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Is HP like DR? Edit

If a character with 10 endurance ends up at level 30 with, I think it was 590 HP, then Life Giver will supplement that by roughly 5%. Someone suggested that boosting HP by 5% was effectively equivalent to an extra 5% DR, but that it worked against damage that didn't factor in DR, and it wouldn't count towards the DR cap. So I ask, is there any difference? PositronicSpleen 02:23, 10 May 2009 (UTC)

An extra 5% HP is actually much, much less useful than an extra 5% DR. Consider a base scenario of 590 HP and 75% DR. As you only take 25% damage, you effectively have 590*4 = 2360 HP. Adding 30HP adds effectively 120 HP to this calculation, giving you an effective total of 2480 HP. If you were to instead add 5% DR, you would have 80% DR and take 20% damage, giving you an effective total of 590*5 = 2950 HP. This is 470 points more than your effective HP with Lifegiver.

This difference is even greater with a base scenario of 590 HP and 80% DR. Lifegiver yields 620*5 = 3100 effective health, whereas getting to 85% DR yields 590*(100/15) = 3933.3 effective health. Only if taken fairly early on will Lifegiver be as good as extra DR. Of course, if you combine Lifegiver with high DR, you do effectively get up to 200 extra HP at 85% DR.

That said, there aren't really any situations I can think of where you have to choose between Lifegiver and DR. Though DR is much more valuable than HP, Lifegiver will add between 5% (at lvl 30) and 9% (with End 6 at lvl 12) to your effective HP. Whether you think this is worth it is up to you.--79.76.218.200 22:17, 17 May 2009 (UTC)

Yes, this is because DR like armor in many games works in inverse, 70% DR means you take 30% damage, an extra 5% here means 25% damage taken. However with lower starting DR an increase wouldn´t be as noticeable percentwise (and with damage that ignores DR). The perk is still useful IMO, at least if you roleplay like me and try really hard not to die. These hitpoints cannot be given by skilling up which many other perks can.

85.225.38.147 08:40, 1 August 2009 (UTC)

We need icons or some system to succinctly differentiate between Fallout games Edit

The section where Fallout 3 and Fallout: New Vegas are blended together is potentially confusing and misinformative. I say "potentially" because it's not confusing for an expert on either or both games, or who is an expert in one and has a general understanding of the other. The wiki is made for anyone else, however. So how is someone supposed to know that Survival and Implants are only part of New Vegas? Instead of making separate sections with redundant information, we should have a little icon that represents New Vegas, and one that represents Fallout 3, as well as one for the other Fallout games. Barring that, we could use a superscript "NV" for New Vegas, a superscript "3" for Fallout 3, etc. But that doesn't seem to be common practice yet, and so will frequently be removed when utilized. I don't know how to get a thing like that going, but something needs to happen. --AbsentCollaborator (talk) 20:02, March 11, 2015 (UTC)

The icons themselves already exist, top right corner of the article. As for how is someone supposed to know, that comes down to structure and phrasing. Agent c (talk) 20:30, March 11, 2015 (UTC)

Is the bonus hp per level version retroactive? Edit

The article is clear that you get the bonus hp in FO 1/2/tactics/RPG for the level you take the perk at, but it's really vague as to whether it's retroactively applied for the previous levels or not.

- It's not retroactive in Tactics.

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