This talk page is only for discussing improvements to the page "Arrival at Zion."

Short-lived New FriendsEdit

Did anyone else feel disappointed that it was impossible to save anyone from the inaptly named "Happy Trails Caravan?"

I know that you shouldn't expect NPCs to hang around with you for long, but after meeting and talking with Jed, Ricky and Stella, I was looking forward to more interactions with them. They seemed like interesting characters, and I actually thought, "Hey, this looks like it might be kinda fun," especially compared to traveling with Boone and Rex.

When the ambush first started, I thought, "Jeeze! These White Legs are tough!" I hit the guy up on the ridge (the one who kills the first guard) with a shot from my YCS/186, and he didn't flinch. After the first run-through, I figured the point was to try to keep as many of them alive as possible, and I tried again with different weapons and strategies.

At one point, I was sure I had kept Ricky, Jed and Stella alive, but I probably just loaded a save before they got killed. I finally determined their death must be scripted after I realized I couldn't kill the White Legs before they managed to take down their targets. After that, they splattered all over the canyon.

So there I stood, surrounded by the (dismembered) bodies of my new pals. And what do I get to replace them? Jar-Jar B...I mean Follows-Chalk. Makes me miss Boone, or at least wish there was a 9th section on the Companion Wheel, with two choices: Yammer or STFU!
Tharnhelm 19:19, June 9, 2011 (UTC)

They all are scripted to die. Even if you are fast enough to kill off all the attackers, they will still die. poor Stella! I've been looking forward to the pleasure of working with her. If rush forward with them, attackers will show up sooner. If you stay far far behind and snipe at them with ratslayer or abilene or silent guns, they will appear slowlier.Laclongquan (talk) 17:35, May 4, 2013 (UTC)

Bugs Edit

Are any of the bugs listed on the page verified, or are they just one persons experience? Most of them are listed for Xbox and I've never experienced them. They sound more like one time occurrences to me. ReapTheChaos 03:34, June 14, 2011 (UTC)

"Can we talk?"Edit

After the initial talk with Joshua Graham, you can speak with him and have various conversations, including shopping and repairs. However the first topic is always "Can we talk?" If you choose that one, there is a dialogue that is not spoken by Joshua, but we see it displayed as if he is:

By the rivers of Babylon, there we sat down, yea, we wept, when we remembered Zion.
Remember, O Lord, the children of Edom in the day of Jerusalem who said, "Raze it, raze it, even to the foundation."
O daughter of Babylon, who art to be destroyed. Happy shall he be, that rewardeth thee as thou hast served us.
Happy shall he be, that taketh and dasheth thy little ones against the stones.
Do you know what that means.

I'm not saying all that should be included in this page, but maybe it should at least be noted in the bugs section that the above dialogue audio is missing (possibly because of copyright issues related to a song that uses some if not all of these words).
Noobyorkcity (talk) 05:32, July 21, 2014 (UTC)

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