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Fallout Wiki

Effect logic[]

So I changed two things, that the chance to inflict the effect being 75% and the DR reduction is by 75%. I did this because the ammo does "EndangerolDamageDamageResistEffect" at 0.75 magnitude. That effect then applies "EndangerolPerk" as long as the target is not the player. Finally, the perk multiplies "Mod Target Damage Resistance" by 0.25.
Since the final perk has no variable value, I'm assuming the initial 0.75 value has to be the chance of the effect occurring.
I then compared the endangerol perk to that of the Rifleman level 5 perk, which lists it's effect as being ignoring 30% of target's DR, and does that by multiplying "Mod Target Damage Resistance" by 0.70. A similar process is done by the code of the Hunter's Wisdom companion perk.
So I can only conclude that there was an error in the endangerol perk code, instead of reducing DR by 25%, it instead drops it to 25%. -Caraamon (talk) 04:21, August 3, 2018 (UTC)