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player.forceav karma and player.modav karma don't work for me... It just says something along the lines of "Actor value "karma" cannot be modified in scripts or console" Does anyone know why this is happening, because it worked for me before... If it helps, I'm patched up to the latest version and I've got all the DLC except The Pitt. [[Special:Contributions/77.105.22.115|77.105.22.115]] 14:45, January 6, 2010 (UTC) |
player.forceav karma and player.modav karma don't work for me... It just says something along the lines of "Actor value "karma" cannot be modified in scripts or console" Does anyone know why this is happening, because it worked for me before... If it helps, I'm patched up to the latest version and I've got all the DLC except The Pitt. [[Special:Contributions/77.105.22.115|77.105.22.115]] 14:45, January 6, 2010 (UTC) |
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− | Yes those codes dont work for me either, it says that karma isnt an actor value.What i seem to remember working for me is this: '''player. rewardkarma #''' |
+ | Yes those codes dont work for me either, it says that karma isnt an actor value.What i seem to remember working for me is this: '''player. rewardkarma #''' |
''#'' = number of karma points you want to add.However i dont think this works for taking karma ''away'' from the character...sorry and i hope it works -- [[User:DisturbiaWolf13|DisturbiaWolf13]] 23:18, January 6, 2010 (UTC) |
''#'' = number of karma points you want to add.However i dont think this works for taking karma ''away'' from the character...sorry and i hope it works -- [[User:DisturbiaWolf13|DisturbiaWolf13]] 23:18, January 6, 2010 (UTC) |
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+ | ==Swapping items from multiple characters== |
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Someone please tell me: is there a command to swap every single instance of an item wielded by NPCs with another? I know there are mods to do this but what I need is a way to be able to swap any item with any item over multiple NPCs simultaneously. Say, replacing V101 jumpsuits with Enclave uniforms.[[User:Amitakartok|Amitakartok]] 23:26, January 19, 2010 (UTC) |
Someone please tell me: is there a command to swap every single instance of an item wielded by NPCs with another? I know there are mods to do this but what I need is a way to be able to swap any item with any item over multiple NPCs simultaneously. Say, replacing V101 jumpsuits with Enclave uniforms.[[User:Amitakartok|Amitakartok]] 23:26, January 19, 2010 (UTC) |
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+ | The general, unnamed characters probably have a file somewhere that gives characters their items. You HAVE to change those settings if you want unnamed characters to be affected, I think. For named characters, I think you would have to swap clothes one by one. You can do that via console, though, so I would recommend writing a batch file. - [[Special:Contributions/88.159.237.128|88.159.237.128]] 06:45, January 20, 2010 (UTC) |
Revision as of 06:45, 20 January 2010
Major cleanup
I did a rather thorough testing of commands and cleanup of the page. It's probably more useful now.
Template:Notebox
/Mirar 10:47, 11 December 2008 (UTC)
Origins
I got this from http://www.gamepro.com/article/cheats/207814/fallout-3-console-codes/ , sorted it alfabetically and changed a few things. I didnt test all the commands. Conradesc 10:45, 13 November 2008 (UTC)
How do you set ownership of beds and stuff? I'm evil and I want to kill Silver and claim her house as my own.
- console, click on item, 'setownership'. --ThorX 06:10, 10 May 2009 (UTC)
Thanks for quick ownership addition... "SetEssential" 1 and "setessential 6a772 1" both do not work for me, however I've had alot of console issues...
tagged skills
is there any way to edit tagged skills in the console? is there a command that can let you tag all skills, or to let have 13 tag skill allocation points at character creation? 69.196.169.208 17:40, 28 November 2008 (UTC)
AddPerk & RemovePerk
These two need more elaboration on how to use them. Were I trying to add Toughness, even after targetting myself in 3rd person, nothing happens when I type...
