This talk page is only for discussing improvements to the page "Junk Jet (Fallout 4)."
  • It is not the place for general discussion or sharing stories about the topic of this article. Please use our forum for these purposes.
  • Please sign and date your posts by typing four tildes (~~~~) after each of your entries.
  • Put new text under old text. Click here to start a new topic.
  • Do not edit other people's entries.

Junk Jet Talk PageEdit

Not sure what's needed to confirm a bug, but the bug whereby you can't load stacks of items into the Junk Jet is 1000% true and doesn't need verification. I use it extensively. The current text explaining the problem with multiple IDs for the same inventory item and potential fix through dropping them is spot on. Of course, the easier but borderline-cheating option is to just get pissed, scrap/sell/destroy the ones you have, and use the console to give yourself the same amount that you destroyed. As long as the ones you give yourself all have the same ID, you should be able to use most forms of the junk item (ex: stolen teddy bears, small/large teddy bears, etc.)

VATS Damage?Edit

Does VATS use a fully charged shot damage? —Preceding unsigned comment added by Aartamen (talkcontribs) 19:53, May 10, 2016 (UTC). Please sign your posts with ~~~~!


The game file (viewed using FO4Edit) lists Min Power Per Shot as 0.5 and Full Power Seconds as 1, this should mean the Junk Jet does 20 damage uncharged and 40 damage after charging for one second (before factoring in Perk bonuses). 15:13, December 25, 2016 (UTC)

Community content is available under CC-BY-SA unless otherwise noted.