is it just me or is it a reference to the song with the same name by frank sinatra? anyone confirm?
He never gave any reason why he should be sheriff. He might be tougher than a half-broken casino bot, and more experienced than a few NCR troopers combined, but he doesn't say anything to prove he would be better at keeping law and order in the town rather than a backup squad of NCR soldiers.
So to put this in perspective: 1. The ex-con with a questionable past who breaks laws when he feels like it. (Everyone's happy.) or 2. a squad of soldiers associated with a major nearby outpost as well as the strongest military force west of the Mississippi. (Civilians complain, the player is penalized with increased prices at Mojave Outpost.)
Makes perfect sense... TheTrueBlue 08:18, October 22, 2010 (UTC)
-- you are thinking about it from the wrong perspective really. think about the fallout world, mostly lawless with people doing mostly whatever they want. Meyers fits in and understands that, while being militarized makes people feel constrained.
for a correlation look at the response the united states get in a lot of countries we try to help. the general populace dont want us there interfering with their way of life usually, but we can offer them better protection...
You can offer them better protection? Yeah good one, you believe your own propaganda. If you look at the death rates and conditions for life in Iraq, they were 10x better off with Saddam Hussein than with American "liberation" and "protection".
Meyers Bug Edit
Im wondering if anyone else experienced a bug with Meyers when trying to make him Sheriff, i had already done 'I Fought The Law' and sided with NCR, and now Meyers will only say "Sounds like the NCR is finally getting off their a** to settle things around here. Don't expect me to get in their way." with no way to enter actual dialogue and ask him to become Sheriff." --Imperialistic 03:19, October 25, 2010 (UTC)
I finished 'I Fought The Law' first and got the Meyer bug as well. So I bit the bullet and made Primm Slim mayor instead. Later I randomly decided to visit the prison but suddenly all the NCR troopers turned hostile and Boone promptly mowed them down. (Then complained to me about fighting the NCR.) I wasn't wearing any faction gear and I was neutral with the NCR at the time. I even reloaded and re-entered the prison with the same affect. Although this did earn me some infamy with the NCR it did get Meyer out of the goodbye dialog. Too bad I didn't know this before I appointed Primm Slim. Not sure if I should add that, killing all the NCR solider in the prison fixes the bug, to the front page or not.--YaibaSaya 11:15, November 2, 2010 (UTC)
I would like somebody to confirm, but it seems the latest patch has resolved the Meyers bug. The14th 19:22, December 15, 2010 (UTC)
meyers dies Edit
i got in the NCRCF without ever talking to the NCR beforehand, and rescued meyers from the room. shot all the powder gangers that i saw, and meyers said he'd be sheriff if i got him a pardon. i agreed, and then he said he'd slip out quietly. however, when i make the trek back to primm, i get the message that meyers has died. where is he dying at?
> reply < Fast-travel to Primm, turn left, there is a building with green stripes. Meyers spawns near this building. Go north just past this building and you will find two convicts. They are killing Meyers.
So, you need to clear out these two convicts before you tell Meyers to become sheriff. --User:Ripvanwinkle111 02:34, November 23, 2010 (UTC)
The "good" route. Edit
It's peculiar, that whilst the townsfolk seem to enjoy having Meyers as sheriff as opposed to Primm Slim (gathered from the hersay and the discount you recieve if you make Meyers sheriff) the actual ending of the game favors Primm Slim as the sheriff as far as what is best for the town itself.
Maybe add something to the page that describes the outcome should you choose Meyers/Prim Slimm/NCR.
I find it amusing that the sheriff the townsfolk seem most pleased with in-game, is the worst option as far as the actual ending epilogue goes.22.214.171.124 00:25, October 29, 2010 (UTC)
-- people seldom want whats best for them. anyways what i find more amusing is that primm slim has been hacked the first time you meet him, making him obviously vulnerable to be tampered with. just seems hard to believe that an easily hacked robot is the best choice.
then again, i suppose it depends what you think is 'best'. tranquility with slim, or backwater and wild with meyers. im sure some folks dont really want tranquility, considering the towns folk dont want to be militarized, seems like being wild would make them happier really. i think too many people look at thing from todays real world perspective instead of putting themselves into the wild-west mindset of the game world.