- AddPerk
- AddPerk Toughness
- AddPerkToughness
- AddToughness
Servius 04:19, 8 December 2008 (UTC)
- Don't type "Toughness." You need to enter in the code for the perks, which can be found here. 98.226.112.109 05:49, 8 December 2008 (UTC)
- Thanks, I updated the main page. Servius 13:35, 8 December 2008 (UTC)w
Placeatme
In oblivion, excessive use of the placeatme command can lead to instability... I'm not sure if this is the same in fallout 3, but I would still warn people about it. 203.91.84.7 12:18, 14 December 2008 (UTC)
- Using the command "MarkForDelete" on a PlaceAtMe'd ref will destroy the ref once it's been disabled. --MadCat221 01:06, 27 January 2009 (UTC)
- I noticed this command does not work for npc's that are placed on the map via random encounters. - Redmess 22:19, November 29, 2009 (UTC)
Add items with condition
Uh, actually the "player.additem base_id amount quality" is wrong. The "additem" command won't take the third "quality" parameter and always gives weapons/armors with 100% condition, thus the third "100" in lots of item pages is useless. The correct command should be "player.additemhealthpercent base_id amount quality." EX: "player.additemhealthpercent 80B 3 0.97" gives the player three Chinese Assault Rifles with 97% condition. Reference: http://gib.me/fallout3/functions.html
toggledebugtext... bugged?
toggledebugtext is suppose to give you information like framerate, ect, but it's not showing anywhere on the screen when I activate the command. --86.91.243.240 15:27, 31 December 2008 (UTC)
Cloning Player
I remember in Oblivion that you could clone yourself. He/She wouldn't do anything but you could kill him/her to loot all the stuff that you have in your inventor. Could it possibly be the same as Oblivions cheat "code" for it since many other commands are similar or the same. But what i want to know is, is there a command to clone yourself? --68.39.40.221 23:32, 1 January 2009 (UTC)
Well I know you can use player.placeleveledactoratme followed by the form id '7' to create a clone of the player, but that clone, from my little test attempt, has no items. --82.17.65.210 01:39, December 21, 2009 (UTC)
player.modav "energy weapons"?
what is the command to modify your energy weapon value? Kenji 03 19:14, 5 January 2009 (UTC)
- Well, if you want to modify it by five, it'd be "player.modav energyweapons 5" that would change an Energy Weapons skill of 15, to a level of 20. A better way to do it is to select a number, say, 75 and type "player.forceav energyweapons 75" which gives the actual number input as the final result.Fiddlesoup 06:09, 10 January 2009 (UTC)
Incorrect AddItem code syntax
The "AddItem" code information used throughout the site is incorrect. The current syntax, "AddItem <objectID> <quantity> <health>" isn't accurate. The value listed at the "health" spot is actually a flag for making the notification message at the top-left of the screen not show when it gets added (used in scripts to cut down on message spam), and then only if the flag's value is 1 (thus the 100 value does nothing). AddItem will automatically add the weapon to the calling object at 100% health regardless.
If you're wanting to add an item with a health less than 100, then you need to use the console command "<callingref>.AddItemHealthPercent <objectID> <quantity> <health> <messagehiddenflag>". --MadCat221 01:04, 27 January 2009 (UTC)
- Well, since no one else had done anything, I've changed it.Fiddlesoup 22:05, 4 February 2009 (UTC)
No hostility?
I need to make a NPC non hostile, and be able to talk to this NPC. Reason being, I killed an NPC, and I need to talk to him, but he attacks me if I use "resurrect". What do I do?
