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Damage of the second projectile

The second bullet is not affected by skills, while it shows ingame like 60% extra damage(188 vs 112 damage) in the pip boy it is actually less since it is affected 2 times by armor. My ingame tests suggest it is somewhere between a 308/.50 rifle(with higher single hit damage) and a sniper plasma rifle(138 energy and ballistic damage suffering 2 damage armor resists as well).

Can I ask what methods you used to determine this? I'm planning to buy the weapon later on my current character anyway and am curious to see if I can replicate your results so that they can be verified and placed in the article. Also, please remember to sign your posts in future; use four tildes (~) or click the signature button. Shaka1277 (talk) 10:34, December 16, 2015 (UTC)

Miscellaneous

It is one of the most practical rifles in the game(low recoil, good fire rate, hit scan, high damage) what can be chambered for some of the most common ammo types in the game as well. The normal combat rifle was most likely inspired by the service rifle of NV(it shares like all of the pro/cons of it) while it is on it's own with high skills and in 308 actually useful at high levels, this version makes it, even in .45 useful at any point in the game.

Apart from the section about the weapon's supposed inspiration (and that really is a stretch), this isn't suited for the article's talk page. As the large yellow banner points out, this page is meant for discussion of the article itself, not the Combat Rifle. Also, please remember to sign your posts in future; use four tildes (~) or click the signature button. Shaka1277 (talk) 10:34, December 16, 2015 (UTC)

Price determination

Can someone give parameters for how they got that price? I was able to buy it for less than 3k, but I had items on that boosted charisma. Is it the base price?

Based on what I've seen specified in other weapon articles, I think it's safe to assume that like those others it was determined by attempting to purchase it using a character with a Charisma of 1, no Charisma-boosting clothing or chems, and no Charisma perks. Also, please remember to sign your posts in future; use four tildes (~) or click the signature button. Shaka1277 (talk) 10:34, December 16, 2015 (UTC)
Personally, I'd like to see some evidence of this being the 1 CHR price instead of just having to assume. Regardless, I took the price out of the 'Location' section as there's already a cell in the info box for price. --Cyanea.capillata (talk) 18:58, December 16, 2015 (UTC)
It should be the value you see when inspecting it (buy price is different, but based on that). But in Fallout 4 this can be tricky with weapons, since they may come with random mods which influence the value. --Alfwyn (talk) 19:15, December 16, 2015 (UTC)

Anyone else ran into a long barreled variant?

I just bought the Overseer's Guardian from Vault 81 and it came with a long barrel, instead of a short barrel. See image. Has anyone else ran into a long barreled version as well? If so, we can use this image:

Fo4 Overseers Guardian Long

JCuber (talk) 14:00, December 28, 2015 (UTC)

Second Shot

The page states 'Furthermore, these additional projectiles do not affect the player's ammunition count.'. When firing this weapon a minimum of 2 rounds of ammunition are depleted every time. So either this has been patched, or is the gun actually firing 4 rounds each time? The damage doesn't seem to suggest 4 rounds. Riskyj (talk) 02:42, January 3, 2016 (UTC)

I just purchased the gun in order to test this and at first it looked like it was using extra ammo, and then I realized the gun was an automatic. When I modded it to the standard barrel it didn't use 2 bullets. Are you sure your's isn't an automatic? --Xernoc (talk) 02:58, January 3, 2016 (UTC)
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