This talk page is only for discussing improvements to the page "Grognak's axe (Fallout 4)."
  • It is not the place for general discussion or sharing stories about the topic of this article. Please use our forum for these purposes.
  • Please sign and date your posts by typing four tildes (~~~~) after each of your entries.
  • Put new text under old text. Click here to start a new topic.
  • Do not edit other people's entries.

wrong baseid Edit

correct baseid:

00183FCD —Preceding unsigned comment added by (talkcontribs). Please sign your posts with ~~~~!

Well, in a technical sense it is. But that information is pretty usless, player.additem 00183fcd will give you the axe minus the legendary mod. The problem isn't specific to this weapon, but with many unique FO4 weapons, not really sure what to do about it. --Alfwyn (talk) 21:40, February 1, 2016 (UTC)

Attack speed is slow not medium Edit

In game description says it has medium attack speed but it uses the same animation as supersledge and seems that attack rate is same as with supersledge that is about 2 seconds per attack opposed to swords like shiskebab that take abou 1.25 second per attack. —Preceding unsigned comment added by (talkcontribs). Please sign your posts with ~~~~!

It is definitely faster in V.A.T.S. than the super sledge. I can get in 7 attacks in with Grognak's axe, but only 3 with the super sledge. --Alfwyn (talk) 18:43, December 27, 2015 (UTC)

not what they meant. they strictly meant that the attack ANIMATION is slow. which is correct. it has nothing to do with VATS. It does affect the weapon's effective attack speed outside of VATS, since you have to wait for the animation to finish before swinging again. Hell, if you went by the VATS speed, this thing hits WAYYYYY faster than even the ripper, which is listed as "very fast".

stressing thus, that this is a weapon designed to be used in VATS.

Please edit the page, it really is a SLOW speed, like other two handed weapons, i edited myself and someone deleted what i added.

Because it says "medium" ingame and it is faster in VATS than slow weapons. We shouldn't try and invent our own categories based on swing speeds. Instead the article could use some mention somewhere that it is slower if used outside of VATS. --Alfwyn (talk) 02:14, January 13, 2016 (UTC)

Killing nonhostiles Edit

Killing nonhostiles (ie, settlers) with this weapon does NOT trigger a hostile response from others nearby... unlike any other weapon in the game (except maybe lorenzo's artifact).

I do not know if this was an original effect, or something that got mixed in with a mod.

anyone verify?

EDIT: It was a mod. ignore.

Random damage stat? Edit

The one i found does 51 damage, not 35 Bowser (talk) 20:52, January 30, 2016 (UTC)

You have perks that increase melee damage or a higher Strength Training... Great Mara (talk) 21:28, January 30, 2016 (UTC)
No, i don't Bowser (talk) 13:00, January 31, 2016 (UTC)
Yes, you do. On a character with no Big Leagues perks, 5 Strength and Rank 3 Bloody Mess, the axe does 43 damage. You have either a higher Strength stat or perks that increase melee weapons. Great Mara (talk) 20:59, February 1, 2016 (UTC)

But shouldn't the damage be 25 ?. That is what FO4edit shows, and what I see when getting the weapon with a new character and setting the strength to 0 with the help of the console (at strength 4 it was 35 damage). I'm not sure how people arrived at all the weapon damage values, but in the general case this will be complicated by first making sure to have a weapon without mods. And we probably should have a link in the infobox explaining that it is base-damage and how strenght/perks influence it. Another thing, the id wasn't the weapon found ingame, so I removed it, but that hadn't any effect on the damage. --Alfwyn (talk) 21:36, February 1, 2016 (UTC)

Most people playing the game without FO4 edit can do is put the lowest value found. If FO4 edit shows 25 then plug that in with an editor's note. Great Mara (talk) 21:47, February 1, 2016 (UTC)
It's just that at this point I don't blindly trust game data interpretation concerning weapon damage either. But it matches with experiments and it agrees with the strength formula for melee damage. I see damage values currently vary between individual pages and the weapon overview page anyway, so I'll guess I normalize the melee weapons for strength 0 across the board. --Alfwyn (talk) 22:31, February 1, 2016 (UTC)
Community content is available under CC-BY-SA unless otherwise noted.

Fandom may earn an affiliate commission on sales made from links on this page.

Stream the best stories.

Fandom may earn an affiliate commission on sales made from links on this page.

Get Disney+