- This mod worked perfectly for me after failing at using console commands like "setav agression 0", "player.SCAOnActor", and "stopcombat". --RizzleQ 15:51, 10 August 2009 (UTC)
Gameplay issues
After fooling around in console, my game is running extremely slowly. As a joke, I made a few hundred burkes and blew them up, then fought a giant Zip. I didn't save, but ever sense then Fallout 3 has been running incredibly slow on my computer, especially in VATs. Any ideas as to what's going on? --Nux Matrix 02:19, 8 February 2009 (UTC)
Uh...help? this slowness you mentioned has happened to me too, though I did NOT use the console. I think it might be some graphics glitch..or not. Is anyone with the graphics set to Low Quality having the same problem? My laptop is an HP,vista,64-bit.I have been experiencing things from horrible lag, game freezes, my laptop saying that "Fallout has stopped working", to the dreaded case of my laptop in a state between shutting down and being on for 20 minutes before I was forced to temporarily remove the battery.Any help would be gratefully accepted. --A Gamer on his Last Legs (metaphorically)
- This happens to me too, unrelated to things i do (i guess), PC reboot does the trick, some super sledge might too :). It might be related to too many scripts running in the cell, donno.
Weapon & Ammo Codes
Weapons | |
---|---|
.32 Pistol | 00050F92 |
10mm Pistol | 0001A334 |
10mm SMG (Sydneys "Ultra") | 0006E7CC |
10mm Sub Machine gun | 00004321 |
A3-21's Plasma Rifle | 0006B539 |
Acid Spit | 000B8793 |
Alien Blaster | 00004322 |
Ant's Sting | 000C553E |
Assault Rifle | 0001FFEC |
Baseball Bat | 0000421C |
BB Gun | 000C0327 |
Black Bart's Bane | 0006B535 |
Blackhawk | 000303A2 |
Board of Education | 000C310F |
Bottlecap Mine | 0000433A |
Brass Knuckles | 00004324 |
Breaker | 000CB546 |
Butch's Toothpick | 00078440 |
Buzzsaw | 0003BC6F |
Chinese Assault Rifle | 00046BDD |
Chinese Officer's Sword | 0002B3CB |
Chinese Pistol | 00004325 |
Chinese Pistol (Zhu-Rong v418) | 00060C2C |
Clover's Cleaver | 000C80B8 |
Col. Autumn's 10mm Pistol | 0006B531 |
Col. Autumn's Laser Pistol | 000ABBE4 |
Combat Knife | 00004326 |
Combat Shotgun | 00004327 |
Curse Breaker | 000C80BB |
Dart Gun | 0000432A |
Deathclaw Gauntlet | 0000432B |
Electrical Zap | 00022FF1 |
Eugene | 0006B538 |
Excalibat | 000C80BC |
Experimental MIRV | 0003422B |
Fat Man | 0000432C |
Fawkes' Super Sledge | 0007843F |
Fire Hydrant | 00021367 |
Firelance | 000C80BA |
Fisto! | 000CB601 |
Flamer | 00078C6 |
Frag Grenade | 00004330 |
Frag Mine | 0000433C |
GasTrap Dummy | 000001F6 |
Gatling Laser | 0000432E |
Hand Laser | 00018B9E |
Highwayman's Friend | 00078442 |
Hunting Rifle | 00004333 |
Jack | 000C6E5B |
Knife | 00004334 |
Laser | 00050ED0 |
Laser Pistol | 000B4178 |
Law Dog | 0006B532 |
Lead Pipe | 00004337 |
Liberty Laser | 00033FE2 |
LibertyPrimeWeapBomb | 0005932F |
Lincoln's Repeater | 0003C07A |
Love Tap | 000C80B9 |
Mesmeron | 00004339 |
Mesmetron | 000BF5A4 |
Minigun | 0000433F |
Mirelurk Bait Grenade | 00030664 |
Miss Launcher | 000B2644 |
Missile Launcher | 00057E8F |
Nail Board | 000A01DD |
Nuka-Grenade | 00004342 |
O'Grady's Peacemaker | 0007843D |
Occam's Razor | 000CB602 |
Ol' Painless | 00066C76 |
Plasma Grenade | 00004332 |
Plasma Gun | 0007C10C |
Plasma Mine | 0000433D |
Plasma Pistol | 00004343 |
Plasma Rifle | 00004344 |
Plunkett's Valid Points | 000CAFA9 |
Police Batton | 00004345 |
Pool Cue | 00004346 |
Power Fist | 00004347 |
Protectron's Gaze | 000C553F |
Pulse Grenade | 00004331 |
Pulse Mine | 0000433E |
