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I agree with the guy above and plus their showing that the lone wanderer is becoming a literal almost god.
 
I agree with the guy above and plus their showing that the lone wanderer is becoming a literal almost god.
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== Mod Idea ==
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Someone should make a mod that gives this perk to everyone else in the game but not your character.
   
 
== Standing Still? ==
 
== Standing Still? ==

Revision as of 01:50, 22 May 2009

Gonna be fun

I bet thats fun while being swarmed by Mirelurks. 77.25.159.140 11:42, 5 May 2009 (UTC)

I really don't see this being useful. By the time your level 30, being at 20 health will pretty much mean you down to your last dying breath, and if anyone is outside the range (and enemies have very good aim from long distances. with inaccurate guns) then your still screwed.-DragonJTSLeave me a message 15:20, 5 May 2009 (UTC)
Runner up for worst perk ever, more than likely. If an enemy is attacking you, it's probably with a gun, and it'll probably do more than 20 damage per hit if you're that weak. If you survive, your companions might have just been nuked by you - good show! Not to mention that these perks are becoming more and more arbitrary; they used to at least resemble something a person could do, now they're just pulling things out their ass.
If you use it by itself, then yeah it's not that great. However, when you get stuff like Adamantium Skeleton, Nerd Rage, and that perk that increases limb regeneration when irradiated, suddenly you become a much tougher beast to kill. Combine that with the fact that if you keep your rads up, you do ridiculous damage (since the perk expels all your radiation to make that blast.) at the high end you do more than a fat man shot.

I guess since they repaired the story, they had to put the fail somewhere else. 77.24.40.160 16:17, 5 May 2009 (UTC)

That was so funny, I had to post to tell you well done. Nice. XD! --TheREALBloodscar 05:05, 10 May 2009 (UTC)

Oh balls, I thought it was 20% not 20 health. I was sooo excited about this too. How can this even be used effectively? Run around and look for enemies with flamethrowers? Dannyc 17:01, 7 May 2009 (UTC)

Seems ok to me. Makes you invincible against the beast melee enemies like deathclaws. Sounds like fun too.--81.156.12.216 20:18, 5 May 2009 (UTC)
It may not make you "invincible" to deathclaws if the deathclaws can do more than 20 dmg... which is likely, depending on your play style, equipment, etc. For example, if you're at say 22 hp and the deathclaw hits you for 25 dmg, you wouldn't trigger the perk at all. 72.235.91.236 21:47, 5 May 2009 (UTC)
It might not be as bad at a lower level, but sicne you can't get it until level 30, there really won't be too many thing capable of brining you down to 20 health that can't do >20 damage a hit.


i guess i do agree with dragonjts, but it still be helpfull when verusing mutants, deathclaws, and yuo guia.--That70sdude 12:07, 6 May 2009 (UTC)


i guess i do agree with dragonjts, but it still be helpfull when verusing mutants, deathclaws, and yuo guia.--That70sdude 12:07, 6 May 2009 (UTC)

Stop being haters guys. This perk was never intended to be a combat perk. It was made simply for comic value... you know, if the player is about to die let him "go out with a bang." ~Unsigned 6 May 2009

I agree with the guy above and plus their showing that the lone wanderer is becoming a literal almost god.

Mod Idea

Someone should make a mod that gives this perk to everyone else in the game but not your character.

Standing Still?

Why does the article say this is only effective if you are standing still? Is this true and if so why won't it work if you are moving?

Already mentioned

I'm pretty sure this perk is one of the ones that was a runner up at Bethesda's old contest where people submitted their own perks. In that contest Grim Reaper's Sprint actually won, but this one was close. --Clean Up 00:28, 6 May 2009 (UTC)

Close. as i stated in the article, it resembles the perk nuclear man, thoguh that would have let you give off a nuclear burst on command once a day (and would have been much more useful). -DragonJTSLeave me a message 00:29, 6 May 2009 (UTC)

I don't think this sucks...

Uhh, this does heal you when it goes off to so...kill everything around me and heal myself up before I die? I love it.

