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This article is too cluttered in my opinion. A lot of the notes and bugs should be moved either to the quest articles or Anchorage Reclamation simulation. This is supposed to be an overview page and not a listing of every little tidbit in the DLC if I'm not mistaken. // Porter21 U | T 11:35, 13 February 2009 (UTC)


Do you need to get the newest patch to play?
The patch won't install for me for some reason.
And second, do you have to BUY it?
Can you dl for free?
Firelance 21:34, 27 January 2009 (UTC)

You do need the newest patch to play. Also, you do need to pay for it. The DLC costs 800 Microsoft Points (you can buy them in increments of 400 on drift 21:04, 28 January 2009 (UTC)

It's possible to download it for free at torrent sites, but that's against U.S. law (and quite a few other countries' laws as well.) I don't condone it at all. PlasmaFox 06:42, 29 January 2009 (UTC)

Wow, the torrent network is fast. However, I don't do illegal stuff, but I don't want to pay Microsoft 10 bucks for a DLC. --Firelance 17:55, 29 January 2009 (UTC)

Honestly, while I still don't condone it, it's not "stealing" as a lot of people make it out to be. Most of the time with pirating games or movies or whatever, you wouldn't have paid for it anyway - so there is no loss or gain. PlasmaFox 02:01, 30 January 2009 (UTC)

So if I steal your car that's cool then? I mean, I wouldn't have paid for your car anyway. Or I could break into your house and take all your stuff. I wouldn't have paid for it anyway. SpellChecker 15:36, 17 March 2009 (UTC)

--Of course it is stealing. Companies invested resources in producing it and are actively marketing it, so acquiring it without paying for it is stealing. Saying that you wouldn't have paid for it anyway is simply a convenient -- and usually untrue -- justification for stealing, but that doesn't make it "not stealing". If you are so poor that you cannot afford $10 (or less if you buy discounted points) for this DLC, then you should be out looking for a job instead of sitting around playing (stolen) video games on your $300+ Xbox and Hi-Def television with surround sound speaker system (poor you). Or if you mean that you would not have paid for it because you did not think it was worth $10, then don't buy it, but don't steal it either.
--Finally got the game patched today, after doing a clean boot. After about 2-4 minutes it "finished", that is it got to 100% then just did nothing for half an hour - The window says give it ten minutes, Bethesda forum says give it 20, I gave it 30. Then I just quit it, even though you're not really supposed to per instructions, but I figured it was done installing and there was little else to do... So rebooted, and now when I start the game the first one or two time I use VATS everything but the target turn black, then after a few times the bug goes away... Fair enough.
I did try a torrent version of Anchorage pre-patch; I didn't get the broadcast, but the two locations showed up on my map anyways (explorer perk) so I went in. I found Defender Sibley and got the dialog but without any sound. Fought through the mutants and when I got to where I now know there's an elevator, there was no elevator - instead there was a hole in the ground with a 3D exclamation mark on top of it. I dived in and died. So yeah, definitely need the patch. I'll probably re-buy Fallout 3 if they release a version with all the DLC, so I don't feel too bad for getting it off Torrent (for now). Dcruze 14:46, 31 January 2009 (UTC)
I see...Luckily, there is a torrent copy of the patch that also been cracked. Are we going against the rules here? Sorry then, removed if you seem fit, Admin. --Firelance 16:49, 31 January 2009 (UTC)
"Companies invested resources in producing it and are actively marketing it, so acquiring it without paying for it is stealing." You are right - but getting it illegally has one advantage: if you try the game/see the movie/whatever but you don't like it, you can get rid of it and no one can say a word (since you don't have the stuff so you are not commiting crime at the moment). I don't think MS would give you back your 10 bucks if you go in and say "sorry, I don't like this stuff, now give me my money back". And I'd like to correct the above statement: aquiring it without paying the company for it is stealing (except if the stuff is freeware, but that is as rare as a white raven). In this state, it is applicable to more countries. What I hate is that people on the Internet (and in copyright sues, yay!) automatically assume US laws for everything, as if the whole world would be under US jurisdiction. It isn't - so lawyers: BACK OFF.--Amitakartok 21:11, 18 May 2009 (UTC)
US pretty much assumes US standards for everything. --DragonJTSLeave me a message 21:22, 18 May 2009 (UTC)
YES. Fat Man Spoon 21:27, 18 May 2009 (UTC)

Did you guys notice the bit at the top of the page where it says "This is an archive page, do not edit it"? -- Porter21 (talk) 05:42, 19 May 2009 (UTC)

Possible Way to Get 2 stealth Suits?Edit

So I'm wondering, can you reverse pickpocket winterized combat armor onto Chinese soldier with the suit, then get the suit itself once the soldier puts it on? I'm asking this for 2 reasons: 1. Because having 1 stealth suit for yourself and one for a follower (especially one with a maxed out sneak skill like Charon) would be great. 2. The stealth suits from the simulation have awesome HPs. As for the winterized combat armor, you could get another suit of it by killing the quartermaster. --Clean Up 23:07, 7 February 2009 (UTC)

I can confirm this works. However, the end result is not as satisfying as you'd expect. As soon as you enter the listening post there is a Chinese Technician and a Crimson Dragoon. That is who I took the armor off of. I knocked him over, gave him the armor, knocked him over again and escaped outside. When I returned, he was wearing it the winterized combat armor. When I pickpocketed him, it was there. All was going well, but when I equipped it and crouched, nothing happened. It seems the simulation's suits don't actually have the camouflaging ability. Instead of +15 sneak it only gives you +5. --Five Dog 16:19, 8 February 2009 (UTC)

Wait, so have you checked the stealth suit outside the simulation to make sure the camo doesn't work there as well? --Clean Up 23:12, 10 February 2009 (UTC)

Yep. Sorry, no go. --Five Dog 18:10, 12 February 2009 (UTC)

Well thanks anyway. Good job. --Clean Up 20:21, 12 February 2009 (UTC)

T-51b ArmorEdit

So, according to the pictures, we will have T-51b armor in the simulator. But, will we be able to have it outside of the simulator as well? vaultman 02:15, 12 December 2008 (UTC)

  • A lot of people seem to be wondering about whether we're going to get the equipment we can use in the simulation. I'm thinking that there might be some area in the location with the simulator along the lines of an armory containing them.
  • I think after each mission you complete a room or container will unlock outside allowing you access to these prewar goodies. Thats just a guess because we still don't know where it is.
  • The guy from the IGN interview says that you will be able to use skills, tools, and equipment found in the simulator throughout the main game so it will happen. It's just how it will happen in way that makes sense that is making us all wonder.
  • You can already get T-51b Power Armor in the game. Just do the "You Git To Shoot 'Em In The Head" quest, but instead of giving the keys to Mister Crowley take them for yourself and go to Fort Constantine and go into the small building by the main entrance. Find the basement and follow the locked doors and eventually you will find a body. Go through the door with the body and you will find the one of a kind T-51b Power Armour floating in a stasis field. Just deactivate the field and it's yours for the taking. Just remember that you can't repair this armour, only merchants can.
Yes, but you can't repair it with any other suit of armor. If you got a second one in O:A, you'd be able to repair your first one (or vice versa). Ausir 12:33, 2 January 2009 (UTC)

Deleted for insulting

National Guardsman Edit

There's not enough information yet to deduce that it's a National Guardsman. Let's wait until the DLC is out. Ausir 00:03, 16 December 2008 (UTC)

Sorry, I was basing off a US gaming site, where I saw the screenshot and caption. "An Alaskan National Guardsmen", my error. I will look back at the site, but your undo will remain unchallenged (except for the WITH A GAUSS RIFLE). M10 101

Inaccuracies Edit

I thought, according to the fallout bible that alaska was invaded in 2066 and then was only totally reclaimed right before the holocaust. So does this mean bethesda is screwing over the canon?

How so? It is the simulation of that final reclamation of Alaska. Ausir 18:54, 1 January 2009 (UTC)
The simulation is of the final reclamation, it does not have anything to do with the invasion.The14th 05:12, 28 January 2009 (UTC)


Source on M199 being in game? M10 101 03:41, 6 January 2009 (UTC)

Not found. Consider this one busted. Paladin Oor-Tael 22:25, 27 January 2009 (UTC)

Intresting Quotes Edit

From Wonderwallweb

"Operation: Anchorage takes place in a simulated world; using a technology that had been introduced along the main questline of Fallout 3." -- something similar to Tranquility Loungers?

"It will drop right into the main game; the player will hear a distress beacon and get a new quest once the content is loaded. In and of itself Operation: Anchorage is a ‘side quest;’ so while the skills and weaponry gained by completing it can be used in the main game, it isn’t tied into the main game story wise."

"Once the player enters the simulation, they’ll notice the clear blue sky first. Then the snow and massive mountain range…"


"Operation: Anchorage is more straight-forward. There are moral choices along the way, but the bulk of the content is exploring a military ‘what-if’ scenario."

I'd like to point out, after playing it through completely, that this is a complete and utter lie.

Weapons and ArmorEdit

"Oh yes! These include a very high powered scoped Gauss Rifle, a new Trench Knife, ..."

"...and a new set of armour that hasn’t been revealed but which will sure to please stealth fans… " -- Hei Gui stealth armor?

Future DLCEdit

"The DLC to come includes “The Pitt,” a very morally grey quest that will take the player into a huge slave camp located in Pittsburgh, Pennsylvania. Our third DLC, “Broken Steel,” will continue the game past the end of the main quest. It will alter large chunks of the existing game, including increasing the level cap so that players will be able to adventure on and continue to explore the DC wasteland."


"Yes, all of our DLC drops right into an existing game. Which is a double edged sword, or course, it requires a lot of testing and fine balance tuning on our part! In our third DLC, “Broken Steel,” we’ve come up with a way of allowing the player to continue on past the game ending… by changing it! You will not have to load in a new game to play any of the DLC material – though you will have to finish the main quest to experience most of what “Broken Steel” has to offer. That being said, we are raising the level cap, so even if you don’t complete the main quest you can experience the expanded content by leveling up past 20. "

"Broken Steel” itself will largely alter the game world in spectacular ways, and as always through player decisions. To get to Pittsburgh, the player will have to find an abandoned railroad… "

"Each DLC will have 100 points worth of Xbox Live achievements." --Sentinel 101 15:58, 7 January 2009 (UTC)

Items Edit

Anyone wanna clear up whether or not we're going to be able to bring certain items to the Simulation? I personally think that we're going to kind of 'fallout' into a squadron and you'll get a suit of clothes, combat armor, and standard issue rifle.

I know you can't bring the post-war items into the game, but perhaps pre-war items? I mean, if you stock up on Pre-war money will you be rich in the simulation. I'm sure there is a weapons vendor at the military base where you're located. And if you can't bring the items back out of the simulation like the non-dirty Chinese Jumpsuits and whatnot, do you think the 'secret technology' behind the simulation might just be a 'storage' for the items from the war. Realek 05:19, 10 January 2009 (UTC)

My speculated theory is that whoever made the operation anchorage thing is making a contest to see who can survive it,and the winner will gain access to an armoury of pre war goodies,but its just a theory Werewolfhell 14:51, 10 January 2009 (UTC)

If the outcasts are involved like it sais then wont they want whats behind any locked door? especially if its pre-war tech. Just remember that.

