Supervisor Greene? Edit
Greygarden also has a merchant in the form of Supervisor Greene (aka the Game Show Host). He sells shipments of wood which is quite handy and can be invested in.
- Yes, that is Kat (Fallout 4), she needs addition to the page. --Alfwyn (talk) 16:31, January 24, 2016 (UTC)
Vault-Tec Rep - not a level 4 vendor? Edit
I believe I read this note somewhere else on the wiki, but after checking his inventory many many times, he does not seem to carry level 4 stuff. So should it be noted that the Vault-Tec rep is in fact not a level 4 vendor, but instead just a fancy, named, normal NPC shopkeeper?PandaBot3000 (talk) 06:02, January 27, 2016 (UTC)
- The Vault-tec rep needs to be assigned to a general merchant kiosk, of Level 3 only, in order to get him to Level 4 status, and: "The most difficult to obtain "Level 4" merchants will only work for a player's settlement if the population of itself and settlements connected to it by supply lines all total to a certain amount of people, with the largest demand being 30 people."
- This means you must get to Level 2 "Cap Collector" in order to even unlock the kiosk, and even then he will only have a few "level 4 stuff" items, such as a "shipment" of components (which other lower-level settlement kiosk vendors don't have), and maybe an item or two with a legendary trait. HalloweenWeed (talk) 18:06, January 30, 2016 (UTC)
- I guess my problem was expecting the general store to have something more interesting than a larger list of junk. After some testing between the Rep and Rylee I see that there is no real difference between their level 4 inventories. So meh, I guess don't expect ultimate awesomeness from every level 4 vendor. PandaBot3000 (talk) 05:37, January 31, 2016 (UTC)
- I just moved the Vault Tec Rep from a Lv. 2 general kiosk in Sanctuary to a Lv. 3 general kiosk in Oberland. Immediately on assigning him, my food went to zero, for over a minute of real-time. Then it counted back up to 49 one at a time, taking over a minute. While the food was zeroed, I went down to the field and verified that all the food was shown as unassigned. But that's not the point here. Then I traded with the Vault Tec Rep, who had his normal batch of stuff to sell plus: Apocalypse Left Greave. He had no "shipments." He only had 100 caps, but I suspect that's because I had cleaned him out the previous day. In order to get him to have more caps, you would need the third level "Cap Collector" perk plus have invested 500 caps in his store before the last cap resupply. I am playing on "survival" difficulty. FYI. HalloweenWeed (talk) 17:58, January 31, 2016 (UTC)
Shouldn't 'level 4' settlement vendors info be in the corresponding Trading post article? 00:04, February 8, 2016 (UTC)
Resupply times? Edit
We need to list the resupply times of Merchants. Personally, I don't know, but I was looking for it. What is the resupply time? Two days? A week? Or specific days of the week (I don't even know if day of the week is available in-game)? HalloweenWeed (talk) 16:22, January 30, 2016 (UTC)
As near as I can tell so far, the time is 24hrs. plus the next business day, for most merchants. But I've waited this long before with certain vendors, particularly the "settlers" & the "Vault Tec rep," and found that they had not replenished. HalloweenWeed (talk) 18:11, January 30, 2016 (UTC)
No Covenant? Edit
It appears Covenant merchants are not in the main merchant list with hours of operation etc. Is this an oversight or is there a reason? (Philbert) 18.104.22.168 02:50, February 13, 2016 (UTC)
I added Penny Fitzgerald and Doctor Patricia to the Shipments tables months ago but overlooked adding them to the Merchants table at the time; my apologies for that oversight. The following may sound sarcastic or condemning, but I promise it is not intended as such. We were all new to wikis once. Philbert, it's a good thing that you identified a gap in a wiki entry. Your note prompted me to make those additions to the Merchants table. But the beauty of wikis is that anyone is free to fix any errors/omissions they spot. If only you'd gone ahead and added the info you'd noticed was missing, this wiki entry would have been that much more accurate, months ago. There's no need to be shy. If you spot an error/omission, please feel free to fix the error/add the missing info. --Sinick (talk) 03:58, May 28, 2016 (UTC)
The Notes section has a confusing comment that states that the four traveling vendors cannot be killed in combat, then it adds a part that says Carla and Weathers can be killed. I think the comment is supposed to indicate that the two can die through game glitches or through combat the Sole Survivor is not involved in, but as it is, it can be interpreted as a contradiction. I haven't tested any of it, so I can't clarify it.--DocSilence (talk) 18:17, February 27, 2016 (UTC)
I added Ogden to the list of merchants, but I don't know if he became on after installing Far Harbor, or if he has always been one, so i left the requirements blank. Will need confirmation. The Cat Master (talk) 17:59, May 24, 2016 (UTC)
- Also added his shipments, but was going by memory, as i am away from my game ATM. He sold at least some of the shipments that Percy/Myrna sell, such as adhesive, concrete, steel. Confirmation suggested for the rest. The Cat Master (talk) 18:15, May 24, 2016 (UTC)
Carla, Cricket, Lucas Miller and Doc Weathers are protected like companions in Skyrim tagged as protected. This means they cannot be killed by enemies, only by you or your friendly fire. I once had a playthrough when first visiting Quincy. That was a messy fight with gunners everywhere, explosion and bullets flying everywhere. Cricket and her bodyguards join the fight. Cricket was sitting on the ground several time (like fallout 4 companions when they are down). After the fight, they survive.
Sometimes car explosion can accidentally kill them. I once defended County Crossing and Doc Weathers was there helping to fight off a bunch of Charred feral ghouls. There was a car nearby and it exploded, killing him. I had to reload the save. 22.214.171.124 14:13, March 1, 2017 (UTC)
- About those protected NPCs like caravan merchants or settlers killed by car explosion, it happens when the player or companion shoot at the cars, either intentionally or accidentally. I tested the car at County Crossing with Doc Weathers and guards camping near it. If you shoot at the car, even only with one bullet, the car will explode and killing all of them, with a murder count of 3. If you punch the car with your fists, the car will explode too. But it won't kill them.