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well, I saw the 'Jury Rigging caps' section down the bottom, but this is not an exploit, it was an affect that was supposed to happen in the game. could someone please remove it? 143.238.28.192 07:51, October 25, 2010 (UTC)

The Vault 11 exploit should really be moved to the "Quest related section." Also, who the fuck put in the stupid catchy titles like "Karma Likes Fire." That defeats the whole point of titling the sections because it is completely uninformative. The titles are supposed to tell you what the sections are about.

NO strike throughs

Just because the exploit was fixed by a patch is NO reason to make it unreadable as some people might be playing the game unpatched.


To whoever left the unsigned post above; struck text always carries the connotation that the lined out text is no longer current or valid. Whether or not the practice is acceptable use here is another matter. The purpose of striking text is to allow it to continue to be available for readers instead of flat out deletion. Most people can read struck text very easily unless the text is of small size or of a non-standard font. Try using ctrl '+' to increase the text size on your browser if you have trouble with reading it. Just Sayin' 74.77.132.100 22:27, April 1, 2011 (UTC)

perk exploit in goodsprings

I wanted to get a confirmation before just adding something, but if you go to the general store for this cheat each piece of armor you receive from the owner is duplicated on into the inventory of at least 3 of the dead powder gangers. I used this to go to level 18 and got about 800 pieces of armor, then went outside and 800 pieces of armor had appeared in the inventories of three different bodies, so I walked away with around 3200 pieces of armor. I tested this a second time and it worked, I would suspect it works because he's giving supplies to the gang, not just you. You get a piece and some ammo because you are part of the gang, but multiple people get something every time. This was on 360, but i'd imagine it would work on any platform this cheat works on. 173.26.55.148 09:32, December 26, 2010 (UTC)miah

You're right with the last part, I'm on the PS3 and at level 30 I walked out of Goodsprings with over 4000 suits (after putting them somewhere). User:ValoR

Run, Goodsprings, Run exploit glitches BOS bunker?

I recently did the perk exploit in goodsprings with a new save file WITH SIERRA MADRE LOADED, but my cache cleared. After reinstalling the patches I moved through to the abandoned BOS bunker, to find it locked, even after I had the patches. I realize that the bunker was locked pre-patch, and that this is a glitch, but shouldn't it be unlocked now? and clearing my cache says that Sierra Madre is no longer loaded when I try to open it that way. All I really want to know is if anyone has tried this exploit with Sierra Madre loaded and experienced similar problems? --74.43.21.103 17:48, January 18, 2011 (UTC)

there is an exploit where if your grenade blast kills you and a group of npcs when the game reloads you still get xp but no negative effects most effective with holy hand grenade because of radius

NCR Veteran Rangers

Sorry for posting unregistered- Just thought I should point this out.

In the section for Barter, it lists that as of the latest patch the NCR Veteran Rangers have been removed from the game entirely. Now, I could be wrong, but as far as I know, my game has Veteran Rangers (And I'm patched to the latest). Now I guess I could be wrong because I'm playing on PC and don't have Dead Money yet(which may or may not have removed them), but it would be nice for a little more specific answer on that.

Also.. I've googled around on it and I can't seem to find anyone else reporting the Veteran Rangers being removed by any patch. Again.. could be wrong. Just wanted some clarification on that. Especially because I want to know if I get Dead Money if it'll take away my sexy armor. ;_;

A suggestion to Move the XP sub heading from Quest Related to its own heading

It seems to me that quest exploits should be referring to the exploits that somehow undermine a specific quest or its processes, not ones related to exploits of broader subjects. Certain game mechanics are universally targeted, XP being one. For example, several XP exploits carry little or no quest relation, but have no independent heading to be added to. As a solution I was thinking that the quest section entries could be changed where applicable to link to other subject headings on the page where the full body of the description of the exploit would be listed. Or even the inverse.

I think it basically comes down to how people search headings. Is it primarily subject, location, or chronologically(ie quests). Location and quest exploits seem like they might already be organized on their main pages. Which leaves 'subject' here.

This would be a fairly significant amount of editing, the hierarchy format standards of which I'm unfamiliar. Would anyone care to comment on this? Just Sayin'74.77.132.100 21:43, March 31, 2011 (UTC)

Possible Infinite XP glitch to add?

So, in doing the quest to go into the vault and find Keely, I discovered that through talking to Angela Williams, you can pass the speech check to gather info on Dr. Hildern repeatedly, all you have to do is exit the dialogue screen, and re-enter, following the same path to get to it again. I didn't want to go editing the actual page without mentioning it on the talk page, because I'm still new to the Wiki and don't want to step on toes, or whatnot. Also, I thought it'd be nice if someone else could see if they could replicate, to make sure it isn't just something wrong with my console. GiMpLiE 21:17, April 18, 2011 (UTC)


Another possible infinite XP glitch to add is with Decanus Severus in Cottonwood Cove. After talking to him about his encounters with the NCR and their explosives, I had the option to teach him how to make a powder charge (showing him the schematic), and then teaching him to disarm mines (with an Explosives skill of 50). If I asked him about his encounters with the NCR again, then choosing "Let's talk about something else" I now had the option to teach him to disarm mines again, and could do this any number of times. I should also note that this increases your legion reputation, though by what amount, I am unaware. Has anyone else run into this? 24.19.103.128 06:55, September 10, 2011 (UTC)

Merchant Reset Glitch

Has anyone else had a time where the glitch just flat out did not work? I tried going back to the PS3 main menu and then going back in and it still didn't work. Does the glitch just stop working after a while? --FalloutJRob 19:28, May 9, 2011 (UTC)

To clarify, this is the exploit where you save within the cell of a merchant, back out to the main menu, and then reload the save so their inventory resets. After numerous tries I managed to get the exploit to work a small string of times. Can someone else test this as well to confirm or debunk consistency with this exploit?--FalloutJRob 02:44, August 11, 2011 (UTC)


I saw this exploit a while ago, tried it several times with several vendors and I couldn't get their inventory to reset. It was basically the only exploit I ever planned on using, and it didn't work. Made me sad. I'm on a patched (Title Update 5) Xbox360.

