Fallout Wiki
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woodcuttingaxe
 
woodcuttingaxe
 
[[User:Bodhisattvah|Bodhisattvah]] ([[User talk:Bodhisattvah|talk]]) 20:52, November 5, 2018 (UTC)
 
[[User:Bodhisattvah|Bodhisattvah]] ([[User talk:Bodhisattvah|talk]]) 20:52, November 5, 2018 (UTC)
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==Categories & Other Issues==
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Categorization here makes little sense. Why are Bladed vs Blunt weapons categories? The only division that matters in-game between melee weapons is whether they are one-handed or two-handed. These should all be presented based on what perks effect them - eg. Gatling Laser should be classed as a Heavy Weapon.
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The damage values also look like they were pulled from the live game, without taking into account things like Strength scaling affecting melee damage. I can pull damage numbers etc from the game files on PC easily enough if we want to clean this up.

Revision as of 14:19, 26 November 2018

Fallout 4 vs Fallout 76 Links


It makes sense that most of the links would be to Fallout 4 articles, as there are no Fallout 76 articles for most and the weapos seem the same, I'm sorta new t this so if red links make more sense, that's cool (before I started editing the Gauss rifle was linked to 4 so I figured that was what you do).

Weapons from new releases get their own pages, for instance 10mm pistol (Fallout 3) and 10mm pistol (Fallout: New Vegas). The red links help in new pages being made with the proper titles so they won't need to be moved afterward. Great Mara (talk) 21:19, June 17, 2018 (UTC)
Makes sense 99.197.150.125 21:28, June 17, 2018 (UTC)

As a note, weapons (like armor) are leveled in Fallout 76. For Example: a level 1 hunting rifle does 45 damage, a level 50 hunting rifle does 90 damage. The damage increase/level does *not* seem to be linear though. (level 5 hunting rifle does 48 damage) The item table needs to include level, or the formula for damage/level needs to be figured out and then all weapons normalized (to level 1 or level 50 or whatever).

Value, damage, & levels

The cap values and damage are condition dependent, so we should only add a value if we know the weapon is at max condition, such as in the crafting menu. As far as I know, weight is not effected by condition.

For now, if a weapon has two or more levels, I think we should add the higher leveled weapons below the lower leveled weapon and span the first 2 columns like so:

Blunt melee weapon name Level Damage per attack Damage per second Speed Critical hit Damage Action point cost Damage per Action Point Weapon weight Weapon value in caps Value to weight ratio Base ID
Super sledge (Fallout 4) Ban Hammer 0 0 0 0 0 0 0 0 0 0 ????????
100 c 0 0 ????????

Dango39 🍡🙏 06:28, October 25, 2018 (UTC)

Dunno if it helps, but I data mined a list of the file names, and I see stuff that's not represented yet--some of which I've seen in the game already, and some I haven't:

10mmsmg
44
alienblaster
autogrenadelaunch
baseballbat
baton
binoculars
blackpowderpistol
blackpowderrifle
bowieknife
boxinggloves
broadsider
chainsaw
chineseassaultrifle
chineseofficerswor
combatshotgun
compoundbow
crossbow
cryolator
cultistblade
cultistdagger
deathclawgauntlet
deathtambo
drill
exposivebaitmine
fatman
fireaxe
flamer
flare
flaregun
gammagun
gatlinggun
gaussrifle
golf_club
grenade
grognakaxe
guitarsword
gunboard.nif
handmade
harpoongun
hatchet
huntingrifle
junkjet
knife
knuckles
lasermusket
laserweapons
leadpipe
m2
m79
machete
machinegun
mg42
mine
minigun
miningclaw
missilelauncher
moleminergauntlet
nailboard
pickaxe
pipewrench
pitchfork
plasma
plasmagatling
poolcue
powerfist
pumpshotgun
railwayrifle
reconscope
ripper
rockethammer
rollingpin
scorchbeasthamme
shishkebab
shotgun
shovel
sickle
singleactionrevolv
skisword
sledgehammer
spear
switchblade
swords
throwingknife
tireiron
tomahawk
walkingcane
wardrum
woodcuttingaxe

Bodhisattvah (talk) 20:52, November 5, 2018 (UTC)

Categories & Other Issues

Categorization here makes little sense. Why are Bladed vs Blunt weapons categories? The only division that matters in-game between melee weapons is whether they are one-handed or two-handed. These should all be presented based on what perks effect them - eg. Gatling Laser should be classed as a Heavy Weapon.


The damage values also look like they were pulled from the live game, without taking into account things like Strength scaling affecting melee damage. I can pull damage numbers etc from the game files on PC easily enough if we want to clean this up.