Of course, and they will also get my Fisto in their smug faces, a Fat Man up their tight ass, and I will probably bring Paladin Cross along just to tick them off. Yeah, it pretty much certain that the outcast won't want to share. But that's good, cuz me neither. On a more serious note, I wonder if the outcasts need the PC because of the one thing he alone has: the Pipboy 3000.

outcast poblems Edit

so theres a vault with weapons inside but the only way to get there is to go into a simulatinon so there is this this big door and a tranquility lounger infront of it thats an odd way to close a door I hope it doesn't matter that killed the leader of the outcast with a Fisto! sneak attack so they turn hostile (RG)

If it doesn't matter, then Bethesda's officially passed the point of mediocrity into flat out stupidity. Shaur M. S. Grizlin 18:56, 15 January 2009 (UTC)
As I said earlier, if you kill the Outcasts or make them hostile, you likely won't be able to do the Aiding the Outcasts quest, but will still be able to find Anchorage on your own. Ausir 19:03, 15 January 2009 (UTC)

I was pretty scared because I have a haracer with all but science and barter on 100 and 6 followers (xbox), so the only thing you don't get is the first achievement

actually, even if you did make the outcast hostile towards you, you still can do the whole quest as if nothing happen in the first place.--That70sdude 23:42, 28 January 2009 (UTC)

Power Armor Training Edit

OK, bear with me here. If you can do the simluation at any point after leaving 101, what about the super-powerful T51b armor? That's incredibly powerful for a new character. I hope there's some kind of balance. Oh, and another thing. You need power armor training (if you haven't gotten to the citadel yet), will you get it in the sim and then lose it outside? Anybody have a clue? TunnelSnake 17:45, 19 January 2009 (UTC)

My guess is that you might get the training from the Outcasts as a reward for the Aiding the Outcasts quest. And you likely won't need it within the simulation. Ausir 17:58, 19 January 2009 (UTC)
That, and I dont see new characters making it to the outpost and then through the simulator without a LOT of restarts.
You do get the power armor training perk after the mission. However, when I went through the simulation I went from level 17 to level 19. I gained 5206 exp between getting in the simulator to getting out of the simulator. Depending on how the simulator is for a starting character, it's likely that a character won't be a 'starting' character once they get the power armor. --Stedh 20:50, 27 January 2009 (UTC)
I started a new character today and did the simulation before anything else. Depending on which difficulty you played on (I had it set on 'Hard') you can get the T-51b around level 7. In fact, I'm adding Operation: Anchorage to the list of things I immediately do with a new character. It's almost completely combat, and fairly easy at that. Afterward, you get great armor and great weapons. What more could you want? Paul (Evil) 06:09, 28 January 2009 (UTC)

go to youtube and search "how to get power armor training early in the game" and follow the hint shtere,you can exploit the tips to get access to t5lb power armor before you even think of doing "you gotta shoot em' in the head"

Anyone have any input on if you get power armor training via the simulation or via the Outcasts? (I'm guessing not they outcasts aren't going to train you (as it sounds like they don't want you taking the tech)) Has anyone checked if the simulator trains you on power armor use? If it doesn't, what happens in the simulator? Can you not use power armor, or does it just pretend you know how and then afterwards you still can't use the power armor? DocGratis 27 January 2009

After completing the simulation you gain the Power Armor Training perk. even if you didn't have it before. Paul (Evil) 19:16, 27 January 2009 (UTC)

I got power armor training after doing the quest and activating the T-51b power armor. Now there's two ways to gain that perk!BSMaker 19:13, 27 January 2009 (UTC) Three actually. Sentinal Lyons gives it to you before starting the end game quest, Take It Back! if you don't already have it.

Quests and AchievementsEdit

Where'd that information come from? I'm not disputing, just curious so I can read it for myself. Next week can't come soon enough. :D--Niksilp 16:41, 20 January 2009 (UTC)

Gauss RifleEdit

I do SO hope this big thing is an energy weapon, and not a small gun, because, IMO there are not enough energy weapons!

-- I can confirm it's a pretty damn strong lazer rifle with a scope. :P On very hard it's taking people out in one shot. It uses Microfusion Cells for ammo and you have a very limited supply. --Foligno 11:03, 27 January 2009 (UTC)

after playing the operation anchorage and getting the loot,i find the gauss rifle to be very overpowered,and ammunition is plentiful if you dont mind killing some BOS soliders at the washington monument every now and then,but at least you can remeber the old days of using the gauss rifle,ah yes,i remeber killing dick richardson with a shot to the eyes and watching him go bye-bye *insert evil laugh* Werewolfhell 15:48, 27 January 2009 (UTC)

I don't know if I would call it overpowered. It does have a lot of power in one shot, but you have to reload between each shot. That leaves you open to a lot of attacks while you reload. --Stedh 20:53, 27 January 2009 (UTC)
If you factor in the difficulty in repairing it (vendor only, barring mods), then it is quite balanced. If you mod so its repairable with semi-common weapons, then the practically unlimited ammo and high damage + accuracy make it very much overpowered. What is definitely overpowered is the Chinese stealth armor. With that and a total sneak skill of 100, most things cant spot you if you are "sneaking" in front of them attacking them with a melee weapon.-- 18:21, 7 February 2009 (UTC)

If you use the glitch the get the gauss rifle form in the simulation, it will never really degrade. couple this with better criticals, 100 energy weapons (so the scope does not wobble) and the Chinese stealth suit, I seem to take out everything bar some robots (mr. gutsys and sentry bots) and behemoths, with one shot to the head. And allthough the damage per shot is high, it takes almost 2 seconds to reload and get another shot off, much less aim as well. No replacement for the terrible shotgun at close range though. --J.J.-Lopez 23:28, 20 February 2009 (UTC)


Do we HAVE to use this Games for windows live thing to buy the games? Or can we get from shop? Jetty78.150.86.27 15:52, 21 January 2009 (UTC)

It's only available through the Windows LIVE or Xbox LIVE Marketplace to start with. Chances are it'll be released with a GOTY edition later this year on a disc, like the Oblivion GOTY Edition, which had Shivering Isles and Knights of the Nine on a seperate disc. --J-McKay 19:41, 22 January 2009 (UTC)


It is not available for PS3.

Chances are that it will be available for the PS3 in the future. --Lore master 19:11, 22 January 2009 (UTC)

I can't see this happening, as in the pre-release interview for the game, they stated any updates would only come out on "Windows Market Place". It may be available with some form of GOTY edition, with all of the current DLC's planned.

There is no hope for the PS3, Bethesda already said the DLC content is exclusive to Mircosoft platforms.The14th 21:42, 27 January 2009 (UTC)

"Health Dispenser" Edit

Playing it now, the enemies disappear when they die, so do their weapons(suck). There is a "health dispenser" to give you more health(dumb idea), it can be camped and used infinitely. Also an ammo dispenser(I'd rather pick it up from enemies..) Oh and last but not least, items you can use glow red... I'm very displeased.

Hello! Did you miss the part where it was a simulation? PlasmaFox 19:25, 27 January 2009 (UTC)
It doesn't have to be a BAD simulation. I can understand the equipment having practically infinite durability, its "new" in the sim, in the main game, everything is old and scavenged, so it should be barely held together, but they didn't have to make the DLC so bland, health and ammo management is half the challenge.-- 18:21, 7 February 2009 (UTC)

After the OperationEdit

After I was finished and stocking up from the armory, everyone turned on each other! Some of the outcasts started shooting and Killed Specialist olin and whatever the head guys name was. Any one else encounter this? Bug?

Not a bug, through overheard dialog some of the outcasts are considering mutiny. If you act fast you can save the named characters, but it may take a few tries.The14th 12:27, 27 January 2009 (UTC)

That's odd I was wondering why this was not explained during the game. I was shooting at a guy and the stupid woman ran in front of me while in VATS and the Gauss Rifle blew her into the air >_> Should put this mutiny thingy in the article. 07:46, 7 February 2009 (UTC)

I can confirm this. I will now reload it to log the actual conversation. Paladin Oor-Tael 22:27, 27 January 2009 (UTC)

Basically, one faction at the outcast base is furious at the leaders for allowing a local to take some of the advanced tech stored in the armory, very understandable considering the entire story of the outcasts in fallout 3.-- 18:21, 7 February 2009 (UTC) -- Can you list what we find in the armoury at the end? --Foligno 12:19, 27 January 2009 (UTC)

All of the "available outside simulation" items listed on the main article, and several common items such as a missile launcher and the contents of a couple health kits.--Sotanaht 07:54, 8 February 2009 (UTC)
It's not a bug. Ausir 12:30, 27 January 2009 (UTC)

Smoke Grenades Cut Out? Edit

- The smoke grenades float, they are exactly like frag grenades but just named differently - image 1 = You can find them here

While exploring outside the "forcefield" (via the bug mentioned in the bugs section) I came across some grenades called "Smoke Grenades". These seem to be clones of the Frag Grenades. Interestingly, you picked them up normally instead of "Activating" them.

Image 2 Image 3

-- Where did you find them? Got a map location? I think the giant lake to the southwest might actually be my favourite place in the game :P --Foligno 17:32, 27 January 2009 (UTC)

-- They are just to the east of the southern part of the big lake. If you look towards the lake after you climb up from the gap in the forcefield there should be a black mark in the snow (they will disappear as you head towards it then re-appear when you get close).

-- I guess they never got them to work, maybe we can add them to the list of "speculated" weapons for the next release.--Foligno 20:04, 27 January 2009 (UTC)

Did anyone notice that if you try to drink from the lake, the HUD displays weight and item value as if you'd pick something up? Also are there more 'hidden' weapons outside the Anchorage barriers?

--Echo11 18:29, 8 February 2009 (UTC)

I know this is earlyEdit

But we need to start creating articles on Chinese and American Troop types. (I.E. Like the [[Enclave Soldier]] and Brotherhood Paladin pages. M10 101 22:28, 27 January 2009 (UTC)

The chinese Rocket trooper has no secondary or mellee weapon, If you get close to him he will switch to using his fists, Hidden boxing minigame?--Code601 15:38, 28 January 2009 (UTC)

Please Sign Your post. M10 101 22:28, 27 January 2009 (UTC)

Getting T51-b armor = also completing You Gotta Shoot 'Em in the Head? Edit

I don't know if anyone else found this, but when I got the power armor after the simulation was over the quest completed message popped up for You Gotta Shoot 'Em in the Head as well as Operation Anchorage. Looks like something else to add to the bug list.

Did you have Y.G.S.M.I.T.H (Heh..Yvonne "Gorgeous" Smith) when you got in the simulation booth? One of the conclusions of that quest is getting the T51-B. Whether that's from the fort or the simulation might not matter. Paladin Oor-Tael 22:28, 27 January 2009 (UTC)

@Paladin: I had the quest, but had not completed it. That was my thinking too, someone at Betheseda just set it up as if(user gets T51b) then {quest complete}.

Confirmed for me too, with the 360 version. I had completed the simulation right out of vault 101 and stashed the armor in the metal box right outside the outpost elevator. I went back to get the armor right after getting the "shoot 'em in the head" quest, and the quest completed right as I picked the armor out of the box. Now that I look back over this note, it all seems like such a coincidence! But then I wouldn't be at this page unless I was looking for an explanation... Jdw 05:38, 19 February 2009 (UTC)

Easter Egg? Edit

Did anyone hear the Photographer from the Capital Post say to the soldiers when he took their picture,"Who knows? They might make this a statue."

I found this quite cool, as 200 or so years on, The Anchorage War Memorial still stands in downtown DC. Unconfirmed, but if you pose with the soldiers, do you get added to the Memorial Statue?