  • EDIT - This morning I removed the Title Update and this worked fine. Seems like they patched it.

24.19.103.128 16:14, September 10, 2011 (UTC)

Ammo Conservation

For the most part it is just a glitch, but it could be exploited to save ammo. Make sure a gun is fully loaded, then pass all your ammo of that type to your companion. Your clip will still appear full, but your reserve ammo will appear negative. After that you can fire a full clip off of one round. Not exactly useful mid-battle, but could save you weight on hardcore or caps on expensive ammunition.

REPCONN

I don't know if it's because a mod or not, but when I was in REPCONN for Still in the Dark and Q-35, the Mobile Security Scanners has an infinite exploit with their checks. Every time you enter and exit a floor, they'll ask you to show ID with the speech/stat check. With this, you can always get XP from the first floor one. Now I don't know if anyone noted this yet as I quickly scanned the page for exploits... This is with the newest patch but modded...--KnightNapier 21:13, June 8, 2011 (UTC)

Mantis Forelegs glitch

I don't know who labeled the Mantis Forelegs glitch "fixed", but they're wrong. I've fully patched and it still works. Also, concerning the methods, I've had better luck using 5 forelegs, as each foreleg I place inside of the radscorpion counts for experience, and by rapidly pressing the A button, I can easily get around 1000 xp every 2 seconds or so. 95.154.230.191 06:20, July 4, 2011 (UTC)

Well, I can tell you that for the xbox 360 only the first leg awards xp the rest are static and award nothing. When I revamped the mantis xp section a while back I explained in detail the conditional nature of how the variables worked. It's been edited and chopped up pretty badly since then. Plus, the newest patch as of July 8 supposedly removed the exploit. --Xclockwatcher 18:15, July 9, 2011 (UTC)

I've reverted the change back to include the more comprehensive info. Until more confirmation of just how the patch 1.4.0.514 changes that I'll try to keep the longer description intact. --Xclockwatcher 18:32, July 9, 2011 (UTC)

Doesn't work any more. The exploit has been patched completely, near as I can tell it. Doesn't work with all patches and stuff uploaded. Doesn't work with all DLC up but cache cleared. Doesn't work with only Dead Money and cleared cache, nor Dead Money and latest patch. Near as I can tell there is absolutely no way to get this back. So... does the "Run Goodsprings Run" alternative still work? ~ SotiCoto 13:02, August 15, 2011 (UTC)

Companion Glitch question.

Is there a way to get both EDE and Rex on your team at the same time w/o a mod, like it is for the humanoids?  :?

Dead Money Agility Question.

Can you use the clothing exploit to make your AGI stat go beyond 10? If not, how low would you suggest setting AGI by deafault during character creation (since you can up it later)?  :?


Yes, you can get it up past 10. It doesn't increase your sneak or guns skill anymore, nor your AP's, but it does increase you holster/draw, and reload speeds. Vorderkai 02:04, September 3, 2011 (UTC)

Another Dead Money Agility Stat Boost Question

Does anyone have any experience with glitches like this as related to later patches? (XBox360)

I'm wondering if I plan my character with this glitch in mind, am I risking blowing my character if a later patch repairs the glitch and resets the effects (removes the added glitched agility). For example, similar but not the same, I always carried a zero weight Ranger Helmet that now weighs 3, they didn't change only newly spawned helmets but the helmets altogether. I know the code works differently from my question so that's why I'm asking if anyone has experience ;)

After all of the characters I've built in F3 and FNV, I have no personal problem with glitching up some SPECIAL points but don't want to then get destroyed in a later DLC or patch! :D

Caravan on PC

I have tried to use this twice and been unsuccesful from following the instructions listed in the description. Thanks all! Invader Q 17:11, July 23, 2011 (UTC)

Updated Goodspring Lvl up Glitch with Lonesome Road

Can anyone updated whether or not the leveling up perks added with Lonesome Road work with the Goodsprings Chet glithc?

Barter and Repair exploitation question.

Since The Commissary Terminal having a never ending supply of caps, and no in game waiting is required just exit the terminal and reopen it for it to have 6000 caps should it be noted under Barter and Repair exploitation as one of the best places to use this exploit.

Traits - Skilled extra skill points

When creating a new character choose the Skilled trait, now leave Goodsprings and it will ask you if you'd like to Rename, Recreate etc. recreate your character and choose the Skilled trait again, you should receive 5(five) extra skill points more than normal resulting in a total of 10(ten) extra skill points at the start of the game, why it does this I don't know but I have tested this repeatedly on the PS3 with the current patch, now I think using the Sink's Autodoc to reassign your traits may also work (haven't tested this yet) but if it does (and stacks with the two from Goodsprings) the total amount of extra skill points you can get from the Skilled trait is 15(fifteen), now I don't know if this will work on the earlier patches or other systems (360, PC) but if it does then attaining 100(one hundred) in every skill won't be so difficult, I'll update this when I've confirmed more about this (such as if it works for other people besides myself, and works on other systems etc.)

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