- It's worth it to enlist Meyers just for the line on New Vegas Radio, "This is Sheriff Meyers, be good ... or I'll shoot you dead.". Mictlantecuhtli 12:03, October 31, 2010 (UTC)
-- that is a cool line, but it seems like the only way for my game to flow properly is to make primm slim the sheriff. if i make meyers sheriff the people in town keep remarking about how "i cant believe they let NCR control the town, people will do anything to be safe" and its kind of annoying. i know it doesnt really change anything, but its like this bug glaring you in the face whenever you go there.
another thing i noticed that is strange about primm slim is he has a special death notification that pops up unlike meyers. if i just randomly go on a killing spree in town with either one of them as sheriff, the game doesnt care if i kill meyers at all, just another dead body. when primm slim dies it pops up a box with "Primm Slim has died!" and makes me press an OK button. kind of strange.
also primm slim can take about 10 times the amount of punishment as meyers. 2 shotgun blasts at close range and meyers is laying on the ground dead, i have to unload piles of ammo into primm slim for him to finally die.
one other small detail is i think you can get the most XP out of making slim the sheriff. go to mojave and pass the speech and barter checks earning XP for both, then pass the science check to make primm slim the sheriff and get XP for that. it really is a minor amount that could be made killing a couple enemies that respawn at certain locations, but i suppose its worth mentioning.
- Couldn't you equip Meyers with better gear (haven't actually tried reverse pickpocketing)? Mictlantecuhtli 22:17, October 31, 2010 (UTC)
perhaps, i never tried it, was really just an observation.
after causing more mayhem trying more options, it seems that you also get the special death notification if sgt mcgee dies when you choose to make him sheriff by letting ncr take over the town.
it seems meyers is the only option that doesnt come with this special death notification, and consequently is the one with the most bugs attached to him. if i were to guess, meyers was added in as an after thought for a third option.
the whole ncrcf thing seems like it was put into the game last and things were just changed to make it fit. i mean when you look how quirky the "i fought the law" quest line is, to meyers being sheriff, it all just seems very unpolished.
I always thought that having Meyers watching over the town was the best option, he's the "Dirty Harry" kind of guy you'd want looking out for you.
If i'm going to side with Mr. House later in the game, who would be the best sherrif?
- Well, since House wants the NCR out of Vegas, I'd say any sheriff that isn't the NCR. Hugs "Say 'ello to my little friend!"
You get 20 XP for persuading Knight to send NCR troops to Primm. The quest only ends if you tell Hayes to let the NCR take over the town. So, you can get that 20XP even if you finish the quest with Slim or Meyers as sheriff. Yeryry 13:18, October 28, 2010 (UTC)
I Fought the Law bugged Meyers - help to provide Console commands! Edit
Completing I Fought the Law quest chain bugs Meyers, preventing one from asking him to become Primm's new sheriff. I don't have an earlier save, and I really don't feel like starting a new game (playing as a female character and it took QUITE alot of time to create a good looking one). Could someone please look into what the Console commands for these parts of My Kind of Town are: PC has talked with Meyers and Meyers wants to ask NCR for Pardon, PC has talked with Major Knight and needs to return to Meyers, PC has reported back to Meyers and Meyers takes over as sheriff. You will be saving my gaming experience - thank you kindly in advance. (126.96.36.199 17:16, November 4, 2010 (UTC))
Bug list out of date? Edit
In the Bug list, it states that the radio/NPCs think NCR took over Primm even if you put Meyers in charge. As of at least the first patch, I never had that happen on the PC. With the latest patch (20101109) I just had Meyers on the radio as well. --DarkJeff 08:22, November 10, 2010 (UTC)
These escaped convicts appear to be in the Vault 19 Powder Ganger faction, which is separate from the regular Powder Ganger faction. --Kris 12:43, November 12, 2010 (UTC)
