This talk page is only for discussing improvements to the page "Hunting rifle (Fallout: New Vegas)."


How come nobody's added any images yet? There are some mighty beautiful ones in the Official Xbox Magazine, April 2010. Page 50 starts with a nice display of already-known info, but we've got pictures of a Scoped, Modified Bolt (Match?), and an extended magazine. Josrence44 13:28, April 3, 2010 (UTC)

Adding article scans is not allowed. Ausir(talk) 13:40, April 3, 2010 (UTC)

Well, that sucks. :( Josrence44 23:01, April 3, 2010 (UTC)

Removal of info Edit

How come the information I added was removed? Josrence44 02:49, April 9, 2010 (UTC)

Add the bog standard version of the rifle for the picture Mr Habberdasher 20:30, May 4, 2010 (UTC)

i was kinda hoping for silencer's :( zombieeater6000 03:30, May 23, 2010 (UTC)zombieeater6000zombieeater6000 03:30, May 23, 2010 (UTC)

Because you're an idiot that wants a scope and a supressor on everything, therefore removing all challenge in the game. Nitty Tok. 03:57, May 23, 2010 (UTC)
Even though I agree with you that was kinda harsh, nitty. Deus 11:56, October 14, 2010 (UTC)
I personally wouldn't have used a silencer with it, but why not? If there was one in the game and he wants to have fun with it, who is it effecting? No need to get all bitchy about it. I hate it when people talk about the "right" way to play a game, its like modding, unless its a multiplayer game, the only person it effects is the modder.

Aiming Edit

In fallout 3, there didn't look like there was any discernible sights for the gun, and Obsidion says that you can now aim down sights. So, is it just gonna be very difficult but the reward is higher than average damage, or something of the sorts? Volk Zadovsky 19:33, May 5, 2010 (UTC)

If you look at the picture on it's page you can see a sight on the gun half way down the barrel. Shadowrunner56 21:33, May 5, 2010 (UTC)
Ah, Thanks, it was kinda hard to make out unless you went to a ridiculous resolution. Volk Zadovsky 22:22, May 5, 2010 (UTC)

Custom Bolt Edit

Probably obvious but I'll say it anyway. I generally think that the addition of a "custom bolt" will make the rifle cycle as fast as the unique Hunting Rifle Ol Painless in Fallout 3. Anybody thinking the same thing? Draco122 19:20, July 19, 2010 (UTC)

I'm thinking the same thing, but if you add features to a weapon.... does that mean you could name them? I'm sure they have to get a different name, otherwise they would just stack with normal ones. plz let us name our guns! I'd name it "Head-shot" or "bulls-eye" XD Silverfox6000 23:56, September 30, 2010 (UTC)

If they do allow you to name weapons, it'll likely be similar to naming weapons/armor in Oblivion. You choose the mod and a name for it. YuriKaslov-M1911 small Yuri Kaslov 00:02, October 1, 2010 (UTC)
I really hope they do that, i have always wanted to name my weapons. i loved it in oblivion and i would love to see that feature in New Vegas Silverfox6000 00:37, October 1, 2010 (UTC)

found a website that says you can't name your weapons.... i don't know if this is true or not but here is the link --Silverfox6000 21:05, October 2, 2010 (UTC)

Hunting rifle uses .308 ammo Edit

Apparently it uses .308 as J.E. Sawyer said this himself in a thread on the Beth forums

Hopefully that'll mean it's more powerful. It seemed really anemic in FO3. -- 15:44, September 25, 2010 (UTC)
The hunting rifle was just fine in Fallout 3. Esp. Ol' Painless. Three shots to the head on a super mutant and it was down. Then you could pick up 5 or 6 bullets off of the corpse. Great ammo saver/getter.--HelpMeRhonda213 15:02, October 12, 2010 (UTC)

they might be giving the more powerful weapons harder to find ammo, that way you won't just waste it on every bad guy or raider you see. makes things tougher i suppose. hey at least weapons like the lever-action and the repeater from fallout 3 won't use different rounds for strange reasons. i mean that was just odd--Silverfox6000 19:20, October 12, 2010 (UTC)

