Fallout Wiki
Fallout Wiki
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[[User:TheRepublicOfDave|TheRepublicOfDave]] 15:55, 5 August 2009 (UTC)
 
[[User:TheRepublicOfDave|TheRepublicOfDave]] 15:55, 5 August 2009 (UTC)
 
:Yep, no more Cryo Grenades. [[User:Nitpicker of the Wastes|Nitty]] 15:04, October 3, 2009 (UTC)
 
:Yep, no more Cryo Grenades. [[User:Nitpicker of the Wastes|Nitty]] 15:04, October 3, 2009 (UTC)
  +
But I need cryo grenades so I can rob people... [[User:JerichoRCDF|JerichoRCDF]] 23:51, December 4, 2009 (UTC)
   
 
== No Head ==
 
== No Head ==

Revision as of 23:51, 4 December 2009

Concerning the Trivia section

I played through this and I still had the option to say that his armor looks familiar, even though I have not even started O:A. So it may be that the player doesnt need to even do anything with O:A in order to get that particular dialogue option. vaultman 18:51, 3 August 2009 (UTC)

Do you have O: A installed? Maybe you only need to have it installed. ~ HAZMAT82 18:53, 3 August 2009 (UTC)

I have it installed, but I simply have not done anything with it with my current character yet. vaultman 20:18, 3 August 2009 (UTC)

Then I guess you only need to have it installed for that option to appear. ~ HAZMAT82 22:42, 3 August 2009 (UTC)
I don't have O:A downloaded or installed, but I still have the option to remark that the armour looks familiar, maybe because it looks like the Rivet City Armour, and the Reilly's Rangers Armour.--82.19.55.246 23:45, 4 August 2009 (UTC)
Confirmed, I don't have O:A downloaded either, but I still got the "looks familiar" dialogue option. -- CapAp 07:26, 22 August 2009 (UTC)

Dont forget about the ACHORAGE MEMORIAL!!

I don't buy this! That's the problem with FO3, the lack of care about small things and details. I have OA and completed the campaign before entering MSZ, so I think your experience should reflect this and the dialog should change. One example is Half-Life 1 (that's right, the first one!), when you play Opposing Force the situations and changes in the story are reflected in the add-on. You even bump into Gordon Freeman doing exactly what you have done in the first game. So, you play the simulation but forgot everything you've learned on it? This is lack of care, plain and simple:? Brfritos 15:35, September 18, 2009 (UTC)

He has no forehead! Why?! Spoon 19:59, 3 August 2009 (UTC)

When I found his squad mates I pressed the button early and they came out hostile so I had to kill them. He got angry but we continued on, however after this not sure if it was related or just a coincidental glitch, but he would not fight at all. Each time and alien showed up he would shout something like 'You're not taking me again!' and would flee and hide. Just wondering if the same thing happens to others and if it's related.

THIS IS WEIRD:

I play on the Xbox 360. I decided to reverse pickpocket Elliott and equip him with the Power Armor and the Chinese Assault Rifle I found in the Cargo Hold. Well I went on for a while looking around for stuff. I then blew up the generator in the Robot Assembly. When I came back to the Engineering Core, I decided to have him come with me to the Cryo Lab. Well... he responds by saying "What's the point? You already did a good bit of the place. Nah... I'll just stay here and guard the engine core." So... I first removed the Chinese Assault Rifle (only) and it was the same response. I did another reverse pickpocket again to give him back his Winterized Medic Armor and take back the Power Armor but lonely behold... Nooooo Power Armor in his inventory!!! I still don't know why he won't join me in the Cryo Lab. I also am not 100% certain why he decides not to join me. If it was the Power Armor change then I don't know what it is. I did the same thing with Paulson but he had no problems joining me in the Hangar. If anybody else encounters this, you might want to consider editing this page. Just a suggestion. I have a save just before I decryogenerate those people so I keep you updated with the investigation on this matter.

HeadphoneDisaster

Infinite alien guns?

So, I can return to him, get one random weapon and drop it, then get another and repeat? Sweet! But one question, does he give you ammo with the weapons? The Second Wolf Brother. 11:20, 4 August 2009 (UTC)

I don't think so, but Sally will give you at least 40 every 24 hrs. WastelandAtheist 10:38, 6 August 2009 (UTC)


Actually, you don't just drop the gun and ask for another, you don't even need to drop the gun at all. just get the gun from him, wait for 24 hours and then get another, repeat as much as you want. TheZiggyman 06:09, November 6, 2009 (UTC)

Cyro Weapons

After You Complete all of the Main Story of the Add-on He no longer makes Cyro Grenades\Mines?.. This Sucks. TheRepublicOfDave 15:55, 5 August 2009 (UTC)

Yep, no more Cryo Grenades. Nitty 15:04, October 3, 2009 (UTC)

But I need cryo grenades so I can rob people... JerichoRCDF 23:51, December 4, 2009 (UTC)

No Head

Can we get a Pic of his forehead missing just for looks WastelandAtheist 10:37, 6 August 2009 (UTC)

Fleeing bug?

After returning from the Cryo Lab without taking him along, I found that he was stuck in a state of fleeing. He did not respond when spoken to, and just showed the message: Elliot Tercorien is fleeing. Has this happened to anyone else? 203.218.126.169 06:54, 19 August 2009 (UTC)

Where did he go?

Okay, I play on the 360 and I went to the mothership to get more adapted biogel, but after I talked to Sally, Elliot ran into the engineering core and now I can't find him or get more adapted biogel. What do I do?

Changing damage on Elliot's Assault Rifle

I was just wandering around The Bridge on Mothership Zeta and decided to pickpocket Elliot's Assault Rifle and saw it did 88 damage and I failed to pick-pocket it, so I reload and try again. This time, I see the damage has risen to 91, can anyone confirm this? --TheZiggyman 14:16, October 30, 2009 (UTC)

Possible bug?

when completing the spacewalk and "summoning" the group (cowboy, sally, lady and Elliot) Eliot is listed as fleeing, and after talking to him he starts "spamming" the teleporter, disappearing reappering (in an infinite loop). I have encountered this twice on different characters. the others act normal and are unfased by his behaviour. I play on the PC. he is "fixed" when encountered at the 'porter to the bridge (the second time you summon them during "The Galaxy Aren't Big Enough...")

please reply if you have encountered something like this :)

Veran 62.113.158.186 10:28, November 11, 2009 (UTC)

Behind the scenes or trivia

One of his lines is his name, rank, id code, and then he says "thats all your getting from me". Well, in Detroy all Humans, while levitating a soldier, he will say the same thing(obviously not EXACTLY the same, but in the same format and order that Eliot does) JerichoRCDF 23:48, December 4, 2009 (UTC)