right i'm not sure what caused this glitch(i'm not sure if it is a glitch) buts it prevents me from getting meyers a pardon, major knight won't speak to me. i think its caused by me killing jackson to release cass. any solutions? i don't want the ncr in primm i hate them, so that leaves slim primm but i don't want that either. 188.8.131.52 16:38, November 14, 2010 (UTC)
I can confirm that you can't get a pardon from Knight in some cases. I also killed Jackson to release Cass, so that may be the key. Either someone could provide a helpful console command to advance the quest stage, or we're stuck with having to reprogram Slim instead, if we don't want the NCR route. =/ 184.108.40.206
Ah! After quick consultation of "Fallout:New_Vegas_Quest_IDs", I was able to use the console command "setstage 000da115 120" to complete the quest with Meyers in this case. I had to use that stage because 30 or 35 would not work, didn't seem to alter anything. HTH! 220.127.116.11 22:44, November 28, 2010 (UTC)
Primm Slimm bug Edit
If you intend to reprogram Primm Slim to become the sheriff, DO NOT acquire Vance's 9mm submachine gun beforehand. Doing so removes all dialogue options (including the option to reprogram him) from Slim and he'll only say "Howdy Partner! Always nice to see you!" whenever you attempt to interact with him.18.104.22.168 21:35, November 30, 2010 (UTC)
Rewards:pros/cons for quest completion. Edit
Honestly this page isn't up to par with wiki standards in my opinion. It's such a mess. All I (and probably a lot of other people) want to know is what sort of rewards you get for all three different paths you take in this particular quest.
Everything is so misleading it's hard to understand ANYTHING being said in this particular page. If you recruit primm slim as sheriff is that the only way to unlock the unique gun? Can you still get a discount with the stores in primm by choosing this method? If you choose Meyers i know you can get the discount from stores,since it's stated in the page,but can you also get the unique gun or is that only exclusive to Prim slim? Such a mess. Seriously,where is the talk about the rewards for completion of quest? Who cares about how to complete the quest? Are people too mentally challenged or just plain lazy to see that you can simply look in your pipboy to tell you what the next objective is and how they branch out? The rewards are MUCH more important,since it saves a person a LOT of time having to try all the different avenues till he finds the one he wants. Oh well,probably just another complaint that falls on deaf ears(or blind eyes,since it's the internet after all). Lionheart777 20:47, December 22, 2010 (UTC)
The Unique gun you're talking about I assume is Vance's Gun? This gun has nothing to do with My Kind of Town and is actually part of an unmarked free quest. You get the gun from Sammy and Pauline either by killing them or using a charisma check in their house near the Westside south entrance. You'll recognize them because they are wearing some rediculous looking pre-war attire and there's a safe in the house that contains the gun. I think the safe is even pickable so you could get it that way as well.
Primm under NCR control Edit
I had to talk to Lt. Hayes before the Barter options appeared in Major Knight's conversation choices.
You must do this, someone double-check and edit this page.
Deputy Beagle companion wheel? Edit
The intro paragraph states that once you free Beagle, he can be controlled via companion wheel. Playing on PC, I've never, ever seen this happen. You can tell him to wait and choose the "Beagle, take a weapon" option to give him some equipment, but these are both dialogue options. The companion wheel never comes up.
My Kind Of Town - PS3 Bug - No one leaves the casino after completion of quest. Edit
I Pre-Ordered this game back in October of last year, and until now, I have never had any problems with Bugs or Glitches. The Bug Im dealing with now is the PS3 Bug where I complete the quest - My Kind Of Town - and no one except Deputy Beagle leaves the Casino. I have tried to re - start the game several times but to no avail, I have always taken great care of my console and my game. Nothing as far as I can tell is wrong with my console or my game disc. I hope there is something I can do to fix this without having to purchase another copy of the game. I am writing this in hopes someone will be able to help me overcome this Bug. If anyone has any help or advice, it would be greatly appreciated.