Will try, but probably a negatory. It's a simulation, so you can't change the past. Paladin Oor-Tael 22:28, 27 January 2009 (UTC)

Outcast Radio Has Limited Utility Edit

Just for grins before starting the sim I decided to experiment a bit. It seems you can't mez the Outcasts, but it's pretty easy to clear out the base, including Protector McGraw, Defender Morrill and Specialist Olin without breaking the quest. What's more amusing is if after doing so, you pop over to Fort Independence to trade off some of the loot, Casdin is just thrilled to see you. So Morrill can radio ahead to McGraw, but they have no contact with the rest of the Outcasts.--DoubleGrande 22:27, 27 January 2009 (UTC)

Well, the ending explains the setting, but it's seems glitchy that you can slaughter them wholesale at the start without consequence, no Karma penalty even. I'm glad to give Bethesda more money, but pretty much a let down as far as I'm concerned. Across the games they tend to be getting weaker on main quest lines and better and better at overall world feel, playability, and side quests / locations, which is fine by me. That trend makes me hold out more and more hope for second and third DLC than I had for this one anyway. --DoubleGrande 02:56, 28 January 2009 (UTC)

Intelligence Cases Edit

I was fairly slow to play through, but still missed two of the Intel cases, does anyone know if they have any effect? Does the final loot improve with the number you find? --DoubleGrande 02:56, 28 January 2009 (UTC)

For others who miss it Covert Ops is the reward, and the article lists the locations.

Yeah, I missed two cases when I went through. After noticing the Covert Ops perk reward, I went back and redid the whole thing meticulously, finding all the cases, and documented them for you all while I was at it. Hope it helps. --Stedh 11:43, 28 January 2009 (UTC)

bugs Edit

DLC Items Dissapearing? Edit

Whenever I put my DLC equipment in my player house, the game eats it! I accidentally put it all in during a stealth scav, and now I don't have anything! I know I can use the console to get it back (I think...I've been having problems with that too) but I want to be able to store the stuff! does anybody know what causes this? I have a very minor mod to the PH that adds a buyable safe to the house, but i'm not even storing it in there, and none of my other equipment has disappeared...

OP here again, (guess I didn't sig it before) after storing all the equipment (and it disappearing) about 24 hours after the quest "resets" so I was able to get it all back "the right way" but I put the neural interface suit in the house again and it disappeared again. so for now i'm keeping all my DLC stuff on my Brahman. Is anyone else having this problem?? is it DLC related or just my mods goin' crazy?--Swizzler 04:37, 20 March 2009 (UTC)

Final Battle Bug Edit

I think there might be a bug in the final battle with Jingwei. After fighting him for a few seconds, a set of soldiers in power armor appear and they are hostile to the player, and help Jingwei kill you. Everyone else, including the Chinese soldiers, are friendly and ignore you. Is this a bug, or was it intentional? Anyone else notice this? --Stedh 23:05, 27 January 2009 (UTC)

Yeah, this happened to me too. I thought it was just me...vaultman 23:28, 27 January 2009 (UTC)

happened to me too. But the screen before this, I failed stealing miniguns from the BOS who were holding Fatmen nuke launchers, so I legged it into this room before they could shoot me. unknown 9:17, 28 January 2009

Didn't had the same bug... when I came in to kill him. My player froze and I couldn't move... And the npc killed him for me...

I had them turn on me only when they took damage from me (even the slightest amount of damage seemed to set them off, like the Outcast bug that does the same thing). I haven't seen the generic Chinese "turn friendly" though. They seem to ignore me and IIRC appear yellow in either case. 20:36, 31 January 2009 (UTC)

Repellent Stick BugEdit

if you have the repellent stick (the one that is meant to sacre off mole rats, but just kills them) it will go with you into the simulation.

It does that with col. autumns laser pistol too, maybe because they are marked as quest items.--J.J.-Lopez 20:41, 30 January 2009 (UTC)

mapping bug Edit

i have receved the radio signal, yet the map point is not there, where it should be. i beleave this to be a bug --Omggivemaafningusername 04:35, 28 January 2009 (UTC)

Well you haven't discovered it yet so it won't be there, If you make the quest your primary, a marker will show you where to go. --Funsize 360 05:51, 31 January 2009 (UTC

Its a new map point. It is impossible to discover beforehand because it does not exist without the DLC. It is not granted with the explorer perk, have not tested if it its shown if you get the perk after installing the mod.-- 18:21, 7 February 2009 (UTC)

Outpost Elevator Bug Edit

I encountered the outpost elevator bug myself. I edited the main page because I found that I could press the elevator button and leave the base. The doors on the elevator display the closing animation, which is weird because it's closing over an already closed door. Has anyone else encountered this bug where the switch doesn't work? --Stedh 11:49, 28 January 2009 (UTC)

Well, apparently, it does happen where the button doesn't work. It happened to me the first time going back to the outpost. Fortunately, when I reloaded the autosave, the switch worked. I've edited the page to reflect this. (sigh). --Stedh 12:00, 28 January 2009 (UTC)

The first time I returned to the Outcast Base to finish cleaning out the weapons I encountered this glitch and figured once you left, you couldn't go back. After going back up and then down again in the elevator to make sure, the glitch worked itself out and the doors opened. DONAR 11:29, 30 January 2009 (UTC)

I found this weird glitch that if you click the switch for the elevator and quickly run out the elevator the whole base starts to move up with the elevator, just my xbox or does it work with all of them?

I've never come across any of these bugs. One bug i have come across though is where i pressed the button to go down into the bunker and the elevator just stopped on the second level, leaving me looking at a sealed door lol. It happens quite often. All i need to do is press the button to go back up and then try again though.--Greig91 20:37, 29 April 2009 (UTC)

Friendly outcasts?Edit

any one notice that if you save protector Mcgraw and wear outcast armor the outcasts outside the outpost make comments like

"nice to see a friendly faceplate"

"good to have reinforcements"

"carry on I got this in hand"


"nothing to report here"

wonder if this works for the patrols or fort independence? 23:21, 27 January 2009 (UTC)

I tried this, and indeed, they are nice to you. Amazing. Defender Morrill actually called me 'Sir'. It certainly beats the way they usually treat you. So far, they seem to be the only ones who's behavior changes when I wear their clothing. --Stedh 11:57, 28 January 2009 (UTC)

Did some more testing, and it appears to only work when you wear *both* the armor and the helmet. Specialist Olin made a comment that she did't recognize my unit, and that I must be a new convert from old man Lyons. This brings up an intersting possibility. Does the quest change if you show up in a full suit of outcast power armor? Do they act as if you're an outcast, too? --Stedh 12:06, 28 January 2009 (UTC)

I just confirmed it. If you start the quest wearing Outcast power armor, they treat you as if you are an outcast soldier. You can even continue the lie with a speech check. It should be interesting to see how far you can take it, but it certainly changes things. --Stedh 12:49, 28 January 2009 (UTC)

Anyone can confirm if you're still attacked at the end if they think you're an Outcast? Ausir 22:52, 28 January 2009 (UTC)
As far as I can see in the GECK, the dispute between Sibley and McGraw is not influenced by wearing Outcast Armor, there is no check for it. // Porter21 U | T 23:09, 28 January 2009 (UTC)
That's because while everyone else is fooled, McGraw sees through the disguise. At least, in the main dialog. So, if you just walk past them their statements are as if you were an outcast, but if you talk to them they return to acting as if you were an outsider. --Stedh 13:33, 29 January 2009 (UTC)
Actually, I just completed the quest again, this time wearing Outcast Power Armor up until the point where you have to put on the sim suit. Sibley was completely absent when I left the simulator, the scene with McGraw never happened but he was waiting on the surface when I came out of the elevator. No idea whether this is just a glitch I encountered or whether it's intended. // Porter21 U | T 21:14, 29 January 2009 (UTC)

I started the quest with Outcast armor but wearing the T-51B helmet from the main game quests. I had additional dialogue options where Morrill makes accusations as to where I got my armor (IE I killed an Outcast to get it), this exchange goes through 2 or 3 turns with various dialogue options. I am sure that the armor I was wearing had an affect however the Outcasts in general are hostile to my character as I killed everyone at Fort Independence and cleaned it out. So their hostility toward me may also have something to do with it. However other than the scripted mutiny after you open the Armory no other Outcasts in the area are hostile to me like those in the field are. --Manitcor 16:59, 2 February 2009 (UTC)

Getting to Bailey's crossroads Edit

I must be the dumbest person on earth, but I can't get to baileys and the best the wiki has is "it's near red racer tricycle co"

This is not the most straight forward quest location, I've played MANY MANY hours of fallout3 but never found bailey's crossroads, I have the explorer perk and it doesn't even show up on my map (other than the waypoints after the quest starts) so it would stand to reason that the location doesn't exist until I downloaded the DLC. Of course I could be wrong.

Either way someone who can adequately describe how to enter baileys crossroads should update the wiki with it. (I know it's a metro connection, the location of the metro would be helpful)

Edited for clarification: Theres is a caved in metro station south of the Red Racer factory. If you set the "Aiding the Outcasts" quest as your active quest then you will see a waypoint there. Head down the sloped street leading to a collapsed metro station; on the wall next do it should be a door for the Bailey's Crossroads Metro. Switch your map to local view to see where to go when in the tunnels; that will lead you to Bailey's Crossroads. Credit goes to to whoever posted the original advice. 23:30, 27 January 2009 (UTC)

You're awesome, thanks.

gary 23 Edit

  • possible spoilers* after i finished and the outcast turned on each other, i decided to explore the outcast base. so i was looking in some rooms and i see a door with an easy lock. so i picked as usual and i found a dead body named Gary 23 and had a 108 vault uniform. any know purpose of this man?
As a vault dweller he had a Pip-Boy, so probably they tried to use him to unlock the Anchorage simulation. Ausir 00:10, 28 January 2009 (UTC)
There's a transcript of a cut holotape in the DLC files where Gary is being interrogated by *someone* (referred to as "good cop"). The interrogator states that he's sorry for Morrill being so hard on Gary. Gary simply replies with variations of "Gary" all the time; interrogator asks him to cut the pretense. Then he asks Gary to take off the Pip-Boy and he'd be allowed to leave. Gary keeps replying with "Gary", interrogator loses patience and asks for someone to give him a saw and to turn off the audio recorder. Transcript ends with "Gaaaaaaaaaary". // Porter21 U | T 00:32, 28 January 2009 (UTC)
What a shame that was cut. All the Gary's voice acted would have been fun to hear.--DoubleGrande 05:44, 28 January 2009 (UTC)

It's one of the clones from Vault 108. I would have thought that this was pretty obvious. Bbcode 01:18, 28 January 2009 (UTC)[[

The article previously referred to the Gary having a pipboy as a "continuity error," which seems a bit silly. It is notable that none of the other clones had a pipboy, but then again, none of the other ones had left Vault 108. It seems entirely plausible that the one that left the vault would take the pipboy with him (assuming they only had one), or that there were others in the vault, and the other clones just weren't wearing them for whatever reason. I went ahead and just changed the text to read "It should be noted that none of the "None of the "Gary"s encountered in Vault 108 have pipboys, making this instance a bit odd." 01:07, 23 February 2009 (UTC)

Actualy mate, now that i think about that whoever wrote that it was a "continuity error" was spot on. You're right too about the whole vault 108 thing. But think about it, the whole reason the outcasts can't get in is because they dont have a pip-boy. Thats why they ask for your help. But in actual fact they do have a pip-boy, because theres one on the dead Gary's arm. All they would need to do is remove it and use it to enter the simulation, there was no need for you to be involved in the quest at all lol. So it is a pretty big oversight on the developers part.--Greig91 20:44, 29 April 2009 (UTC)

Running straight in? Edit

I was wondering (asked also on the Aiding the Outcasts talk page, forgive me) if your current skills/tags/SPECIAL/etc. has an effect when you go into the simulation or not. Just wondering if I can just run right to it after starting a new game or not...-- 01:22, 28 January 2009 (UTC)

There's a few minutes real time (using "wait" doesn't work) before the radio signal comes up. It should start within your current game, and it should be available a few minutes after you exit the vault in new games as far as I know. The main thing is to be patient after resuming your game once it's downloaded, for some reason they put that delay in there. --DoubleGrande 05:47, 28 January 2009 (UTC)

