Fallout Wiki
Fallout Wiki
Tag: sourceedit
Tag: sourceedit
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I see... The "Two-Shot" prefix... Given you have witnessed this weapon firing two mini-nukes at once, do you know whether the base damage is also doubled? I must find this [[Big Boy]]!
 
I see... The "Two-Shot" prefix... Given you have witnessed this weapon firing two mini-nukes at once, do you know whether the base damage is also doubled? I must find this [[Big Boy]]!
 
--[[User:dcoogan77|dcoogan77]] ([[User talk:dcoogan77|talk]]) 00:03, January 3, 2016 (UTC-5)
 
--[[User:dcoogan77|dcoogan77]] ([[User talk:dcoogan77|talk]]) 00:03, January 3, 2016 (UTC-5)
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:Yeah, the base damage is doubled. There was actually some discussion on reddit a few weeks back that I read where they were discussing the actual mechanics of Two-Shot. This is gonna be weird to explain properly. It seems that the second base damage is added ''after'' perks/other bonuses are calculated, and then the total is divided between the two projectiles. So let's say you have [[Bloody Mess (perk)|Bloody Mess]] which gives +5% damage. If the base damage of your weapon (without two-shot) is 100, then in theory you should have two projectiles that deal 105 damage each. Instead, you have two projectiles that each deal 102.5 damage because there's only one perk's worth of bonus to be had per trigger pull. We're still not sure if it's a bug or intended. You'd think it wouldn't matter, but because of the way damage resistance is calculated it can be a big loss of potential if you have lots of damage-boosting bonuses.
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:That said, yes, the damage displayed when you look at your weapon is basedamage+ bonuses+ basedamage, so the only indication that there's two projectiles splitting the damage instead of one big bullet is the legendary prefix telling you so. Or if you can see it clearly, as with the Big Boy (which is sold by [[Arturo Rodriguez]] in Diamond City) --[[User:Xernoc|Xernoc]] ([[User talk:Xernoc|talk]]) 05:39, January 3, 2016 (UTC)

Revision as of 05:39, 3 January 2016

Damage of the second projectile

The second bullet is not affected by skills, while it shows ingame like 60% extra damage(188 vs 112 damage) in the pip boy it is actually less since it is affected 2 times by armor. My ingame tests suggest it is somewhere between a 308/.50 rifle(with higher single hit damage) and a sniper plasma rifle(138 energy and ballistic damage suffering 2 damage armor resists as well).

Can I ask what methods you used to determine this? I'm planning to buy the weapon later on my current character anyway and am curious to see if I can replicate your results so that they can be verified and placed in the article. Also, please remember to sign your posts in future; use four tildes (~) or click the signature button. Shaka1277 (talk) 10:34, December 16, 2015 (UTC)

Miscellaneous

It is one of the most practical rifles in the game(low recoil, good fire rate, hit scan, high damage) what can be chambered for some of the most common ammo types in the game as well. The normal combat rifle was most likely inspired by the service rifle of NV(it shares like all of the pro/cons of it) while it is on it's own with high skills and in 308 actually useful at high levels, this version makes it, even in .45 useful at any point in the game.

Apart from the section about the weapon's supposed inspiration (and that really is a stretch), this isn't suited for the article's talk page. As the large yellow banner points out, this page is meant for discussion of the article itself, not the Combat Rifle. Also, please remember to sign your posts in future; use four tildes (~) or click the signature button. Shaka1277 (talk) 10:34, December 16, 2015 (UTC)

Price determination

Can someone give parameters for how they got that price? I was able to buy it for less than 3k, but I had items on that boosted charisma. Is it the base price?