I've had the same problem since they released either Patch 1.4 or 1.5 (can't remember which) and prior to that i had no problems with the Primm residents leaving the casino but even after all the DLC and patches released since then not to mention that it has been almost an entire year since the game was released and the bug has STILL NOT BEEN FIXED! Seriously you'd think that the Devs would actually care enough about their work to actually get rid of all of the stupid bugs that weigh down and their game, I'll admit that the bugs and glitches are nowhere near as prolific as after it was first released (which caused my first PS3 to crash every two hours and likely contributed to it's untimely demise).--BattleBen 04:28, October 2, 2011 (UTC)
This bug is caused by one of the latest patches. It is an unforeseen problem that has not been corrected due to the development team for New Vegas moving on to other projects, now that the DLC is finished. Deleting the patch will not help you I'm afraid, unless you wish to permanently play without it, the residents will leave the casino but upon reinstalling the patches they will return immediately. You will most likely have to live with it, unless they are now (intentionally) scripted to leave only when the casino dealers arrive, I haven't got that far on a patched save yet, when I do I'll update this if there's a change.--GreyMullen 00:54, October 12, 2011 (UTC)
Would it be possible to know which other projects? So we know which game not buy in the future. -- Vokiel
Update on the situation, if you delete the patches and wait for the dealers to set up in the casino and let the residents return to their homes then the residents will stay there, even after you reinstall the patches. This only works for the unnamed Primm residents however, not Johnson or Ruby Nash, so you still lose a merchant either way. Doing this is therefore quite pointless. And Vokiel you will probably have to find out who made the decision to close shop first, Bethesda is responsible for the patches so that would point the finger towards them, however, they may have been pressured by the team designing the DLC from Obsidian, who, in turn, may have been pressured by Bethesda to finish up faster. As far as I am aware it was Bethesda's decision not to introduce a final patch after all the content had been released, there's not much money to be made from the game now, so there's not much point in them bothering. You may have to Boycott Bethesda games, Obsidian games or both if this has really upset you.--GreyMullen 17:52, October 17, 2011 (UTC)
Deleteing the patch - Version 1.07 Edit
I decided to delete the patch Version 1.07 to this game. Version 1.07 was the latest patch to this game and is the one being blamed for its recent glitches. Once I deleted it, the glitch in the game where no one leaves the casino in Primm is fixed. All the residents, including Deputy Beagle leave the casino with no problems. I even decided to see if the trading option was available with Johnston Nash, it worked. So the glitch in My Kind Of Town is fixed if you want to delete the latest patch for the game. I have not played for a long period of time yet so Im not going to say everything is ok, becuase I still dont know if what I did will have some other reprocussions later on in the game.
Thanks for the info, as I mentioned above deleting the patch will work but will not carry on working, completely anyway, if they are installed again later. To be honest I would say having all of the patches and losing Johnston Nash as a merchant is probably better than playing a completely un-patched and buggy game, just my personal opinion though.--GreyMullen 01:27, November 8, 2011 (UTC)
Your Welcome for the info, I think you got the right idea when it comes to losing Johnston Nash as a merchant VS. playing through a really un - patched, and glitchy game. It's almost funny how the smallest glitches can create some pretty big problems and annoyments. (Fallout207738) - 16:57 - December 25, 2011.