APs way too high? Edit

The Hunting Rifle in Fallout 3 required only 25 APs per shot in VATS. Now it goes all the way up to 60. It's not quite adequate, being a "bolt action" weapon and all. Maybe an official patch will rebalance it a bit? --Dairydian 10:53, October 24, 2010 (UTC)

The AP is higher because of the new weapon system. There are now tiers of similar weapons, and the lowest tier of semi-automatic rifles is the Varmint rifle. Then it's the Cowboy repeater, then the Hunting rifle. you should have noticed that when choosing a weapon it has a symbol and a number which refers to the skill used and how high your skill should be to use the weapon adequately. -- 15:47, October 25, 2010 (UTC)
Scratch that, the Trail carbine has only an AP cost of 21. I now have no idea why the Hunting rifle is 60. -- 16:00, October 25, 2010 (UTC)

Iron-sights misaligned Edit

I noticed that the scope-less rifle model is misaligned when aiming with iron-sights, the iron-sight model (along with the rifle) are positioned a bit to the upper-left of the impact point. See for yourself by pointing your cross-hair at a silhouette such as a symbol on a billboard and repeatedly tap the aim button, notice that the iron-sights positions itself compared to the on-screen cross-hair (be sure to have at least 50 Guns skill to see the clear difference).

Tritium sights? Edit

I realize that's what they're modeled after and supposed to look like, but tritium was not the first radioluminescent isotope used in weapon sights, and due its short half-life, could not possibly maintain brightness on any weapons in the Fallout NV era which is what, 200 years since the war? And I sincerely doubt the Gun Runners have a production reactor kicking new tritium out.

Similarly alpha emitters like radium destroy the phosphor too quickly. It'd have to be a long-lived beta emitter. Sr-90 was used for this purpose but I'm not sure that it's T1/2 of 30 years would be enough. Pm-147's is even less. I'm sure there's some random isotope that'd work though.

I own a traser-based tritium illuminated watch, and it's about one half-life of tritium old. Significantly dimmer than it once was. I suspect I'll have to replace it and my weapon sights eventually. (with my PS-90's reflex sight I'm not even sure that's possible) Tritium is great stuff, but the half-life is kind of annoying, and it certainly ain't gonna be around for 200 years or whatever.

—Preceding unsigned comment added by (talkcontribs). Please sign your posts with ~~~~!

People don't turn into Ghouls after being exposed to radiation either, your point being? User avatar tagUser Avatar talk 05:45, March 23, 2011 (UTC)
His point was if the sights were Tritium then they wouldn't still be able to glow in the dark, since Tritium only has a half-life of about 12 years before it stops glowing and the game is set 200 years after the war. But whatever. Great Mara 09:42, March 23, 2011 (UTC)
And my point it, that the Fallout universe isn't fully grounded in scientific fact now is it. You got to remember that the world is based on the 40's "World of Tomorrow", where radioactive isotopes where a wondrous thing to behold, did amazing things and lasted forever. Hell, we a talking about a time where they actually thought it had amazing applications due to its radiant energy and was actually considered good for you, that's why you had such products as radioactive chocolate, face masks, toothpaste, even suppositories 0.o This is the kind of science that the Fallout world is based in and hence why people turn into ghouls and live hundreds of years, also why Tritium can last 200 odd years. It really irks me when people try to pull at the strings of a Fantasy world, because it is just that, a fantasy and not reality, it is whatever the mind of the creator wants it to be. User avatar tagUser Avatar talk 15:55, March 23, 2011 (UTC)
Question, how did it get to be determined that it was tritium and not another type of luminescent? Great Mara 02:26, March 27, 2011 (UTC)
That is a valid question and one I do not know the answer to, since it was already on the page when I edited the page and no reference is given. Is there any other kind of luminescent actually used? if so then the page needs to be changed from tritium-lined to lined with luminescent markers. User avatar tagUser Avatar talk 15:28, March 29, 2011 (UTC)
There are other companies that have non-tritium based photo-luminescent sights but a majority of those won't get into exactly what chemicals are actually used to produce an effect, then there are also fiber optic sights which instead of glowing focus ambient light in the environment to produce the glowing effect, and in the game istelf Divergence might have led to the discovery of new sight enhancements. Great Mara 15:43, March 29, 2011 (UTC)
Changed then until it is confirmed to be otherwise. User avatar tagUser Avatar talk 15:51, March 29, 2011 (UTC)