Based on what I've seen specified in other weapon articles, I think it's safe to assume that like those others it was determined by attempting to purchase it using a character with a Charisma of 1, no Charisma-boosting clothing or chems, and no Charisma perks. Also, please remember to sign your posts in future; use four tildes (~) or click the signature button. Shaka1277 (talk) 10:34, December 16, 2015 (UTC)
Personally, I'd like to see some evidence of this being the 1 CHR price instead of just having to assume. Regardless, I took the price out of the 'Location' section as there's already a cell in the info box for price. --Cyanea.capillata (talk) 18:58, December 16, 2015 (UTC)
It should be the value you see when inspecting it (buy price is different, but based on that). But in Fallout 4 this can be tricky with weapons, since they may come with random mods which influence the value. --Alfwyn (talk) 19:15, December 16, 2015 (UTC)

Anyone else ran into a long barreled variant?

I just bought the Overseer's Guardian from Vault 81 and it came with a long barrel, instead of a short barrel. See image. Has anyone else ran into a long barreled version as well? If so, we can use this image:

Fo4 Overseers Guardian Long

JCuber (talk) 14:00, December 28, 2015 (UTC)

Second Shot

The page states 'Furthermore, these additional projectiles do not affect the player's ammunition count.'. When firing this weapon a minimum of 2 rounds of ammunition are depleted every time. So either this has been patched, or is the gun actually firing 4 rounds each time? The damage doesn't seem to suggest 4 rounds. Riskyj (talk) 02:42, January 3, 2016 (UTC)

I just purchased the gun in order to test this and at first it looked like it was using extra ammo, and then I realized the gun was an automatic. When I modded it to the standard barrel it didn't use 2 bullets. Are you sure your's isn't an automatic? --Xernoc (talk) 02:58, January 3, 2016 (UTC)

I wanted to run this final conclusion past the Wikia veterans prior to publishing, as it will require deleting most of the information currently provided. Surprise!!! The joke is on us! There is NO ADDITIONAL/2ND BULLET! The base damage of a standard combat rifle is simply doubled, from 46 to 92. From here, receiver mods will alter the damage stat exactly as they would when applied to a standard combat rifle. For example: A "Light Frame Receiver" decreases the base damage of a standard combat rifle by 4... 46 to 42. The same can be said of The Overseer's Guardian. The base damage of 92 decreases by 4... 92 to 88. This formula is constant for all receiver mods. Why Bethesda decided to word this attribute as, "Shoots an additional projectile", and not "Base damage is doubled", is beyond me. I am very disappointed, being a huge fan of the AN-94 from the Battlefield series. I even renamed the Overseer's Guardian to AN-94! --dcoogan77 (talk) 23:33, January 2, 2016 (UTC-5)

Cool theory, but how do you reconcile that with the Big Boy which we can very clearly see shooting a second projectile? --Xernoc (talk) 04:44, January 3, 2016 (UTC)

I see... The "Two-Shot" prefix... Given you have witnessed this weapon firing two mini-nukes at once, do you know whether the base damage is also doubled? I must find this Big Boy! --dcoogan77 (talk) 00:03, January 3, 2016 (UTC-5)

Yeah, the base damage is doubled. There was actually some discussion on reddit a few weeks back that I read where they were discussing the actual mechanics of Two-Shot. This is gonna be weird to explain properly. It seems that the second base damage is added after perks/other bonuses are calculated, and then the total is divided between the two projectiles. So let's say you have Bloody Mess which gives +5% damage. If the base damage of your weapon (without two-shot) is 100, then in theory you should have two projectiles that deal 105 damage each. Instead, you have two projectiles that each deal 102.5 damage because there's only one perk's worth of bonus to be had per trigger pull. We're still not sure if it's a bug or intended. You'd think it wouldn't matter, but because of the way damage resistance is calculated it can be a big loss of potential if you have lots of damage-boosting bonuses.
That said, yes, the damage displayed when you look at your weapon is basedamage+ bonuses+ basedamage, so the only indication that there's two projectiles splitting the damage instead of one big bullet is the legendary prefix telling you so. Or if you can see it clearly, as with the Big Boy (which is sold by Arturo Rodriguez in Diamond City) --Xernoc (talk) 05:39, January 3, 2016 (UTC)