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Override protectron holotape[]

There is a Protectron Override holotape that requires adding to this section. A page has been created for it Protectron override program.

Mctaff350 (talk) 13:06, November 20, 2015 (UTC) Edit to add: And the Searchlight one, please.

Retitle page to 'Fallout 4 holotapes and notes'[]

In Fallout 4 they are universally referred to as 'Holotape' both on in-game item titles, text references and in the game files. For example 'Eddie Winter Holotape 0'(MS07EddieWinterHolotape00) I can find only one reference to 'holodisk' in a text reference. Suggest the page is retitled 'Fallout 4 holotapes and notes' to reflect this. The main page already includes holotapes. Lunamoonraker (talk) 02:23, December 7, 2015 (UTC)

Yeah, not really "holodisk". It's just that a lot of infrastructure depends on the name "holotape". But it could probably be changed (some links from the overview page adjusted, infobox recognizing "holotape" as item type, category changes). I'm generally wonderin, why holodisks and notes were lumped together onto one page? They are distinct enough and the end result is two huge tables on one page (but splitting would need more changes of the infrastructure, may not be worth it). --Alfwyn (talk) 18:03, February 5, 2016 (UTC)

Distinguishing different notes with the same name[]

When encountering two notes, holotapes or holodisks with the same ingame name, it seems efficient and clear to include the location where the item is found in the name the page of each item.
Example : Gunner's note (Cambridge school) & Gunner's note (HalluciGen).
--YoDsanklai (talk) 07:43, December 20, 2015 (UTC)

Have to agree here, I have another Gunners note "I got the intel. The gang at Parkview lounge looks tough, but their leader has the gun-a .44, just like the contact said. The right squad of men can take it." Although I believe some are random event notes so giving locations of where they are found would not be ideal.

Keys[]

There's a number of "passwords" on this page, such as the ArcJet lab password, that have no audio or text with them. In the game code, they aren't even grouped with the holotapes, but rather with they keys. Would it not be a better idea to move these to the keys page, since they offer nothing of value to this page? --Xernoc (talk) 21:55, December 20, 2015 (UTC)

Holotapes and keys.[]

I second both Xernoc and Luna's suggestions. --Silent Librarian (talk) 00:10, December 21, 2015 (UTC)

Let's do that, move those to the keys page Jspoel Speech Jspoel 00:34, December 21, 2015 (UTC)
On it. --Xernoc (talk) 00:46, December 21, 2015 (UTC)

Different series of notes/letters[]

I have to agree with the above on splitting things down and indicating things in the title, I currently have 11 different documents from dead postmen all just called "Letter" which I wanted to transcribe here - but I have no idea how to find the GECK ID of them and would be unsure how to add them into the table and create a linked page in an acceptable format with 11 things the same name. I also have numerous different "Gunners Note", "Scavengers lead" from farming random events which I would assume fall under a series of treasure hunt notes similar to RETreasureHuntSC03NoteGun since it's the same text but a different gun and location? I am assuming the GECK ID starting with RE means random event notes which could be something to use to split things a little? I guess what I am imagining is something like "the postman letters are a series of letters giving insights, often humorous, into daily lives around the commonwealth, they can be found on dead postmen during random events" then a list of them. Or "treasure hunt notes are a series of notes which can be found at random events and give the player a side quest to search for various items such as caps or crafting materials around the commonwealth" again followed by a list of them. Unfortunately my wiki editing skills even for talk pages leaves a lot to be desired and don't want to mess with other peoples hard work.

An interesting remark about RE, which probably means random event. For example I couldn't find the Gunner's note at the Cambridge school. You can describe those as random. I did some work on the Letter page; you can finish it if you want. You need the Fo4 Editor to find the baseids of all items (and that's how I also got the content of the notes, find those in the [Book] branch in Fo4 Edit. Holodisks are in the [Note] branch). You can find Fo4 Edit on Nexus: http://www.nexusmods.com/fallout4/mods/2737/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D2737&pUp=1 Jspoel Speech Jspoel 21:05, December 21, 2015 (UTC)
Assuming you're playing on PC, you can open up the ~console ingame and type "player.inv" which will list your entire inventory (if you're late in the game, this will be a HUGE list due to all the keys you've likely acquired). Anyway, it tells you the base id for every item you're carrying and then you can sift through it to find the letters and then find them in FO4Edit. For context, the baseid of that gun note you mentioned is 0002B4BF. When you search for that 8-digit hex number in the editor, it will list the GECK ID there, otherwise known as EditorID. Fun fact, at the point where you've found the note in the editor, it has the text of the note there in the right hand pane, so you won't have to type it all out; you can just copy/paste it to the wiki. :) --Xernoc (talk) 21:25, December 21, 2015 (UTC)
Oh, and if you can't find the GECK ID, that's fine. If it's not in the table already, it's possible nobody knows it exists. It's a lot easier to hunt down the ID for something that I know exists than to try determining if anything's missing from the table. --Xernoc (talk) 21:32, December 21, 2015 (UTC)
Thanks guys, you are amazing, downloading the FO4edit file now. This place gave me so much help in FO3 I swore I'd try to give something back. Someones already beaten me to transcribing the letters while I triple checked Cambridge for the Gunners note, I know sure my Gunners Note was from a random encounter although my location and gun differ. I couldn't find it and made a note on it's talk page. I am assuming we can do something similar with the "RETreasurehunt" coded notes, assuming the item and location are not randomly generated.

Truncated text[]

For quite a few paper notes with the half-the-page-ripped-off graphic, only part of the text found in the game data can be read. Currently I put a note on the page when I notice this, I guess we don't should go as far as marking it cut content. Does the behaviour change for different screen resolutions, or is there another way to read the whole text? --Alfwyn (talk) 12:21, January 24, 2016 (UTC)

Magazines in the list of notes[]

Although, like notes, these are technically BOOK objects, they're not really notes, and already have their own page. Any objection to removing these? Aya42 (talk) 16:26, February 21, 2018 (UTC)

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