You missed my point, chief. I was wondering if your stats carried over into the simulation or not. --Turbine2k5 14:07, 28 January 2009 (UTC)

Your stats in the simulation are the same as they are outside the simulation. Everything works the same. --Stedh 20:57, 28 January 2009 (UTC)

Not everything. Stats and perks are carried, items are not. Also, several stats are mostly or completely useless in the sim, such as repair.-- 18:21, 7 February 2009 (UTC)

Simulator=Radiation Cure? Edit

Not sure if this is a bug or not, but right before I entered the simulation I had 97 rads (I have a save file just before the sim, and have checked it repeatedly). After completing the sim, I checked my rad level again and it was back down to 0 (I have also checked this repeatedly, and played through the sim a second time to make sure). Anyone else notice that effect, or is it only my game that's bugged? -- 03:32, 28 January 2009 (UTC)

This happens when you first enter the simulator, presumably because you don't get any anti-rad while you're inside. Banz 09:47, 28 January 2009 (UTC)

Executions Edit

Anyone else notice the war-crimes by the American Soldiers? On the way to the Chimera Depot there's a line up of kneeling bound Chinese Soldiers in a line and the American Soldier walks down the line popping a bullet in the back of each one's head. --DoubleGrande 04:01, 28 January 2009 (UTC)

Not surprising to anyone who saw the original Fallout intro. Ausir 22:50, 28 January 2009 (UTC)

its not a bug when the outcasts becpme hostile. listen to what they say. they dont want you to take things from the storage area and begin fighting with their leader

Above poster clearly didn't read what you had to say. I noticed the soldier in question and I was surprised to see it happening. At first I thought he was a Chinese soldier, because a holotape I came across stated that "the Chinese don't care about their troops". It made me wonder if they were being shot for deserting or something, but then I was totally confused when I got closer to see what happened. Carrionmarksman 19:38, 28 January 2009 (UTC)

It's probably to reinforce the fact that the Americans are not necessarily the "good guys." Both America and China were pretty harsh at this point in the Fallout timeline. --Macros 23:52, 28 January 2009 (UTC)
I took it to show how desperate everyone is during the resource wars. Given the hatred for the 'Reds' and the fact that China has such a huge population, the US forces probably can't afford to use some of its forces to guard prisoners. --Stedh 13:48, 29 January 2009 (UTC)

I've seen chinese doing the same thing to americans near the listening post, with an assault rifle.

Yeh i noticed that too, it was a nice touch. It still comes nothing close to the enclave though, i've seen them executing wastelanders with flamers at some of the various camps in this game. Pretty brutal stuff..--Greig91 20:47, 29 April 2009 (UTC)

Problem with starting Edit

Hi. I have installed the Operation: Anchorage DLC, clicked on "Data Files" and checked the box next to "Anchorage". I run the game, load my position, but nothing happens... do I have to do something special or wait to get the radio signal and the quest or it should appear immideatly? Some1 plz help :)

Try buying the DLC. Cuz it kinda sounds like you stole it, If you don't support a game, they won't make new stuff for it. :)--Swizzler 04:48, 20 March 2009 (UTC)

Wander around and wait for a notification box to come up telling you that you detected a new radio signal and that it seems only certain people can hear it. I heard it in near the ruins of Megaton. - Dan --Hamsterbobo 22:58, 28 January 2009 (UTC)

Try to download the latest patch as well, the dlc wont run without it. --J.J.-Lopez 20:45, 30 January 2009 (UTC)

I heard it around Canterbury Commons. AFAICT it doesn't matter where you are. It takes about 3 minutes. 21:55, 30 January 2009 (UTC)

Hi! I have bought and downloaded Op Anchorage and when I start the game I get a message: Loading downloaded content, or something like that but i cant seem to get the radio signal to start the missions started. I have wandered around for about an hour and absolutley nothing happens. I play the pc version and have the lates patch, 1.4.

If you bought it and it loaded properly (as you describe), then it should load. I heard there are problems with it starting depending where you are wandering around at the time (mainly the DC area). I had a problem with it too. The way I solved it was fast traveling to megaton and running toward the red racer factory or you can just fast travel to the red racer factory and run south. Anything should work, but try fast traveling away from the DC ruins. Reflect 13:33, 24 March 2009 (UTC)
Thanks for the tip, unfortenately it didnt work. When you download the dlc it downloads to the c: drive but my game i installed on d:, can that be a problem mabye? Damn this is so frusterating!
Oh my bad, I thought you were on the 360. I can't really help you there, so you are going to have to wait til someone that knows about that stuff jumps on. Reflect 14:08, 24 March 2009 (UTC)
I would try moving the mod to your data folder but i'm told you won't get the achievements... you could hit up M$ but i'm sure you'll only get a few troll-face smiles and no solutions. this appears to be a big issue that they are trying to ignore. try re-installing everything to the same drive, or installing it all on the C Drive (if your original C drive is too small try swapping drive letters. I had to do this with some other programs on my friends viao)--Swizzler 14:34, 24 March 2009 (UTC)
If i swap the driveletters, will my old programs still work? and there is no way to get the dlc downloaded to any other drive than c: is there? its strange though that the game itself finds the dlc if u enter the downloads meny in the game... i really hate this system with dlc, release the expansionpack on a dvd so that u can buy and install it oldschool style!
Depends on the program, If they use the percent values %systemroot% ect. they'll be fine, but if they use C:\Documents and Settings\... they probably won't work. Yeah, it sucks. The sad part is, it's probably not F3's fault, GFW Live probably requires DLC to be done this way, making users guilty until proven innocent, M$'s favorite way of doing business.--Swizzler 15:24, 24 March 2009 (UTC)
There isn't any way that u can force the game to start op anchorage, by any console command?
It has to know it's there first. it sounds like the game isn't finding the DLC or vice-versa. I know you can manually add the DLC to your data folder and enable it much like you would a mod, but you will not receive achievements.--Swizzler 16:09, 24 March 2009 (UTC)

Quartermaster Edit

Something I noticed while goofing around... Nobody in the camp seems to care if you kill the Quartermaster, and he doesn't de-rez like others in the simulation, so you can take his assault rifle.

You do lose karma, though. 15:42, 28 January 2009 (UTC)

Not a 360-exclusive bug Edit

On the misc. bug list, the bug about being able to get all 4 equipment sets by dropping your stuff before getting the new stuff, which is listed as an "Xbox 360 Version" bug, works on the PC version as well. You can similarly drop ammo before using the ammo refillers to get more ammo than they'd normally give you. 16:00, 28 January 2009 (UTC)

Can you play this after finishing the main quest? Edit

Well, that's my question... --Sp3lly 22:41, 28 January 2009 (UTC)

Nope, you have to load a previous save. The only DLC playable after finishing the main quest will be Broken Steel. Ausir 22:49, 28 January 2009 (UTC)
I think you mean not until you download Broken Steel. Broken Steel changes the ending of the game, so you would more than likely be able to do Operation: Anchorage after the main quest once Broken Steel has been downloaded. --Stedh 13:42, 29 January 2009 (UTC)

Several Strange Occurances Edit

After destroying the first two artilery emplacements, I began to head to the last. While fighting the Chinese soldiers in the vicinity of the emplacement, I found myself stuck in VATS while trying to throw grenade at one of the soliders for which I did not have enough remaining AP. I couldn't throw my grenade or leave VATS. After trying for a few minutes, I ended up shutting down my 360. Anyone else get that?

Also, after completing the simulation I started grabbing equipment from the armory. Grabbed the power armor, the gauss rifle, the Shock sword, various ammunition, the plasma mine, and a few other mines, in that approximate order. For some reason, the Outcasts started shooting at eachother. Defender Sibley and Specialist Olin seemed to be pitted against the rest of the Outcasts in the area. After both of them were killed, they began shooting at me so I squashed em with a mininuke. I don't remember if I had a weapon out or not when they began shooting at me, but I don't think I did. Very strange.

As for the latter, see: Operation: Anchorage (quest). "When you open the armory, Protector McGraw and Defender Sibley start a dispute. Sibley does not want to share any of the unlocked equipment with you whereas McGraw insists that "a deal is a deal". The disagreement results in a revolt of the Defender and most of the unnamed Outcasts against the Protector and Specialist Olin, the mutineers turning hostile to you as well. If you protect McGraw from Sibley's attack he will only reward you with some friendly dialog. If Olin survives she offers you her ability to repair your equipment, however her repair skill is only equal to the regular Brotherhood scribes at 51%." Ausir 22:59, 28 January 2009 (UTC)

Must've missed that, sorry. But thank you for the answer on that issue. --Hamsterbobo 23:02, 28 January 2009 (UTC)

enclave soldiers Edit

after completing the whole thing, i noticed that i was finding random enclave soldiers almost everywhere( random as in not in camps) with no weapons and just standing there with no action even if you shoot them. i found ones in: megaton, tenpenny tower, rivet city, arefu, and in the wasteland. i dont want to stop this, i just want to know what is going on in my game. BTW i found a friendly enclave soldiers with no dialogue. what is going on? its like my game is in total anarchy.--That70sdude 23:43, 28 January 2009 (UTC)

Baby in T-51b Power ArmorEdit

Am I the first to complete the simulation as a baby? Paul (Evil) 01:18, 29 January 2009 (UTC)

haha id prob. say you are, so how does a baby look with his T-51b and gauss rifle, like a tiny storm trooper?-- 19:02, 2 February 2009 (UTC)

I'll believe it when I see it and not a moment sooner...--Foligno 22:08, 14 February 2009 (UTC)

I retract my statement.. as I now know, it's pretty 00:15, 15 February 2009 (UTC)
I still REALLY want to see this. Jdw 22:31, 23 February 2009 (UTC)
wouldn't be that funny, babies had no models and are stuck in 1st person...bummer--Swizzler 16:50, 24 March 2009 (UTC)

Can't StartEdit

I just downloaded the DLC on my 360, started the game and watched the message pop up ANDlisten to the radio play like 50 times...but there is no mention of the mission in my quest log or a marker on the map!!! I'm at a loss for ideas. Anybody know what I should do?