Most magnified scope? Edit

It is extremely hard to tell scoped whether this rifle has an edge on any of the others, can we get confirmation of this?CactusLynx 09:28, May 1, 2011 (UTC)

When shooting from the hip... Edit

I noticed that when shooting the hunting rifle from the hip (with 100 guns skill and meeting the strength requirement), the shot ALWAYS goes slightly above the crosshair, never below. Does this happen to anyone else?

Also, when scoped, bullets tend to land very slightly below the zoomed crosshairs.

Bonus Crit? Edit

When not modded, this weapon now shows Bonus Critical Chance or something. Is this added in latest patch or did I not notice any of it? Also, whenever you add a mod to the rifle, the "Effects" disappear from the pipboy/vendor menu, does the "Mods" section overlap/overrule? --Radnus 17:55, May 23, 2011 (UTC)

I found this too, i thought it was just from Honest Hearts in a gun case, turns out im not the only one who found it :P Yefpatterson 03:52, July 12, 2011 (UTC)

Bug addition by me, damn browser ate my Wikia cookie. Edit

Title says it all. Sorry 'bout that, just noticed after I did the change. --MadCat221 03:45, July 18, 2011 (UTC)

Misaligned rifle sights not a bug? Edit

How is the misalignment not a bug? I would believe being a modder and knowing what I'm looking at, and another modder who knows more than I about animations finding what was wrong ([1]), I would know a bug when I see it. It's not just this weapon, all rifles are affected by it by an inhernet bug in the pertinent animation files.

Care to cite where the devs said it was a design feature and not a bug? Or explain in learned modder parlance how it's not a bug?--MadCat221 03:50, July 18, 2011 (UTC)

And here's some proof. The Cowboy Repeater fires off-kilter too since it's a non-pistolgrip rifle just like the Hunting Rifle. I boosted FOV on the cowboy repeater's iron sight zoom to 10 (instead of 47 as it is in stock) and took screenshots both without and with the fixed file. Using the console, I set my Guns skill to 100, and I also took a Steady, removing all weapon sway. Here it is without the fix applied: [2] And here it is with the fix applied: [3] It is a bug. Yes, that little teensy bit off really messes up precision shooting. I couldn't hit the broad side of a barn with the Hunting Rifle, a supposed precision shooting weapon, until I uncovered the bug because unlike the bent post on the Survivalist's Rifle, there was no sign at all that the sight was off-kilter unless you looked into the game's inner workings. If no one can make a refutation. I'll presume the issue has been ceded and I'll re-apply the bug note and the available PC fix in a day or so. Examples on other similarly gripped weapons (like the trail carbine, brush gun, or This Machine, for example) can be made on request.--MadCat221 04:38, July 18, 2011 (UTC)
MadCat, I assume you're the one who complained on the fix's comments, stating that when using it on scoped rifles they are misalligned? I'd like to use the fix, but then again I'm hardly using the Cowboy Repeater anymore and my Hunting Rifle is scoped, so before I load up another bug I'd rather stay away. So, what became of that issue? Also, seems to me the fixed rifle sights are a bit too high, discarding the actual iron sight.RadiationStorm 12:31, July 25, 2011 (UTC)

Mini Hunting Rifle?? WTF!? Edit

Today i downloaded Old World Blues and noticed that my Hunting Rifle turned mini, first i thougt it just was invisable but when i entered V.A.T.S. i saw that the gun had shrinked! Anyone else experienceing this?


Damage Edit

I thought Hunting Rifle wasn't performing correctly but I was wrong.