Radioactive Spit | 00058717 |
Railway Rifle | 00004348 |
Repellent Stick | 0002D3B7 |
Reservist's Rifle | 00092966 |
Ripper | 00004349 |
Rock-it launcher | 0000434B |
Rolling Pin | 00029769 |
Rolling Pin | 000B2943 |
Sawed-Off Shotgun | 0000434C |
Scoped .44 Magnum | 0000434D |
SentryBot Laser Gatling | 000389AF |
SentryBot Minigun | 00057E8E |
Shishkebab | 0000434E |
Shriek | 0007F598 |
Silenced 10mm Pistol | 00004350 |
Slasher Knife | 0002869C |
Sledge Hammer | 00004351 |
Sledgehammer | 00063FA2 |
Smuglers End (Laser Pistol) | 0006B536 |
Sniper Rifle | 00004353 |
Spiked Knuckels | 00004354 |
Stabhappy | 000C80BE |
Super Sledge | 000B0E7C |
Sydney's 10mm "Ultra" SMG | 0005DEEE |
The Break | 00066C77 |
The Kneecapper | 0006B53A |
The Shocker | 000BFF62 |
The Tenderizer | 000A874B |
The Terrible Shotgun | 0006B534 |
Tire Iron | 00004328 |
Vampire's Edge | 00078441 |
Vertibird Bomb Gun | 0003E5E2 |
Vertibird Gun | 00089C51 |
Victory Rifle | 000CB548 |
Ammo | |
.308 Caliber Round | 0006B53C |
.32 Caliber Round | 000207F7 |
.44 Round Magnum | 0002937E |
10mm Round | 00004241 |
5.56mm Round | 00078CC4 |
5.56mm Round | 00004240 |
5mm Round | 0006B53D |
5mm Round | 000615A8 |
Alien Powercell | 00029364 |
BB - Ammo | 0002935B |
Bottlecap Mines | 0000433A |
Dart | 00047419 |
Dart | 0002936E |
Electron Charge Pack | 000615AF |
Electron Charge Pack | 0006B53E |
Energy Cell | 00020772 |
Energy Cell | 00078CC2 |
Flamer Fuel | 00029371 |
Flamer Fuel | 00078CC1 |
Frag Grenades | 00004330 |
Frag Mines | 0000433C |
Mesmetron Power Cell | 0006A80D |
Microfusion Cell | 00078CC3 |
Microfusion Cell | 00004485 |
Mini Nuke | 00020799 |
Missile | 000B8791 |
Missile | 0005F706 |
Missile | 00078CC5 |
Missles | 00029383 |
Pulse Grenades | 00004331 |
Railway Spikes | 00029384 |
Shotgun Shell | 00028EEA |
Shotgun Shell | 0004C5F9 |
Sonic Energy | 00056634 |
Finding IDs
I just felt like testing to see what would happen if i set Reddin as essential, but i'm not sure on how to find the base_ID for them. I open up console and click on her, but it says Initiate Reddin (0001D42E) (this is different from the "0001D42F" that fallout.wikia says) why is mine different, and why can't i do "setessential 0001d42e 1" yet "setessential 0001d42f 1" works..
- I use the G.E.C.K. (editor) for this. The Base ID is called Form ID in the editor. In the console, when you click on something, you get the Reference ID. Check the Form ID for more info. GobTheGoul 17:52, 10 February 2009 (UTC)
Finding Base IDs from Reference IDs with the console
Does anyone know how to find a Base ID of an object with the console when you have the Reference ID? This way I don't have to remember any codes as long as I find one of them in the gameworld. I think there should be a command for it, but I haven't found it yet. --Anonymous 19:12, 21 May 2009 (UTC)
Getting Items
How do you add non-weapon items to your inventory, specifically Nuka Cola Quantum? when i try to add them, it says object parameters or something is mot valid. What are these and how do i remove them?
player.additem <objectid> <how many> and hit enter that should do the trick 62.194.26.118 21:01, 7 May 2009 (UTC)
Bugged number keys
There is a bug with Hungarian keyboard, it is impossible to write a zero into the console, because the normal zero key turns the console on/off and the numpad is not working, regardless the state of numlock. The only way to execute a command with zero(es)in it, is to put the command in a batch file, and then execute the batch file. Consider adding this to the article.
