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I only found this on forum posts discussing the game, so I cannot verify it, but I found some claiming other stat influences like so:

  • Perception affects the likelihood of avoiding combat when spotting enemies in the Wasteland;
  • Charisma affects the likelihood of encountering friendly beings in the Wasteland
  • Intelligence affects the likelihood of being able to help friendly beings found in the Wasteland (ie, healing wounds_
  • Agility affects damage taken when fleeing combat in the Wasteland; higher Agility = less HP lost

Posting if someone wants to verify these as false or true. DrakeyC (talk) 22:52, July 17, 2016 (UTC)

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