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Now with added utility! Edit

Since the DLC, pipe wrenches now have the 'beat robots to repair them' modifications available. The options, according to a mod I have that gives actual numbers instead of 'some', 'minor', etc are:

Handyman's: Repairs friendly robots on hit (50 HP)
Mechanic's: Repairs friendly robots on hit (100 HP)
Roboticist's: Repairs friendly robots on hit (150 HP)

If someone wants to add this to the list, as well as update Big Jim (weapon). --Azaram 16:48, March 24, 2016 (UTC)

Hm. Appears to be bugged. I found a regular pipe wrench (Big Jim (weapon) continually cripples the target you're trying to 'heal') and put the Handyman's mod on it and whaled on Ada after a fight where she'd been shot up pretty good. Either it was doing damage to her or she was enjoying it so much she took her top off. (The Robobrain torso armor smashed off.) It MIGHT be because I'm not through the whole questline so it's treating her as something other than a companion robot... --Azaram 10:11, March 27, 2016 (UTC)

(Whoops... apparently it'd logged me out and I didn't notice. --Azaram (talk) 06:23, April 3, 2016 (UTC) )

What are you talking about, there are no new modifications like that in Automatron. Are you sure you're not talking about a mod? Khitrir (talk) 13:28, March 27, 2016 (UTC)

No, I wasn't, but now I am. I'd forgotten that I'd installed a mod called 'Robot Home Defence' that let you build robots in settlements; I hadn't actually built any in quite a while, I'd never seen a pipe wrench in the game before, so I hadn't seen the mod's mods, and the idea of it fit so well with Automatron I didn't realize. Explains why Ada kept falling apart while I was trying to 'repair' her, but not why she didn't shank me in the face for it. :P Sorry... These are not the comments you're looking for. (/jedi) --Azaram (talk) 06:23, April 3, 2016 (UTC)
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