I think there is a way in the coding of the game to change the key that opens up the console. I dont know how, but im sure if you did some digging, that it would come up somewhere. --98.228.136.229 20:11, 11 June 2009 (UTC)
Objectives
Is there a way to find the ids for quest objectives and set them as completed?--87.54.195.72 11:27, 10 May 2009 (UTC)
Script batch variables
Is there a way to use variables in scripts run from console ? like
- Float MyPosZ
- set MyposZ to player.getpos Z
- set MyposZ to MyposZ + 50
- player.setpos z to MyposZ
or only in mods ? Nothing i try works (like this example). Any other character but CR ends commands ? I tried with 'Float MyposZ \' and some others, but no luck.
Modify NPC stats?
Is there a console command that can set stats for NPCs? If so, what's the correct command?--Kajex Firedrake 07:46, 21 May 2009 (UTC)
Refilling containers
How do I refill a container using the console, e.g. nuka cola machine? I mean not the additem command, I need something like "resurrect" for NPC's (which respawns NPC and its inventory), so basically I need to randomly respawn items within the container. -- Unsigned
Please sign your posts.You could always try selecting the object in the console and then entering the commands disable followed by enable that should theoretically work. The commands disable and enable used together in the right order reset scripts unless im mistaken. -- DisturbiaWolf13 23:05, January 6, 2010 (UTC)
modav and forceav commands
I just did some experiments with the 1.4 patch. It is a little inaccurate to say that the modav command will "peak naturally". The PipBoy's display will be capped at 100 and 10 for skills and stats respectively, but by using the player.getav command, you'll see that values greater than the PipBoy display cap are actually recorded by the game. However, it seems that for calculation purposes, pushing stats or skills beyond their PipBoy caps has no effect.
220.255.7.226 16:31, 16 June 2009 (UTC) weelillad
Is There a way to use console commands on the xbox 360 version?
I have FO3 for the 360 and I was wondering if you can use console commands by plugging a keyboard into the console?
Basically, No. They probably ripped out the console on that anyway, but that makes no difference seeing as you cant use the keyboard in the first place - the only bits you can use it on is the bit where you choose your name
Base ID for an allied turret
I want to put some turrets around a building but all base ID's for MARK II, MARK IV and MARK VI turrets are hostile (there is one MARK IV turret seems ally but deactivated). Is there a base ID for an ally turret (like the ones front of Citadel)?
Bugs
I installed broken steel and at the beggining,when elder lyons should speak to me,he bugs at the door. I brought him to me,but he didnt start conversation. Is there any way i could fix it? Sorry for sppeling
Is there a Command to recruit NPCs?
I killed the Paradise Salvers but wanted to recruit Clover, is there a possibility to do this via commands after i resurrected her?
critchance
Just added the player value critchance to the list. It read out 15 for me, assuming it's a percentage value I set it to 100. I'll update in a bit when I've tested it out to see if I actually crit 100% of the time.
Something tells me there's a value for critical damage modifier as well. However I haven't found this with random testing yet. If anyone knows what it is, please tell me (or better yet, add it to the list ;) ).
--PointSingularity
EDIT: Umm, ok... seems the page reset so edit yourselves then!
Anyways, critchance works... splendidly! Theres also "poisonresist" for well... resisting poison. As a side note the resistances can only be maxed at 85 (%) and any value higher will be used as this max in-game.
--PS
EDIT 2:
Nevermind, it appeared again. I was probably looking at a cached page for some reason (I did delete my local cache just ftr).