Exactly the reason this isn't considered -that- great. Heal you up before you die? How often do you expect to find yourself in a situation like that, when your level 30 while wearing some Power Armor and having a whole lot of stimpacks? You are going to have to weaken yourself to be able to even use this perk. Normally, I wouldn't let myself go near 20 hp.. Also, this perk is a large threat to your allies. --Melankh 10:42, 10 May 2009 (UTC)

Is there something wrong with my game (Xbox)? Nuclear Anomaly doesn't heal my HP, even with 500+ Rads, so I'm continually under 20 HP, setting off explosions every few seconds, and each one takes away ~2 HP. There isn't even anyone else around me, hostile or not. So anyone got any idea about what's wrong?--99.139.78.30 02:24, 11 May 2009 (UTC)

I think you need to have less DR to get healed more. Makes no sense I know but just try it.

Useful on normal or lower difficulty

This perk is more useful on normal or lower difficulty because on higher difficulties enemies do more damage to you, causing you to die just as the explosion detonates. So if you want to use this perk effectively, turn down the difficulty level!

Sounds cool but in reality it sucks

This perk is completely useless and here's why:

  • There is no cool animation or explosion that can be seen in 1st or 3rd person. Just a flash of light. Boring.
  • It works more on lower difficulties. Who the heck plays at level 30 on easy or very easy anyways? Or even Normal for that matter?
  • It has no comical value. You don't go out with a bang. There isn't any massive nuclear explosion killing everything around you. You just get healed while damaging NPC's around you. See next point.
  • The range and damage it does is pathetic. Don't believe this one? Watch the video and notice the second time he explodes.

Nuclear Anomaly Revisited[1]

This perk needs to be patched.DarkSideImmy 11:22, 12 May 2009 (UTC)

Effects according to GECK editor

Honestly I thought this perk would be cool so I looked it up on the GECK editor to see how it works. I followed the trail starting from perk to ability, ability to effect, and effect to script. The script says this:

ScriptName DLC03NuclearAnomalyScript

Float HealOffset
Float Timer

Begin ScriptEffectUpdate
       If GetAV Health <=20 && GetAV Health > 0 && Timer <= 0
               Set HealOffset to Player.GetAV DamageResist / 100
               Set HealOffset to 1 - HealOffset
               Set HealOffset to 400 * HealOffset
               Set HealOffset to HealOffset + 20
               Set Timer to 10
               RestoreAV Health HealOffset
               RestoreAV RadiationRads 9999
               PlaceAtMe DLC03NuclearAnomalyExplosion
       EndIf
       If Timer > 0
               Set Timer to Timer - GetSecondsPassed
       EndIf
End

A quick summary of the code for those that can't read it:


If player health is less then 20 and it has been 10 seconds since last explosion then

  • Restore health by 400 times the heal offset plus 20. The heal offset is equal to 1 minus the player's damage resistance divided by 100.
    • For example, if your damage resistance is at 75 then the amount of health restored is going to be 120, and if your damage resistance is equal to 0 then the amount of health restored is 420. The player's health ingame only gets restored by 20 due to the damage taken because of the explosion (explained later).
  • After the player's health is restored, all the player's radiation is removed. This is where people seem to think that the explosion's power is based off the amount of rads the player has. This is false. If you have evidence to the contrary please show me, I would like to see.
  • The explosion effect is placed at the player.


The explosion itself is quite simple and has NO script effects.

  • Force: 450 (This is the variable that launches objects)
  • Damage: 400 (This one is pretty self-explanatory)
    • Note: The reason your ingame health is restored by only 20 is because the player takes damage from this explosion too. If your damage resistance is 75 then you will take 100 damage from the explosion. You don't die because your health was restored by 120 before the explosion was activated. No matter what, the player's health is restored by 20.
  • Radius: 1200 (Area of effect)

All these numbers are pretty meaningless unless compared to something we have all seen, like a fatman explosion.

  • Force: 550
  • Damage: 1600
  • Radius: 800

A fatman explosion does 4 times more damage than the explosion created by Nuclear Anomaly. Nuclear Anomaly does have a 50% bigger range but honestly, I would prefer more damage.

--Orion9060 00:15, 15 May 2009 (UTC)