Well, you could try restarting your 360, and see if that helps. If it doesn't, then your best bet would be to attempt to find Bailey's crossing on your own. As was mentioned before, it's south of the Red Racer factory. Another way would be to follow the road east out of Andale. You'll cross over an overpass, then the road will curve to the south before heading north. When the road starts going north, look to the right side and you'll see the ruins of a metro station. The door you want is in the building adjacent (east) to the ruined station. It's pretty much a linear path from there. --Stedh 14:06, 29 January 2009 (UTC)

Rushed? Edit

Does this DLC seem like it was rushed out the door before it was properly polished to anyone else? There seems to be a lot of small bugs, glitches and mistakes scattered throughout. Ewell 18:23, 29 January 2009 (UTC)

No more than the game itself. --MadDawg2552 21:22, 29 January 2009 (UTC)

Yeah, it's not like Bethesda's been working on this game for four years, right? Cut them slack, some people are so ungrateful.... TunnelSnake 21:25, 29 January 2009 (UTC)

But once they had all the code for the original game, adding a DLC should not have been that hard. I bet 90+% of the DLC was implemented using code (subroutines) they already had. I once wrote a card game, Cardshark Hearts, which took me a couple of years to write and even longer to completely rid of bugs. Then I wrote a Spades game using mostly the same subroutines and finished that game in months, virtually bug-free.

i agree with tunnel snake, do you know how many years does it to take to make a game even half the size as this one. i thought so, go learn something before opening your mouth kid.--That70sdude 02:00, 30 January 2009 (UTC)

Look up "sarcasm". Fallout 2 was made in under a year and is a better RPG still. Shaur M. S. Grizlin 12:01, 1 February 2009 (UTC)

umm... last time i checked, thinking one game is better than other is your own OPINION. tho, i do think fallout 3 is better than 2. now 2 is rushed. it was simpely a follw up game that did nothing differnt. when i played i thought was playing the first one. it was a dissapoment if you ask me. this game is breathtaking and you know it but you dont want to admitt because your afriad its better than the classics. at least it brought something new to the table.--That70sdude 17:04, 19 February 2009 (UTC)

If you have a follower and enter the simulation pod it says they die. I think there gone for good because i cant get charon anymore. 15:41, 30 January 2009 (UTC)

I wouldn't cut them ANY slack. They've teased us with so many new things of which only a third turned up in the VSS Armory. Also, the simulation is full of mistakes that make it harder to believe. I hope they won't rush the Pitt and Broken Steel like this. Echo11 07:41, 4 February 2009 (UTC)

of couarse its full of mistakes. its a first/third person game. wake up to the gaming world. and also wake up to bethsda because you will alwas find a lot mistkaes in thier games/dlcs.--That70sdude 17:06, 19 February 2009 (UTC)

I personaly wouldnt say that bethesda makes mistakes, in my opinion it may seems so, like in tes 4 oblvion, but usually they are all references to something, like mr.crowly and Allister tenpenny. I do also think that it seemed like they tried to make the simulation too much like a simulation. there is some slight glitches with it but there is with every game, you just cant fix them all. --J.J.-Lopez 23:47, 20 February 2009 (UTC)


Does the mutiny still take place if you don't take any of the items in the vault? 21:55, 30 January 2009 (UTC)

Yep ... the mutiny actually starts the moment you open the armory, not when you take anything. --Sentinel 101 16:54, 31 January 2009 (UTC)
You need to unlock the armory and enter it. I just tried it unrelated to this post. I unlocked it, then Olin and McGraw went inside. So knowing what would happen I turned around. But nothing did. Then I took a step back and then the leader of the mutineers began approaching McGraw. So you need to enter the armory, that is the trigger... Dcruze 01:41, 1 February 2009 (UTC)
It happened after i finished taking everything, lol - Teh Krush 23:51, 10 February 2009 (UTC)

Chinese Flag (flagpoles vs. uniforms) Edit

Fallout Flag China
Has anyone else noticed that the Chinese flag that hangs on the flagpoles is different from the one that the Chinese soldiers have on their uniforms (which is the flag of China in reality)?

The one on the flagpoles has only one star on it and it seems to have a yellow stripe at the bottom. Anyone know the story behind this?

These people seem to have noticed as well: Shot number 1 shows a Chinese base setup. Notice the Chinese flag: it looks like it only has big star on it, with no smaller ring of stars, such as the modern People Republic's of China flag, or China's distinctive war flag design, that is used in military operations. Perhaps this either due to the low resolution of the shot -- or, more interestingly, perhaps this alternate Fallout universe China has a flag with only big star on it.

I can buy into the alternate universe thing, but then why do the uniforms bear the real flag?

Dcruze 01:31, 1 February 2009 (UTC)

Maybe the 1-star flag is only a military banner, and not an actual national flag? Ausir 01:42, 1 February 2009 (UTC)
Could be, a different version of the war flag they have now, where the smaller stars are replaced by 81 in Chinese numbers (symbolizing August 1, 1927 - founding of PLA). Dcruze 01:55, 1 February 2009 (UTC)
As quoted from - "The symbolism of the large golden star is said to represent the leadership of the Communist Party of China, while the four smaller stars are believed to represent the four classes of people in China (as categorized by Mao Zedong): workers, peasants, petty bourgeoisie, and patriotic capitalists." So maybe that means that there are not longer those four classes? The page also mensions that the current flag was only created in 1949. So maybe that is something else changed by the 50's crossovers we see in the game.

question Edit

im having a problem getting the signal...i havent downloaded the patch but i have downloaded the gave me the achievements and the loading" downloaded content" message when i get to the main on 360...basically what im asking is...why cant i get the signal... 06:23, 1 February 2009 (UTC)

You should have posted this in the patch section. You need to have both the patch and the DLC for it to work. Dcruze 22:27, 1 February 2009 (UTC)

i appreciate it and sry i posted it in the wrong place im new to the whole wiki thing...thanx though =D99.204.202.224 05:20, 4 February 2009 (UTC)

my operation anchorage work Edit

so i downloaded operation anchorage on my cusin and i get home and it exlucives dont work wtf is wrong?? like i saved in my cusin and i was wearing chinese stel suit and when i get home i dosent be in inventory or equided????

i like to know how i get that exclusive work again.

From what I gather you only have the savegame? You need both the savegame and the DLC for the new items to show up. Dcruze 22:04, 1 February 2009 (UTC)

Exclusive Content disappearing Edit

I downloaded Operation: Anchorage at my cousin's and I get home and it's exclusives don't work. WTF is wrong?? I saved at my cousin's and I was wearing the Chinese stealth suit. When I get home it isn't in my inventory or equipped????

I would like to know how I get that exclusive to work again.

–The problem is the content is registered to your cousin's xbox. It will only work offline on his xbox. You need to go to and register it to your xbox 05:22, 9 February 2009 (UTC)

Objects bugged question Edit

"You can equip the Winterized T-51b Power Armor regardless of whether or not you have Power Armor Training. In addition, after equipping it, you are able to wear other power armor without the perk" Is this true or did the writer just not relize that you get the perk after completing the sim. (Rifts Juicer 02:35, 2 February 2009 (UTC))

  • Yeah, he didn't notice it. Fixed.BSMaker 04:20, 2 February 2009 (UTC)

Where? Edit

Where I can buy this DLC for PC? It seems that none can reply for me :¨( . Can someone give a direct link?-- 13:35, 2 February 2009 (UTC)

Xbox 360, PC. Alternatively use the Games for Windows Live client installed with Fallout 3. // Porter21 U | T 13:57, 2 February 2009 (UTC)
It's no use. I can't get any Microsoft points for some reason, and the Games for Windows Live client just say "Error. A Problem has occurred with his request. Please try again later". What an earth I can do!!?!?!?!-- 16:43, 2 February 2009 (UTC)

Chinese Assault RifleEdit

Has anyone so far succeeded in taking one of those pre-war Chinese Assault Rifles out of the simulation? --Echo11 18:14, 2 February 2009 (UTC)Echo11

YEEESS!!! I've finally done it. Shot at a soldier's rifle with the Gauss Rifle, knocked him over. Pick-pocketed his ammo (5.56 rounds) and placed a Combat Shotgun and shells in his inventory. Shot at his Combat Shotgun with the Gauss Gun, again he knocked over. Pick-pocketed my final (and utterly beautiful) reward. YEAH! --Echo11 07:28, 3 February 2009 (UTC)Echo11

I've done it with multiple enemies, including Chinese Launchers and Inferno units and the trick never failed (although occasionally the knock-back effect doesn't work) so I'm thinking of writing it down in the Chinese Assault Rifle page as a method to get the pre-War edition since the rifle is the same (in looks and stats). If anyone disagrees post it here otherwise I'll start writing soon. --Echo11 07:28, 3 February 2009 (UTC)Echo11

I knew you could do this, but never tried because I thought it was the same one. Is the name different or something?Reflect 08:03, 3 February 2009 (UTC)

The name and stats are exactly the same. The differences are the durability, which is near invulnerable, making it better than any other Chinese weapon, and the looks, because it uses a different 'pre-War' skin. I have yet to find out if it can be repaired with normal rifles, because I haven't finished my current run through Anchorage yet. --Echo11 12:15, 3 February 2009 (UTC)Echo11

what about those chinese guys who are captured and executed? don't they also have a chinese assault rifle to pickpocket? (which was in the article)

They don't. I've checked them and they can't be pick-pocketed and their corpses say [Empty] after they're shot so they're not carrying anything. I haven't the removed the text (yet) because the writer might get upset. Also, I've been testing and the pre-War Chinese Assault Rifles can be repaired with ordinary Chinese Assault Rifles. Which is awesome. --Echo11 21:29, 3 February 2009 (UTC)Echo11

I'll check it right now. Also it doesn't matter if the writer gets upset, if it is wrong change it.Reflect 21:48, 3 February 2009 (UTC)

Don't know yet if the cnd lowers at a slower rate. Cosmetically it is the same except for the wood grips which are brown (wood color) vs the wasteland version that are a lighter brown/yellowish green (can't really describe the color)Reflect 00:06, 4 February 2009 (UTC)

There's more to the looks. The plating is a darker black and has less scratches on it (probably because it hasn't passed hands for 200 years yet). The CND is fantastic (in numbers it's around 29,000 considering the other simulation items) and I've only been able to damage the Combat Shotgun I used for the trick because I fired at it with a Gauss Rifle multiple times (the CND was lowered to a sell value of 197). Echo11 07:36, 4 February 2009 (UTC)

How do you lower cnd on your own guns? I shoot them, but nothing ever happens. Also I didn't take a close look at it because I had class all day and only got back a couple hours ago. I only glanced at it and noticed the wood, however, I thought that there were less scratches, but I didn't notice the color. Did you compare them side by side? I'll check it out tomorrow for more detailsReflect 09:15, 4 February 2009 (UTC)

I don't have to compare them side-by-side to notice the differences in looks (before Anchorage I always ran around with the Xuanlong Assault Rifle). The CND of the Combat Shotgun only lowered after I shot it over 10 times with the Gauss Rifle (I have Better Criticals, which could be also factor) which proves the extreme durability. It's one and the same Shotgun I used for the trick because Chinese Soldiers drop it when I hit the Shotgun with the Gauss Rifle, making the trick repeatable (I've got about seven pre-War Chinese Assault Rifles this way). Echo11 16:07, 4 February 2009 (UTC)

This doesn't work for me because my energy weapons skill is too high. T_T So it kills the soldiers in one hit instead of stunning them.

Shoot their gun instead of them to knock them down.Reflect 07:49, 5 February 2009 (UTC)
Setting the difficulty higher makes them take less damage. Unless you're already on V.Hard mode, of course.
Do the inferno units have unlimited CND flame throwers? And what about the lazer rifles that the Power Armor units use. Are they obtainable and if so, do they have unlimited CND too?
I'll try this when I get back on, but it may not be for a day or so, but ill try to find outReflect 06:37, 8 February 2009 (UTC)
Just tested trying to get the lazer rifles. Apparently it doesn't let you pickpocket when you're in the chinese HQ. So scrap any means of getting any items in there other than Jingwei's sword and useless regular CND melee items. And shooting the lazer rifles also seemed to lower their CND greatly. So they probably don't have unlimited CND.
Update just incase anyone wanted to know other than me. The flamer DOES have unlimited CND. But it is NOT affected by the Pyromaniac perk. Kind of a waste but not really. As you can give it to companions without worrying about the CND getting low and having to repair it.

I've written this glitch down as a way to get the pre-war Chinese AR in its corresponding article (Chinese assault rifle). If anyone wonders why, it's because I found this glitch (I'm not the first, though) because I REALLY wanted a pre-War Chinese AR outside the DLC. --Echo11 16:33, 2 March 2009 (UTC)

Anchorage Quest Edit

I got the Anchorage expansion on Xbox but id don't know who to talk to to start the quest. I have looked everywhere I thought to find the start of the quest but still can't find it. Can someone tell me who to talk to and where he/she is please.