I added the poisonresist one as well. I also added info on resist and SPECIAL caps. Oh and I just noticed the sign note so I guess I'll sign my post this time around. ;) 83.226.177.46 08:40, 19 August 2009 (UTC)
huge empty spaces
Is there a reason for the empty space added in the last edit (in the .txt files part)? --Vipermagi 18:58, September 9, 2009 (UTC)
Problems Using "additem" with Plug-in
I am having an unusual problem with items added by a plug-in for FO3 called "WW2 Uniforms." Whenever I try to use "additem" or "removeitem" with the FormIDs, as they are given in GECK, the console returns saying that the ObjectID isn't found. For example, the British Army Hat added by the mod has a FormID of 010022C2, but the game can't recognize it. Is there some difference between the FormID and ObjectID of which I'm unaware? I always thought they were the same thing.
EDIT: I found the answer after some digging. The only difference between the FormID and ObjectID, it appears to me, involves the first two numbers of the ID. It's 01 on the FormID in this example, but those first two will refer to the index number of the data file, which has to do with when it loads compared to other files. If you download FOMM it will show you the index numbers. In my case, for the mod in question it's 05. So if I type "player.additem 50022C2 1," as opposed to "10022C2," it works because it is now properly referring to the file that contains it.
71.184.47.19 12:38, October 18, 2009 (UTC)
SetPCyoung
I've tried multiple times to get the code that turns you into a child to work but I have never had any luck. Is there a special code that you have to enter before it to make it work? or am I just screwed. I've tried the gender change code and it worked so I wonder why this won't.--209.208.106.242 23:01, October 25, 2009 (UTC)
set npc to friendly/companigon
how can i set nps (some brotherhood outcasts perhaps) as friends so they escort me and protect me?
I might have discovered a new console command
You no how In some places you can't fast travel well I found the command "enablefasttravel 1"(or 0) I don't know if there's a command "disablefasttravel" but I know for a fact the first one works please don't confuse it with "tmm 1" as it dose not provide map markers it just lets you use them
Charon death
Hey, I just finished running through Mothership Zeta for the first time. (awesome, btw)
Unfortunately I didn't know it would have both of my followers, who were camped at My Megaton Home at the time, show up randomly outside the beacon location. This resulted in a Yao Guai nom-noming Charon. I thought, "hey, no problem, I'll just rez him" Only...he resets to the "no, go talk to Ahzrukhal" text rather than follow me....this is a problem considering he long ago blew Ahz away and I already have the contract. Anyone have any ideas on how to set Charon's behavior to a follower? Thanks.
You might try removing the contract from your inventory via console commands, ressing Azrukhal and starting over?
Karma changing?
player.forceav karma and player.modav karma don't work for me... It just says something along the lines of "Actor value "karma" cannot be modified in scripts or console" Does anyone know why this is happening, because it worked for me before... If it helps, I'm patched up to the latest version and I've got all the DLC except The Pitt. 77.105.22.115 14:45, January 6, 2010 (UTC)
Yes those codes dont work for me either, it says that karma isnt an actor value.What i seem to remember working for me is this: player. rewardkarma #
# = number of karma points you want to add.However i dont think this works for taking karma away from the character...sorry and i hope it works -- DisturbiaWolf13 23:18, January 6, 2010 (UTC)
Swapping items from multiple characters
Someone please tell me: is there a command to swap every single instance of an item wielded by NPCs with another? I know there are mods to do this but what I need is a way to be able to swap any item with any item over multiple NPCs simultaneously. Say, replacing V101 jumpsuits with Enclave uniforms.Amitakartok 23:26, January 19, 2010 (UTC)
The general, unnamed characters probably have a file somewhere that gives characters their items. You HAVE to change those settings if you want unnamed characters to be affected, I think. For named characters, I think you would have to swap clothes one by one. You can do that via console, though, so I would recommend writing a batch file. - 88.159.237.128 06:45, January 20, 2010 (UTC)