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FormatEdit

Why is it that the older dialogue files for the original games have the player character's and NPC's dialogue lines somewhat mixed together? Wouldn't we be better off trying to make a table to separate the narration, player character dialogue options and NPC responses into tables like the format for FO3, FNV and FO4 on this and other dialogue files for FO1 and FO2? Great Mara (talk) 02:57, July 4, 2017 (UTC)

Seems like we thought it'd be better to keep the raw MSG files intact. You know how hard it is to analyze the .INT (script files) and keep looking through the dialogue files? --Breakin'Benny (talk) 12:04, July 4, 2017 (UTC)
No, but since its being put here as a reference, it should in some way be made easier to tell what parts belong to which entity. And again, the older file transcripts don't match the current standard format for the dialogue files. Great Mara (talk) 19:11, July 4, 2017 (UTC)
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