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New Image Request Is Absurd... Edit

The image is perfectly adequate to be frank - all these rifles are randomly generated in-game, and I've seen tons more with the longer barrel than the short one. The image is high quality and meets the standards and style of all the gun images, and it is VERY easy to tell what the gun is, regardless of the barrel length (and almost nobody is going to be able to tell what length is in the image unless you point it out).

Some of the "bad image" posts you guys put on pages seem REALLY "petty" to me, like the one for Fallout 4 Raider faction page. They are randomly generated, and so asking for something specific is pretty absurd - the image there IS a raider from the game, just as this page's image IS a level-action rifle...

Ulithium Dragon (talk) 11:12, May 29, 2016 (UTC)

Is it that hard to just use the workbench and remove the short barrel, then take the picture once more? That's how it is being done here - pictures of weapons with no mods whatsoever. ☢ Energy X ☣ 11:34, May 29, 2016 (UTC)
But they're ALL mods. Take the .44 pistol. The snubnosed barrel is the first entry on the list of barrels, but it also adds the "snubnosed" modifier to the pistol. Meanwhile the 2nd entry is called the "standard" barrel, and is called the Standard in the tooltip and doesn't add a modifier. By all rights, the standard barrel should be in the image, but it isn't. Honestly, either way its pretty much arbitrary. Khitrir (talk) 11:43, May 29, 2016 (UTC)
This wiki uses unmodded images for the main infobox image. At lower levels, the standard short barrel is what is generated. This isn't a new concept. The only thing absurd here is the number of images being added to the wiki for FO4 that don't adhere to this. Great Mara (talk) 17:15, May 29, 2016 (UTC)
Then I gotta ask again, if its "unmodded images", how come the .44 pistol image has a snubnosed barrel. Khitrir (talk) 09:11, May 30, 2016 (UTC)
The .44 pistol is one outlier. They spawn with the snubnose barrels as the basic form. Then start including the longer barrel as the Sole Survivor levels higher. Great Mara (talk) 11:27, May 30, 2016 (UTC)
Khitrir is correct - every gun is a modded gun, there are no "unmodded guns" in Fallout 4. The base weapon entry just contains a "dummy receiver" (that's the name Bethesda gives them) which is basically just an empty rig with no meshes attached to it. ALL pieces of the guns are added on generation of the weapon. Thus, there is no such thing as an "unmodded" weapon...
There are a few exceptions to the above setup where there is only one main gun mesh, but in those cases it's because there is only ONE base shape for the gun, or the gun cannot be modded at all (one example of this would be the Flare Gun).
Now there ARE "basic prefabs" for the guns as well as "default mods" (so that you cannot make half a gun, i.e. one with no grip), but ALL guns in Fallout 4 are just constructions of various mods, so...
Ulithium Dragon (talk) 05:54, September 3, 2016 (UTC)

Lever-Action Rifle Reload is not Due to Engine Limitations Edit

So I saw this under bugs, where no matter how many bullets you fired, you still reload all 5 shots. I don't think this that this is a bug, nor is it an engine limitation. I'll get to the latter part in a second. I think this is most likely an oversight on the part of Bethesda, more than anything else. They didn't put in a static partial reload animation, or at least not a script for this. There are a ton of games that do this exact same thing. Where with lever-action and pump-action weapons, the base game/base weapons will always reload the entire magazine, no matter how many shots you took.

Now, as I mentioned, this is not an engine limitation. I know this because I don't play the game with Fallout 4 Script Extender(F4SE), but I have mod weapons that do partial reloads. I've run across several mod weapons, both lever and pump-action mod weapons, that will reload a partial tube, while not operating the action. This can be done in the creation engine as it is. Since these mod weapons are just simple mod weapons, they don't make any engine changes, so creation engine is capable of this.

So I think what is means is that this is not a bug, nor is it an engine limitation. It's most likely an oversight on Bethesda's part. They simply didn't code for a partial reload, that also uses a partial reload animation for the lever-action rifle. As I stated before, many similar mod weapons do have this feature and they don't require engine modifications, or F4SE. It's just something Bethesda overlooked. --NatsumeAshikaga (talk) 03:22, June 10, 2017 (UTC)

That was my conclusion as well, just like .44 pistol or the Pipe revolver, they both reload a full moon clip no matter how many shots were fired. I've seen the mods that correct it, so it's definitely not a limitation in the game engine. Though if you feel passionate enough about this conclusion, edit the bug section and we'll see if it stays. Rebel427 (talk) 05:06, June 10, 2017 (UTC)
All the modded weapons I've downloaded - most notably the China Lake and the Henry Repeating Rifle - share this problem of having a pre-set animation of reloading a set number of 'shells' regardless of actual magazine capacity as their animation, just like the LAR does. I have yet to see one that properly inserts individual shots, can be reload-canceled, etc etc.
Granted, I could be entirely wrong - like that's new - and it's just such an uncommon feature that I have yet to see a weapon that does this. Could either of you (or anyone, really) link and/or show me any mods that either change the LAR to use proper tube-feeding mechanics or to a modded weapon that uses them? I'm not sure I can believe this without seeing it myself, and if it's not right, that means the 'bug' itself isn't either... --Heil Grammar! (talk) 12:45, March 6, 2018 (UTC)
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