It starts will a message saying you picked up a distress signal. Then look at your quest in your Pipboy and it should be there. The actual entrance to the area is just below the red racer factory on the map. Anyways to get the message, just wander around the wastes for a few minutes and then it will pop up. My first time trying to find it, I had to go to megaton area and then it popped up. Before that when I was in the D.C. ruins area, I wandered around for an hour and nothing happened. Now it pops up pretty fast no matter where I am, but since I know where it is I just go straight to the factory.Reflect 01:11, 6 February 2009 (UTC)

Do you have to start a new file to find the signal? Because iv walked around for ages in my old file (which i started before i downloaded anchorage) and still haven't found it.

No you can use any file. Try walking around near megaton/vault and work you way to the red racer factory. I heard that there are some problems with activitng the quest for some reason (like walking around DC ruins I think), but I'm not quite sure. If you still can't get it working, I'll try to find out more info on how to fix it. btw, does it say loading extra content when you put your disc in? Reflect 06:05, 18 February 2009 (UTC)

Make sure you have the newest patch installed, as the dlc dosent run without it. --J.J.-Lopez 23:58, 20 February 2009 (UTC)

Ok I have figered it out. Just so no body else has problems you need to stay on line i Xbox live and play the disc when the disc is loading it will install new software. haha that easy.

Weapons out of the Simulation Edit

Does anyone know if it is possible to bring the Silenced 10mm Pistol past the 'fade out' and out of the simulation? It would be cool to have an unbreakable, silenced and better looking pistol in the wasteland. --Five Dog 15:13, 8 February 2009 (UTC)

As far as I know, you can't get a silenced 10mm pistol into the second half of the quest where you are actually able to bring things out of the simulation. =\

clothes Edit

can anyone confirm that it is abselutely impossible to aquire clothes from the simulation (xbox), other than the winterised combat armor? (RG)

Items that cant be acquired and taken out of the simulation:

Winterized T-51b power armor(sim version)

Winterized Chinese jumpsuit

General Jingwei's uniform

General Chase's overcoat

I know you can get a Chinese Stealth suit by reverse-pickpocketing a Crimson Dragoon with the Gauss Rifle trick. Leaving and returning to find him wearing the winterized combat armor. Then repeat to get the suit. However, it doesn't have the 'Stealth Field' effect and instead of raising sneak by 15 it only raises it by 5. --Five Dog 16:40, 8 February 2009 (UTC)

Plus you can find a regular Chinese commando hat on a sandbag on the way to the ice camp.

And you can get the american grease-monkey jumpsuit by reverse-pickpocketing a winterized combat armor onto them. Then diong one of the Paving the Way quests. And after the fade-out, you can pickpocket the suit off the person. The winterized chinese jumpsuit cannot be reverse pickpocketed (I've tried). General chase is is not interactable other than with dialogue (can't shoot or pick-pocket). And General Jingwei cannot be pickpocketed. And why would you want the sim winterized t51-b power armor. It's already invincible outside the simulation and they look fairly similar.

Some people are just collectors,like me,also,ive tried reverse pickpocketing general chase,it failed,everytime i didi it,eventually i gave up and kille dthe quartermaster out of boredom

Werewolfhell 17:28, 8 February 2009 (UTC)

Too bad it doesn't even allow you to pickpocket General Chase at all. Period. All it does is make the *click* sound when you try to pickpocket and nothing happens. At least that's how it is on Xbox.

Operation anchorage spawning glitchEdit

When about to kill general jingwei with his own shock sword,i looked to my left and i saw colonel autumn and general chase fist fighting,before a death claw spawns and breaks up the fight,shortly before reily and donovan(from the reily rangers) appear and start going ramobo,and then the piece de resistance,4 enclave soliders appear and slaughter everything nearby with gatling laser,but at least i finished the simulation,so i take my gear,save mcgraw and olin,and then head to the republic of dave to net ol' painless,when i see the quartermaster and a power armoured solider fighting a deathclaw and 2 mole rats,they manage to kill thwe death claw and mole rats,and suprisingly,i can still talk to the quartermaster regarding requisition holotpapes and the gauss rifle speech check,i keep on talking to the quartermaster,and net myself a ton of gauss rifles,when i get bored of getting the gauss rifles,i leave the coversation,only to witness jingwei appear and execute the quartermaster,seeing this i attempt to kill jingwei,only two have 4 chinese snipers appear and spam me with 308. rounds,in an attempt to survive,i shoot jingweis sword out of his hands,and then take cover behind a rock,equip my gatling laser,and then kill everyone nearby,when im done,a deathclaw jumps me from behind and finishes me off

Has this type of spawning glitch ever happened to anyone else except me? Werewolfhell 17:43, 8 February 2009 (UTC)

Load. Of. Crap.

Making pathetic unproved assumptions are we?Seriously,though,it did happen,but its probably due to a spawning glitch(spawning glitches are much too common in my game) Werewolfhell 17:50, 8 February 2009 (UTC)

Oh man. I hate when that happens. Just grab the barney and shoot nipples at the fetus until you implode. It fixes everything.

Nice sarcasm fail,but im serious it did happen,but unfortunately i have no videos or pictures to prove my point,mainly because i was too busy being confused Werewolfhell 18:20, 8 February 2009 (UTC)

You're pulling stuff out of your ass. Shaur M. S. Grizlin 18:52, 8 February 2009 (UTC)

Wow... you guys take this gaming wiki really seriously, huh? Well, to each his own, I came here beacause I left a question on the talk page for autumns uniform, and no one has responded. I heard you guys knew a lot of obscure stuff about this game, so any help would be greatly appreciated. thanks.

Something like that happened to me, too! I was in old olney killing DC's when and enclave soldier appeared, with no weapons, and started punching me. I shot him in the face with a plasma rifle, and then Jingwei popped up with chase and a power armored guy in t-s1b, and they all started shooting eachother. i pulled a combat shotty and shot up jingwei, then three-dog just randomly materialized in front of me. i accidentaly shot him though, and he died. then my dad (who alredy died) popped up from thin air and started telling me i was a good person. when i stopped talking to him, at least 12 giant radscorpions appeared. i stealth boyed, then snuck up onto a rock and watch the Radscorps clean the floor of everyone. then one of the radscorpions blew up out of nowhere. finally, a vertabird landed, and 4 enclave soldiers jumped out. then, 4 more! and more and more until there were at least 20 naked enclave soldiers running around with plasma rifles, pistols, and a few gatling lasers. finally, i lost my mind, went crazy, and fired 4 mini nukes. but yeah, it happened to me too. i wish i had a way to record it or sumthing, but i didnt have any way to. eventually, however, it said the disk was unreadable, just as there were ribbons of black, blue and yellow everywhere, so i turned off my 360.

And i thought mine was mad,but i remember one time,i was fighting jingwei(not actually) well more like watching him in the trenches,and i saw general chase appear and walk side by side with him,so i follow them,and eventually some asshole decides it would be funny to spawn deathclaw and kill the generals.

ALSO:i found the cause my spawning glitch,apparently my 10 year old pain in the ass of a brother messed up my game settings with the G.E.C.K,but i fixed them now,and as revenge,i sabotaged his xbox with a perma-bug,it now is unable to read any disc,so he cant go on xbox live and stuff,which he is addicted to,so im dong people a favor cause my little brother is one of those "nooby l33t morons" Werewolfhell 16:57, 16 February 2009 (UTC)

Intelligence-checked dialogue options Edit

In the simulation, there are a few choices in dialogues (e.g. with Benjamin Montgomery) that remark on this being virtual (e.g. something along the lines "I am not goint to argue with this AI character"). Do these have any effect, other than a somewhat confused responses? 00:01, 16 February 2009 (UTC)

Nope. it doesn't do a thing. :D

2 Chimera Tanks? Edit

Has anyone else had to fight two chimera tanks in the chimera tank depot? I didn't the first time I played the DLC. This time, I opened the gate but remained outside for a while(making tea), when I got back there was a chimera tank. But after going further into the base, the chimera tank was also in it's usual spot. Anyone else?

Yeah. It seems there is a random possibility of a second tank showing up. Out of the 3 different times I played through, one time I encountered 2 tanks.
I always fight two and I've played through at least 3 times (thinking 4 though, but can't remember). Anyways I thought that that is how the game is, so is there only supposed to be 1? Reflect 00:53, 17 February 2009 (UTC)
The first time I played it I destroyed the tank behind the wall, then realized I had to go back for the fuel tanks. I went even further back to get my team to come with me (who had been staying put this whole time), and when I came back there was suddenly another active tank before the wall. PositronicSpleen 01:01, 17 February 2009 (UTC)
Maybe that should be edited into the post that there may be more than one there.

The first time i played through, there was one near the gates to the chimera depot, and one behind the wall by the second fuel tank. on the second play through, the second tank was there it should be and the first was just sitting there not moving. the third time, the first tank was gone all together. --J.J.-Lopez 00:11, 21 February 2009 (UTC)

I've played through 4 times on the PC and have only got one each time. But I discovered you get another one if you save before blowing up the two fuel tanks, finish the mission, then reload... Then a second Chimera tank that wasn't there when I saved magically appears out of nowhere.
In one walkthrough video on YouTube I saw the guy fought two tanks, so maybe it's random if there's one or two, I don't know. I guess the article could reflect that there might be one or two. Dcruze 20:47, 22 February 2009 (UTC)

Getting as much stuff as possible from the simulation Edit

For the perfectionists and collectors out there, does anyone have a list of the highest amount of things you can bring with you through the simulation, and how to get them? Also, is it possible to find more than one Winterized Combat Armor, so that you can keep one and still get things like the greasemonkey's suit?--Mehbah 20:33, 22 February 2009 (UTC)

You can pretty much bring out as much as you can carry and a ton of ammo (basically unlimited). The simulation glitch, ammo glitch, and weapons glitch are located in the article under the section glitches/exploits. I believe it is possible to walk away with two winterized combat armors, which means you can also get a greasemonkey suit. I don't know how to do it, but, off the top of my head, you can try killing the quartermaster for it. I know his body stays, but I don't know if you can get his armor. Reflect 02:26, 23 February 2009 (UTC)
I'm one of those perfectionists. :D Tutorials can be found all around. Just look for them and have fun glitching. ;]
List of what I attained from DLC simulation:
  • Unlimited CND Winterized Combat Armor/Helmet
  • Unlimited CND (I think. Not tested.) Army Mechanic Jumpsuit a.k.a. American Greasemonkey outfit
  • Unlimited CND Chinese Commando Hat
  • 6 smoke grenades, and simulation frag grenades and mines (yes they are a separate ID from the normal ones)
  • Tons of ammo
  • Unlimited CND 10mm Pistol
  • Unlimited CND 10mm SubMachine Gun
  • Unlimited CND Assault Rifle
  • Unlimited CND Chinese Assault Rifle
  • Unlimited CND Combat Shotgun
  • Unlimited CND Flamer
  • Unlimited CND Gauss Rifle
  • Unlimited CND Jingwei's Shocksword
  • Unlimited CND Minigun
  • Unlimited CND Missile Launcher
  • Unlimited CND Power Fist
  • Unlimited CND Sniper Rifle
  • Unlimited CND Trench Knife
  • Unlimited CND Fat Man
It's possible to get more unlimited CND weapons (all except gauss rifle and jingwei's shocksword) but I decided I didn't need to since I didn't want to feed my companion extra ammo and one is all I need personally. I believe this is all the useful (and useless for some people) that you can get. Other than the useless sim version chinese stealth suit and normal super sledges and chinese officer swords. 21:59, 28 February 2009 (UTC)
Much appreciated. There's no way to get three combat armors though, is there? So you can't get the mechanic suit, the winterized combat armor, and the unique stealth suit used by the Crimson Dragoons, right? And when I think about it, what about the Chinese uniforms? Aren't they unique clean versions of the dirty Chinese jumpsuits?--Mehbah 22:56, 28 February 2009 (UTC)
Yeah, but you can't get them even when reverse pickpocketing. Reflect 05:15, 1 March 2009 (UTC)
Nope. There's no possible way to get any more combat armors. And since your combat armor is the same DR as the chinese soldiers, if you try to reverse pickpocket them they won't put on your armor. And the sim version stealth suit does not give the stealth field and only gives +5 sneak which it's useless in my opinion. That's why I stick with the combat armor and then the army jumpsuit. Oh. I just added the winterized chinese commando hat that you can pick up near the bunkers. Almost forgot about it. 17:55, 1 March 2009 (UTC)

Thanks for the list, but i was wondering how you managed to get hold of weapons such as the minigun which arent part of the loadout? Was this done by shooting it out of a T-51b's hand?--Greig91 02:11, 19 March 2009 (UTC)

Alright i tried shooting the weapons from their hands, it doesn't work. I was able to easily pickpocket a basic US soldier for an unlimited CND flamer, but it seems impossible to do this with a T-51b soldier if they have the weapon equiped.