Important Information about patch - Version 1.07. Edit
I wanted to experiment on how this patch would effect other aspects of the game, primarily Add-Ons. So what I did was purchase and download all add-ons for Fallout:New Vegas. Also, upon purchasing these add-ons, I decided to download the update Version 1.07. Upon doing so,when I resumed playing the game, and I noticed that a new update on my Pip Boy about the "Gun Runner's Arsenal" add-on that I had not seen before. It explained that current events in the Mojave Wasteland has caused the "Gun Runner's Arsenal" to spill out into the Mojave Wasteland and supply all Major as well as Minor merchants and traders. I thought this was strange because I had previously downloaded "Gun Runner's Arsenal" but I had never seen this message appear on my Pip Boy at all. So I knew that depending on what version you currently have will affect add-ons. With this information I deleted all Fallout:New Vegas DLC Data, and all the current Software, BUT NOT MY SAVE DATA!!! So after doing this I went back downloaded "Gun Runners Arsenal" DLC, and skipped the update for Version 1.07 and loaded my last save, as I expected, not having Version 1.07 affected the add-on heavily. It didnt even show up on the Downloads section in the Main Menu. So I quit the game and re-started it and then updated to Version 1.07. Then I continued my game and this time, the update for the "Gun Runner's Arsenal" appeared on my Pip Boy. So then I realized the money I spent for "Gun Runner's Arsenal" was not even in affect without Version 1.07. As we know that there is one downside to having Version 1.07, and that it the Johnston Nash is NOT available to trade with in Primm. Also that all Primm Residents continue to stay inside the Vikki and Vance Casino. But in my opinion, playing with a mostly glitch-free game, and finally having all add-ons working and displaying properly, is worth the sacrifice of one trader, plus if you feel the need to trade with Johnston Nash is great, simply delete current Software for Fallout:New Vegas, and trade, but choose how and where you save very carefully, I would recommend even creating a whole other save file just to be safe, then when finished simply download Version 1.07. Or if you do not even want to download any add-ons, or don't mind playing a slow glitchy game, simply stick with the version you have now, and don't download Version 1.07. I hope this information will help you understand the game and how these updates can hinder or help you during your time playing Fallout:New Vegas. Hopefully by reading this you now have the knowledge and choices to play any way you choose with these Versions and updates. On a side note, all the items from the Courier's Stash add-on will disappear if you delete the add-on and they are in your inventory at the time you delete the add-on. But if you store them in the Safe in the Motel Room you get in Novac, and re-download the add-on, and go back to your safe, everything weapon and piece of apparel is still in the safe or wherever else you put it. So for example, you will now have 2 of everything in the Courier's Stash add-on, both weapons and apparel. So this means you now have a potential way to make some more caps or just have the satisfaction of knowing you know own 2 everything that comes with the Courier's Stash add-on if you choose this route.
Fallout207738 - 1/15/2012 - 2:00 A.M.
I think for some reason when I posted this article early this morning it did not show up on my contributions. I trying to see if it is working now. Fallout207738 - 1/15/2012 - 14:16.
My Kind of Town quest not activating Edit
- You have to talk with Johnson Nash to start the quest, inside the Vikki and Vance Casino. Brfritos (talk) 18:46, June 12, 2014 (UTC)
You don't have to kill everyone! Edit
After a long time I decided to play FNV again, this time with Jsawyer mod. Now we are talking about: the Mojave is harsher, ANY GUN CAN KILL - even the punny Varmint rifle - enemies are real enemies and the chances of death are in every corner. You know, all the things that AREN'T present in the vanilla game? :D
But I'm deviating. The thing is:
- I killed the convicts in the first floor - Rescued Beagle - Was able to pass the 25 check for him to keep with me, so we can clean the rest of the hotel
After that I decided to run with the main quest, exited the hotel with him, ask him about Benny and continue the game. After entering the Strip, talking to House, delivering the snowglobes for the money and buying all the implants I wanted with Dr. Usinagi, I decided to do Primm and I Fought thw Law side-quests. When I returned to the hotel and entered the second floor, all convicts were dead and I could pick all their stuff without any fight.
Basically, if the sheriff is found, convicts are automatically dead.19:11, June 12, 2014 (UTC)