$ Gun Damage = (PerkModifiers(BaseWeaponDamage * DamageMultiplier * GunConditionPenalty * SkillBonus) + CriticalDamageBonus) - DamageAbsorbedByArmor $
So don't complain, get 40 more points in Guns. Nitty Tok. 20:26, September 10, 2011 (UTC)
The GECK lists a spread of 0, not 0.01. Min spread, the stat actually used, is 0.01. Nitty Tok. 20:26, September 10, 2011 (UTC)

Desicions... Edit

I'm kind of new to fallout and I'm trying to decide over using the hunting rifle or the trail carbine. I really have no clue which one is better and their advantages over each other. And whichever one I choose, should I attach a scope, I know it will make the range longer but I'm afraid it will be harder to use in close combat.

I find the scope harder to use because the lines crossing in the center are quite thin and black leaving me wondering if the cross-junction is on the head of an enemy or off. I'd stay with the scope-free version and invest into the other mods. The trail carbine though is a good overall weapon, useful against early to medium game combatants. --Bog91 23:06, January 30, 2012 (UTC)

You'll find tons of Hunting Rifles and quite some Trail Carbines through normal play. Just use both. I use my Custom Action/Extended Mags HR for mid-long range fighting and my Trail Carbine in closer range but not SMG-range fighting. Scope the Trail Carbine if you like aiming far with it- the sights are a NIGHTMARE. --Tomorrowsprogs 20:09, February 18, 2012 (UTC)

Scopeless hunting rifle aiming issue Edit

I've always had issues accurately sniping targets with the unscoped hunting rifle. Even while meeting the skill and Strength requirements, the hunting rifle frequently missed its target; it was far less accurate than other higher-spread weapons like the cowboy repeater. After a bit of experimentation and research, I found that the hunting rifle jerks the aim upwards slightly before the round is fired. While it has little effect at shorter ranges, it requires me to aim below the target at long range. This issue does not seem to occur when using a scoped hunting rifle.

Has anyone else encountered this issue? For reference, I'm playing the Ultimate Edition on Xbox 360, and have the Trigger Discipline perk. (I had the suspicion that the slowed fire rate causes the weapon to recoil before the shot is actually fired; I don't have a character with whom I can quickly check to see if Trigger Discipline is responsible.) LilyheartsLiara (talk) 20:48, November 1, 2012 (UTC)

It's a known issue. The sights on many (if not most) weapons are slightly off. There are 3rd party fixes for them, I use one that works perfectly. It's an animation stance issue, rather than an actual sight issue, but still the fixes work. The Gunny  380px-USMC-E7 svg 20:51, November 1, 2012 (UTC)
This isn't the issue with misaligned true iron sights; I have them disabled, including when I've come across this issue and was testing it (and I realize that I should have noted that in the first place). All other single-shot rifles land their shot in the center of the crosshair—the scopeless hunting rifle is the only rifle I've had this problem with. LilyheartsLiara (talk) 22:04, November 1, 2012 (UTC)

move "misaligned iron sights" from bugs to notes? Edit

since it's also a problem with gun IRL50.99.131.84 09:10, December 12, 2012 (UTC)

Critical chance Edit

if you apply a weapon mod to yhis weapon does it lose the bonus critical hit chance? 18:58, April 21, 2013 (UTC)

No. The Gunny  380px-USMC-E7 svg 20:57, April 21, 2013 (UTC)

Hunting rifle wont work with vats Edit

hunting rifle wont let me use VATS?

I've played new vegas about a billion times but for some reason, everytime i go to use VATS with my (unmodified) hunting rifle, it just says my VATS are too low when it's on full! anyone give me a hint?
This has nothing to do with improving the article, but just to make sure you don't list it as a possible bug, there's only one reason why this can happen. The rifle AP cost is higher than your AP. You have either incredibly low AND hampered AP somehow, or you have somehow changed the AP cost of the hunting rifle. The normal AP cost of the rifle is 40 and the lowest normal AP of a 1 agility character is 68. So under normal conditions you should have no problem. My guess is you are playing a modded game that has increased the AP cost of the rifle or decreased your action points. The Gunny  UserGunny chevrons 19:33, June 30, 2015 (UTC)
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