I was able to take a fatman from the T-51b's inventory, but i was unable to take his 5mm ammo so that in turn i could pickpocket his minigun. Can anyone actualy confirm whether or not this can be done on the 360 version?--Greig91 19:39, 25 April 2009 (UTC)

Disappointed Edit

F3 is one of my favorite games (tied with or 2nd to Bioshock), but I was disappointed with this DLC because it is so different from the original game. It goes from the best open-world game ever to the an almost entirely linear one, from an individual FPS (if you choose not to have followers) to having to have a team, from having to worry about weapons and ammo and health to having all you can use at almost any time. The Chinese don't put up much of a fight in the DLC, so if you can't explore and don't have to scavenge and repair equipment, then it doesn't seem like there is much to do. I have the same complaint about GTA4's DLC being very little like the original game. I'm relatively new to gaming. Is it common for DLCs to be so different?

Well DLCs tend to be linear since they are just small additions to the main game. Bethesda tends to make their DLC's be a totally new experience to the game. I actually enjoyed this DLC quite a bit since it reminded me of Ghost Recon. I love big RPG style adventure like F3 but I also love action oriented games like Halo or GoW. I think this DLC was aiming to make fallout 3 like a straight shooter game. But it's still good even if you don't like games like that. At least you got amazing equipment and weapons, right?
Well, the first time I played it, I was already at Level 20 and the equipment and weapons were no big deal. I just played it again in the middle of a game (Level 13) and got a completely different perspective on it. For one thing, although it is linear and (too) easy, it is no more so than, say, the Reilly's Rangers side quest. I was evaluating it as a stand-alone, but as a side quest, it works much better because, as you said, you get some great stuff to use the rest of the game. And yeah, I don't like Halo, Left 4 Dead, Eat Lead, etc., nearly as much as F3, Bioshock, GTA, etc.

you gotta shoot them in the head bug?(360 & PC)Edit

I accepted the quest from mr crowly and then before completing it did the oporation anchorage quest...after exiting the sim i noticed that the YGSTITH quest was marked as completed...i didnt notice any other quests being completed. this was played on a fresh game with all DLC's installed. anyone else notice this?

It's already in the article. Picking up the T-51b armor from the armory completes that quest if you have already started it. You may either not pick up the armor and complete the quest, pick it up and screw the quest, or reload a save before the simulation, complete the quest, then complete the simulation again. Or, if you started it recently, you may consider loading a save before you even started the quest. TearsOfBlood 03:30, 19 May 2009 (UTC)
Bug exists on PC version too.

pip boy radio (bug?) Edit

While playing Operation Anchorage I was in the simulation already when I checked my Pip-Boy and I found that all of my radio stations were removed. However, Wernher's Distress signal from The Pitt DLC was not, it was still accessible.. so I wanted to put this here on fallout wiki but I didn't know whether it was a bug or not. I put it under the "notes" section but if anyone disagrees with me let me know..

It is most likely not a bug, I have discovered the same thing. TearsOfBlood 03:32, 19 May 2009 (UTC)
Actually, it is very likely a bug. To keep the continuity of the game, you shouldn't be able to access a radio station broadcasted 200 years in the future, even if you are in a simulation, if all of the others were taken out. Also, they may have accidentally forgotten to take out the radio station, as The Pitt was released after Operation Anchorage. --XG33Kx 04:08, November 15, 2009 (UTC)

Operation Anchorage: No fat man team? (360) Edit

I downloaded the O.A. DLC and beat it with one of my characters. I tried it again with another one of my characters, but when I get to the mine field and disable the mines, the team with the power armor and fat man never show up (so obviously I can't complete the quest). Thankfully the game saves right before you enter the Simulation but it's still bugging the crap out of me. I tried it a couple times, making sure to kill EVERYONE just in case they get stuck. I even went back and looked around for them, but I didn't see them and I'm pretty sure they just spawn right around the corner.

Anyone else have this problem?

Yes this has happened to me reloading fixes the problem.(360)

No door to Bailey's Crossroads Metro Edit

I just downloaded the Operation Anchorage expansion for Xbox 360. I checked to make sure the files were on the console, and not corrupted before running the game. I got the distress call for Operation Anchorage, but the door to Baileys Crossroads Metro isn't there. I went to exactly where it should be (diagonally across the intersection from Red Racer factory in the wall, next to a poster) and it's just not there. How do I fix this bug?Christylynne 00:20, 19 April 2009 (UTC)Christylynne

Just so you know and you might not. But you don't go into the metro station because its blocked with debris you go into the door about 10 feet away from it. if the door isn't there remove Operation Anchorage from your hard drive and re-download it

Gary 23 Placement Edit

Could we get a picture or video of how to properly place Gary 23 to exploit the bug? 15:32, 25 April 2009 (UTC) Jdw 02:45, 24 May 2009 (UTC)

Freezing Problems Edit

For some reason or another, I've been having a lot of problems with my game freezing when I try to enter the simulation. Out of about 10 tries, only twice was I able to enter the simulation. Does anyone else have this problem? I won't boter adding it as a bug if not. I play on an Xbox 360. It may also be important that I note I had returned to Megaton to drop of loot from the outpost, put on my neural suit while there, then went back to the outpost. TearsOfBlood 08:32, 19 May 2009 (UTC)

Nor for me... I just got the diskpack which includes this and the pitt yeseterday and have doen them both twice, both time looting the base beforehand. Never crashed for me. Ive got the most recent patch and running from HDD, by the way. 04:25, 11 July 2009 (UTC)

Operation: Anchorage - Mysterious Stranger... (bug or just odd?) Edit

Hi, while playing the 'Operation: Anchorage' DLC on the 360 - I was heading for the 2nd big gun after blowing the 1st in the first section of the sim. - when I took out a chinese soldier using VATS. My 'Mysterious Stranger' PERK kicked in but, and here's the odd bit, I saw the 'Mysterious Stranger' take at least one hit (possibly from the sergeant working with me while he was aiming at the chinese chap we'd just taken down) and then the 'stranger' crumpled to the steel walkway and vanished in the same way as the dead soldier. I was wondering if anybody else has seen this and whether it's some sort of weird bug. I've not seen the 'Mysterious Stranger' since but as I'm level 30 I don't expect to see him for a while anyway. I'll add to this post if/when I do see him. Happy to report that my Mysterious Stranger was fit for duty a little while later back in the Capital Wastelands and seemed none the worse for his experience in the sim! lol.

Lol, when i was on the outside of the recon station (or whatever it is) when i was at the top, outside i was killing chinese enemies in vats when mysterious stranger appeared and then got killed and disappeared like you. Silent.Killa78 >:) 09:37, 20 May 2009 (UTC)

Maybe every corpse evaporates like that (except the quartermaster... hmm...). But then this is even more strange since I thought the Mysterious Stranger was essential. Jdw 02:48, 24 May 2009 (UTC)
That stinks, sorry. Probably just a bug, but it would be annoying if he was really dead and never showed up again D: --XG33Kx 04:11, November 15, 2009 (UTC)

Outcasts not listed ? Edit

Why aren't the Outcasts in the post listed under New Allied/Enemies ? I mean, they are new characters exclusive to the DLC... --Penumbra 22:20, 26 May 2009 (UTC)

Negative, the faction is in the base game too, just not those particular Outcasts.--Amitakartok 20:44, 28 May 2009 (UTC)

Simulation 10mm silenced pistol reverse pickpocket idea.Edit

EDIT: Here's an idea I haven't tried it before,has anyone tried pickpocketing the Silenced 10mm pistol you get at the beginning onto montgomery? Then taking it back when the first quest is over?

I'll edit your grammar and spelling for you should I? Werewolfhell is terrible when it comes to spelling >.> TheLoneWanderer2 11:12, 9 June 2009 (UTC)

Getting attacked when you try to take rewards Edit

At the end of the sim on two different of my pc's I was attacked out of nowhere by the outcasts. I assume this is a bug becuse first they went apeshit on each other then the survivors attacked me. I only ask because it isn't mentioned on the wiki about this.

This is unconfirmed. However, after you finish the simulation most of the outcasts become hostile. This is supposed to happen. See Operation: Anchorage MassiveTool2 11:09, 9 June 2009 (UTC)

They become hostile after the end of the simulation, when you open the door. I was having too much fun playing with the weapons and stuff to watch and listen to what happens, but there is some conflict and the Outcasts turn on some guy. I got a gatling laser and a minigun out of it, though, and a bunch of power armor to sell :P --XG33Kx 04:13, November 15, 2009 (UTC)

Homage? Edit

Does this DLC remind anyone of Metal Gear (the one for PS or PS2 that was Winter style)? V.A.T.S. addict 19:53, 19 June 2009 (UTC)

Leedle bit like MGS1. But not much. Fat Man Spoon 19:57, 19 June 2009 (UTC)

From the icons for the aiding the outcast quest {The Vault Boy giving a guy in outcast armor a box that says aid} and the one for paving the way{The vault boy standing near the same dude that was in outcast armor but hes wearin what looks like T-51b} and The fact that the winterized T-51b is the sim version I get the impression that in early in the planing for O.A the PC was not ment to recive the T-51b {at least not directly or with out negative karma} the fact that the outcast recive nothing and Mcgraw says theres plenty for everybody makes me think this even more67.186.39.155 18:49, 20 June 2009 (UTC)

release date Edit

i read some where (PS3 forum i think) that it was to be released on the 25th of June?!? can anyone confirm and if this is correct can we update the page! also what's the release date for the UK?

June 25th was simply the last PSN update in June. Due to issues in the conversion coding(and wanting to avoid the a buggy release like on the 360), the release was pushed back into july. However they have yet to say WHEN in july. So would the person who edited to say late july on the main page, stop editing it to say that or site a source.--LordVukodlak 08:12, 2 July 2009 (UTC)

New PS3 release date july 16th.And the dates been pushed back because the PS3 is ridiculously hard to program for this is also the reason that Modern Warfare 2 isnt being released on it. 01:51, 13 July 2009 (UTC)

Re: modernwarefare 2 it is alerady being advertised for ps3 and Xbox by infinityward also this is the fallout wiki head over to the CoD wiki for that

Getting attacked by the Oucasts is ok... Edit

If you go into the storeroom and then go back out you can catch the conversation between McGraw and Sibley. Sibley wants you to get nothing, McGraw insists he made a deal, Sibley and the others attack McGraw (and become generally aggressive), and Olin comes to McGraw's aid.

Vandiemen5 11:26, 3 July 2009 (UTC)

Yep, for me i killed all the hostile people and after the resulting bloodbath it was just me and odin left. She can repair items, by the way. 04:28, 11 July 2009 (UTC) If McGraw survives he will comment on the fight so it is meant to happen.

