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I can't seem to find a definitive answer on this yet. But in order to be able to craft ammo like the JSP .308 and SWC 45-70 does the handloader perk have to be taken? Or are they unlocked in a different way as well?

From what the Perk's description says, I suppose it's the only way.
What's annoying (to me anyway) is that I took this perk in hope of handloading 5.56mm AP which is scarce on NPC vendors, but the Perk doesn't offer that option.
Is anyone on the same boat with me? MoroQ 09:37, October 26, 2010 (UTC)
I came to this page to figure out what this does. From the description, I thought you could learn the recipes in another way, since it says you learn them right from the start (as opposed to...slowly, through some other method). But I also thought you could make the existing custom ammo types like AP or HP. I like this idea of ammo that combines the advantages of both, that's great, but not that it's only for a few calibers. I'm also concerned that, by calling it Hand Loaded, does that mean that I have to hand load each bullet in my gun, one at a time, before firing it? I think I'll hold off on this perk until a mod comes along that makes it more useful. Servius 00:25, October 27, 2010 (UTC)
No need to be concerned; "[loading" refers to loading the powder and bullet into the cartridge by hand (cf. factory-loaded) --- NOT to loading the resulting round into a firearm.

I just took the perk, it would seem it is the only way to get some of the handload recipes. But again, totally worth it. For instance it pretty much adds an extra 50 percent damage to any weapon that uses .308 all you really have to do is add more powder (easily attained by breaking down 5.56 and 5mm rounds). Overall, an excellent perk.

If you were to use this with a character with 10% critical chance, finesse, better criticals, a first recon beret, and a sniper rifle you can have 150% extra damage. Really, an absurdly powerful combo.

Coin Shot?

The description for the 12 gauge coin shot is a little vague. Does it only increase the sell value of the rounds? --Wallach 00:29, November 1, 2010 (UTC)

I think the idea is to save on lead. But typically you'll have enough lead from breaking down unused ammo types. Right now I have enough where it starts to add up to serious weight in the inventory (several pounds).

Now that I actually checked in-game, it doesn't look like Hand Loader even grants any kind of shotgun recipes. My character has all of the variants without Hand Loader, including Coin Shot. If someone else would confirm (to make sure it is not a bug on my end) I'm going to pull that ammo variant off this page. --Wallach 15:11, November 1, 2010 (UTC)

Yeah, all the shotgun ammo is unlocked right from the very beginning. I think handloader only unlocks the recipes specifically called "handload swc/jsp/mg/etc". And even the I think you've still got to do a quest for .44SWC. You're not saying that you have these recipes without taking the handloader perk, are you? Or just the shotgun shells? Because that would mitigate a lot of the usefulness of the perk.

No, I'm only referring to the Coin Shot (and other shotgun ammo types). Currently Coin Shot is listed for this perk, I'm going to remove it now. Thanks. --Wallach 11:01, November 2, 2010 (UTC)

Nomenclature

The "MG" in ".50 MG" does not mean "Match Grade" as the article implies, it means "Machine Gun". I've edited the article to be less misleading.

The "JHP" in "10mm JHP Hand Load" stands for "Jacketed Hollow Point", not sure if this is actually worth adding to the article itself. It does explain the x2 Target DT though. InsanePacoTaco 12:22, November 4, 2010 (UTC)

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