Faction Issues Edit

I have not yet played Operation Anchorage. However, I gave the Alien Blaster away to Casdin earlier in the game, and I'm thinking of Raiding Fort Independence to get it back, just for shits and giggles(I know I can pick pocket him). Will doing so prevent me from playing OA, or will I just have to battle my way into the Outpost? --Cdoring1 03:38, 16 July 2009 (UTC)—Preceding unsigned comment added by (talkcontribs). Please sign your posts with ~~~~!

Killing all Outcasts in Fort Independence will not make the Outcasts related to Operation: Anchorage hostile. However, it DOES open up a new conversation topic with Protector McGraw which will render the Outcasts hostile (though you're not forced to take this conversation topic). Please sign your posts with four tildes (~~~~). --Sentinel 101 18:10, 15 July 2009 (UTC)

Cleanup Edit

The Notes section should be removed; the entries should be merged with the respective pages (e.g. stuff about the simulation should be in Anchorage Reclamation simulation etc). -- Porter21 (talk) 20:03, 30 July 2009 (UTC)

Cut Effects? Edit

Hello, I looked at the picture of the Gauss Rifle in this article, however it shows a Gauss Rifle with those energy coils lit up or whatever some special effect around them. However that is not in the final game. How can that be? -- 12:21, 22 August 2009 (UTC)

OA won't activate for me! Edit

-- 16:55, 23 August 2009 (UTC) I downloaded OA at level 23, and the game told me that i would need to restart to activate the content. it said "all unsaved progress will be lost" so I assumed that meant I did not have to begin at level 1 again, and re-do the entire game. I loaded my last save and kept playing. But the radio message never appeared. I even went to Fort independence and tried to talk with random Outcasts in the wastes.

I re-downloaded the content. Nothing changed. Does it not work if I have already downloaded Broken Steel? I would really appreciate some help with this.

Try going to the entrance of Bailey's Crossroads Metro, south of Red Racer factory and see if you can enter it. There should be a door in the west side of the Arlington wreckage before it turns east. Also check and make sure that you don't already have the radio frequency. ArmeniusLOD 20:32, September 27, 2009 (UTC)

T51b-whatever Power Amour ends "You've Got to Shoot Them in the Head" quest Edit

When I finished Operation Anchorage and collect the Winterized Power Armour, it automatically ended "You've Got to Shoot Them in the Head" quest I had available. Just wondering if it's a bug or if anyone else experienced that

Dude, it's listed on the OA page. The game mistakes the Winterized armor for the normal T51b and thinks you've beaten YGSTITS (I love that acronym)--Thulu 01:42, October 28, 2009 (UTC)

That's a long known bug, check out the OA page before posting in the discussion. There isn't really a fix except for finishing the quest or OA first, but don't take the armor with you if you do OA first. --XG33Kx 04:16, November 15, 2009 (UTC)

Reverse-Pickpocketing? Edit

I was wondering if it was possible to reverse-pickpocket the winterized chinese soldiers outfit using the winterized combat armor? I know that it was possible for the grease monkeys and the Chinese Dragoons (although the wasteland version is much better). I've tried with the chinese soldiers before, but all they did was equip the combat armor without the chinese outfit in their inventory.

Return Edit

When i beat operation anchorage. Am I able to return? --Evanejd 20:24, September 27, 2009 (UTC)

No, you are not. Once you complete the simulation and the armory is open there is no more need to interact with it. ArmeniusLOD 20:27, September 27, 2009 (UTC)
Thats so stupid. I dont really feel like getting it now if im only going to be able to do it once. whats the freaking point? -someone who just got kinda angry
Well the only point to go back after completing the quests would be to get more items. You can't get any items from the sim anyway unless you use the exploit, which is game-breaking in my opinion. --ArmeniusLOD 13:23, September 28, 2009 (UTC)
or if I feel like killing some more stuff. if its a simulation shouldnt i be able to do it whenever i want? can i atleast go back and walk around? -still irritated
It was kind of disappointing how short it was, but I mainly did it for the power armor (finding a gauss rifle was a nice plus ^.^) but while I agree with the game-breaking, it was good exp, in my opinion. --XG33Kx 04:18, November 15, 2009 (UTC)

It's worth it - Anon

Follower bug? Edit

I installled OA and went to give it a shot. I had Jericho as a follower, with a Combat Shotgun equipped. Finished all quests, killed the hostile outcasts, Jericho was waiting outside. Here's the weird part, when I came out Jericho was equipped with a Gatling Laser along with a bunch of ammo for it and started attacking the outcasts. It's not that I'm compaining or anything, he's quite good with it, I wonder however if anyone else had a similar bug with any follower.

Maybe the game now thinks Jerico is Fawkes? When I came out of the sim, I only had Fawkes. Still had the gatling laser, but was also immortal. No matter what hit him, no health was ever deducted. Odd. KaisarDragon 17:26, April 28, 2010 (UTC)

Change to Language Regarding PSN Availability Edit

Changed the language regarding the fact that as of about 2 AM it is now available on the PSN. - Zanshikaze

Why is the content not thereEdit

Why is OA not out on PSN for me and what is this about laungauge changes

Should be out by now. I don't know why but all add on content was released late on PS3. I won't post my personal opinions for the sake of preventing this discussion from becoming a flame, so don't post yours. --XG33Kx 04:19, November 15, 2009 (UTC)

Operation: Anchorage not Norwegian PS Store? Edit

Hmm... Strange thing that Norway has gotten all four DLC's but not this. Anyone knowing anything about it?

Edit: It has arrived.

It's weird, why were all of the DLC's released late on PSN? Even for Norway, apparently. --XG33Kx 04:20, November 15, 2009 (UTC)

Addiction to Psycho in the simulation - possible? Edit

Something I just thought of after playing through this DLC... Has anyone actually tried getting addicted within the simulation to Psycho? You can find 7 in the sim, two in the command tent, five from Doctor Adami. If you take that much Psycho at once in the Wasteland, the chance for becoming addicted to it is almost 100%, but what about in the simulation, since it is "So far removed from reality"?

I used the Psycho quite often during the whole thing, but not once did I get a warning about becoming addicted. I wasn't sure if I was resisting addiction purely because it's a simulation and not real, or if it was in part due to the fact that the character I played had the Chem Resistant perk.

On the same note, Protector McGraw says to you that dying in the sim means your body will enter massive cardiac arrest in reality. I wonder if that means if addiction to a chem would carry over to the real world as well AFTER you finish the simulation, (And the eventual withdrawal effects.) if it's even possible, being that the safeties on the sim are disengaged. Fascinating stuff, someone should try it. -- 21:29, October 30, 2009 (UTC)

That's cool, I picked them up but I didn't use any of them. --XG33Kx 04:21, November 15, 2009 (UTC)

I picked up all the Psycho, used one while in the Sim and immediately became addicted, which was odd because I normally don't take any of the drugs. The withdrawal effects didn't follow me through getting out of the sim though.-- 06:04, December 21, 2009 (UTC)

Indestructible Gatling laser Edit

Is it possible to obtain one? I tried shooting it out of the hands, but it didnt work.

Where do you see a Gatling Laser? I was able to get a Minigun and Flamer, so I'd love to try getting that and getting back to you. Yet i've never seen one. Tzaro the Outcast 16:14, January 18, 2010 (UTC)

Is this significant? Edit

I thought it was kind of funny, when you exit the main camp you may see a US Soldier executing 4 captured Chinese soldiers. If you kill one of the Chinese soldiers, the US Soldier will will still shoot where he was. I am using an XBox 360. There wasn't a "bugs/glitches" section and I can't think of any others, so I didn't add this one. --XG33Kx 04:37, November 22, 2009 (UTC)

Without having looked into that technically, I'd assume the developers just did the unique walk-by-and-shoot-them animation and sent a kill command to the chinese prisoners at the appropriate time, so he is not really shooting them in the way it's done usually in game (i.e. firing a shot, calculating if it hits, then decreasing HP etc.). Reason being that it is easier to do, and also assures that really happens what is intended (otherwise a prisoner might survive a randomly misplaced shot). So it's not a bug, just a shortcoming that can be revealed by a player who doesn't play as he is supposed to do ;) But since this is a computer game within a computer game, don't expect too much realism^^ -- 17:27, March 9, 2010 (UTC)

Sim Weapon PicturesEdit

Should We get pictures of the Pre-War weapons in Op. Anchorage and at least put them or at least links to them in the weapons' corresponding pages? I would, but I lack a GECK. —Preceding comment was unsigned. Please sign your posts with ~~~~!

I've asked Kingclyde about it. Nitty Tok. 22:40, December 5, 2009 (UTC)

I made the comment. I didn't notice it was not signed.--Hollow Points 19:52, December 7, 2009 (UTC)Hollow Points

Invincible! Edit

When you enter, Olin tells you that if you died in the Sim you would die in real life, if you die whilst in the Sim you simply 'respawn' as though it was a videogame! Admittedly Fallout 3 IS a video game but I meant the Sim within the game!

Dieing in the sim respawns you to your last save like in the real world, Not right back to your spot, like if you jumped off a cliff. Tzaro the Outcast 16:15, January 18, 2010 (UTC)

Hostility Edit

I am hostile to the Outcast,can I still do this mission?

Gender ConfusionEdit

Not sure if someone already mentioned this, but has anyone else noticed that many if not all the people in the simulation refer to you as "sir" even if you're a woman? At first I thought it was because there were no female soldiers at the time, so the simulation was programmed to assume you were a man, but there are many female soldiers to be found in the U.S. army in Anchorage. Is this some sort of overlook, or can it be explained somehow? It's sort of frustrating =/ Ashlyyn 03:20, March 21, 2010 (UTC)

Sometimes, the human units you requisition are female, too. I got a female infantyman once. You could assume the program was already wired up for a previous soldier in the database and Olin used that as login credentials to start the simulation. Or you can be realistic and know there just wasn't seperate dialouges made for a female player. General Chase was also in charge of the simulation and oversaw all of its production. Given how gruff and strict he was, the sim could be programmed to treat all soldiers as that. Meaning everyone is a sir in this man's army. KaisarDragon 17:23, April 28, 2010 (UTC)

Fallout 3 Operatio Anchorage PS3 ot working Edit

Okay so I downloaded Operation Anchorage and the pitt as well as broken steel now no raido signles of any kind are popping up at all Ive deleated everything and tryed to re download everything again then ive searched and searched the internet looking for answers im about rready to give up can someone please help me befor i give up im so sick of trying to fix this and look for answers on the net!!!!!!!! Forget about it

Did you activate the esp on data files in the pre game menu? Is your computer on? ~ Someguy

Someguy you douche, did you read the subject line? Lol, he said PS3, not PC...guy with the problem, did you try going to the location where thee DLC starts? There's supposed to be a place where a bunch of Outcasts need your help to fend off some Super Mutants. Search up the place on the wiki, forgot what it was called. --Bottletopman 09:55, December 10, 2011 (UTC)

Cannot sit in simulatorEdit

Hey, i'm having a little issue, even with the neural interface suit, i cannot sit in the simulator chair, Olin always says that i must equip the armor before getting in there, still my inventory is empty except for the armor, which i already equiped, any fixes for this? Raducu22 19:47, January 4, 2012 (UTC)

Gauss rifle promotional image Edit

anyone else notice that one of the promotional images shows an electrical effect on the gauss rifle but no in game version does that? 18:32, December 9, 2013 (UTC)Outcast170.185.63.19 18:32, December 9, 2013 (UTC)

add sim-version of weapons to the items list? Edit

Such as the silenced 10mm pistol, assault rifle, and others, which have their own unique skin and high durability only found in the sim, since they are different from wasteland version. 03:44, April 21, 2014 (UTC)

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