Taken for a Ride is a main quest and achievement/trophy in the Fallout 4 add-on Nuka World.
Quick walkthrough[]
Nuka-World main quest: Taken for a Ride | |||||||||||
Enter Nuka-World. | |||||||||||
Survive the traps of the Gauntlet and progress through the rooms. | |||||||||||
Enter the Cola-cars arena. | |||||||||||
Use the intercom in the locker room. | |||||||||||
Find the [Thirst Zapper (Nuka-World) | {{{Thirst Zapper]].}}} | ||||||||||
Return to the intercom. | |||||||||||
Enter the arena. | |||||||||||
Use the squirt gun to weaken Overboss Colter and defeat him. | |||||||||||
Speak to Porter Gage on the other side of the arena. | |||||||||||
Reward: 500+ XP Full set of Overboss power armor Title of Overboss of Nuka-World | |||||||||||
Leads to: An Ambitious Plan Open Season | |||||||||||
Detailed walkthrough[]
After arriving at the Nuka-station outside Nuka-World, RedEye will announce over the intercom that there is "fresh meat" to run the Gauntlet. The elevator in the station is powered down, so going through the Gauntlet is the only option for reaching Nuka-Town USA.
The first room in the Gauntlet is filled with a range of machinegun and laser turrets. After dealing with them or running through, the next room is filled with tripwire traps. These can be avoided by picking a Master lock to the left, but otherwise disarming them works as well. Heading up the stairs leads to a selection of three doors.
The rightmost door has a grenade bouquet that drops on opening, and the middle one has a Jangles cymbal toy sitting on a gruesome display, while the left one has the way forward. The next room is filled with radiation barrels. There is an alcove in the southwestern corner of the room, where a rusty key can be picked up from a shelf to unlock the next Expert-locked door with. Heading down leads to the Nuka-World access tunnels.
This room has ten turrets that will be activated by the Jangles cymbal toy. Destroying it will prevent the turrets activating and will earn a disparaging comment from RedEye. Alternatively, they can be deactivated by a terminal. The next room conists of a mass of deactivated fusion generators, with enemies including rad-rats in a cage and an animatronic alien turret. Following on from here is a tunnel filled with frag-mine trapped vehicles, leading to a mirelurk nest room. The door on the other side of the fragile plank walkway is Expert-locked, and if picked, RedEye will react in surprise. Otherwise, dropping down and running up the small tunnel will be required.
The next door opens into a hallway packed with explosive traps. When exiting the hallway into the next room, the maglock door will close and gas will begin spraying out from the ceiling. The gas will gradually damage the Sole Survivor unless they are wearing a hazmat suit. Sections of the room will also spawn radroaches, including at least one legendary radroach, which upon its demise, will spawn a small swarm of smaller radroaches. Using the terminal to open the security gates will shut off the gas. The "utility substation password" holotape for the terminal is on a desk in the room on the right as one enters the area. The key for the door containing the terminal is in a door handle in a caged section, west of the desk with the holotape.
Emerging through the door reveals ant mounds, and past them, RedEye will encourage the "audience" to participate in attacking the player character, resulting in multiple members of the Disciples, Operators, and the Pack attacking from the chain-link roof. Fortunately, the player character is able to attack them right back without interference. Those raiders that are not killed quickly will jump down from the fence and disappear. At the end of the section is the door to the Cola-cars arena.
Inside Cola-Cars, Overboss Colter is waiting in the center chamber. Just in front of a locked security door, Colter will address the player character and then ask his second-in-command, Gage to let them into the locker room. Inside the locker room, Gage will beckon them to use an intercom to talk with him personally, where he tells them to find a Thirst Zapper squirt gun in the lockers. Gage says that they need to use it in the battle to short out Colter's armor circuits, allowing the Sole Survivor to hit him without a severe damage reduction for a limited time. Removing the fusion core from the reactor in the back room will drop the power by 30%, aiding one's chances of survival and earning a comment from Gage.
After Colter begins the fight in the arena, one must use the Thirst Zapper to disable his protective electrical field, allowing him to be damage normally by other weapons. Once Colter is killed, Gage will proclaim the Sole Survivor as the new overboss, and then ask them to meet him at Fizztop Grille in Nuka-Town, USA in order to start working on getting the raider gangs together, finishing the quest and starting An Ambitious Plan.
Companion reactions[]
Quest stages[]
Notes[]
- When Colter speaks to the player character just before entering the locker room, he will have unique dialogue if they are wearing a Vault jumpsuit,[1] power armor,[2] or the Silver Shroud costume.[3]
- He will also comment if they have a companion with them (excluding add-on companions, e.g. Ada, automatrons, or Old Longfellow).[4]
- It is not possible to force Colter to exit his power armor by pickpocketing his fusion core (does not show in list of items) or destroying it (it can be targeted but the fusion core hit location will take no damage).
- It is possible to kill Colter without using the Thirst Zapper with means such as critical hits and reverse pickpocketing explosives, although this does not prompt any special reaction from Gage and it will be treated as if the Sole Survivor used the Thirst Zapper.
- The radroaches in the gas room do not spawn until the player gets close to the spawn location.
Bugs[]
- [verification overdue] When entering the Cola Cars Arena, Colter will ask Gage if his power armor is hooked up, but Gage isn't there. This makes it impossible to get into the locker room because Gage won't be at the intercom. To fix this, go back to where you get off the tram after arriving, and go to the red chained door at the bottom of the stairs. Look at the crack in the left side of the door to open the chain. You will have to move the cursor around. This will take you outside; go to Nuka-Town USA and enter the Arena. Eventually, Gage should spawn near the doors. Wait for him to go to Colter and work on his armor. Then, go back into the Gauntlet and back to the intercom. Colter will give his speech and Gage will let you into the locker room.
- It is possible to open the chained door next to Syke's body at the start of the Gauntlet. Look through the gap on the left side of the door and slowly scan up the gap. The "Activate Chain" prompt will appear. This will allow the player to bypass the entire Gauntlet and go directly into the Nuka-World main area.[verified]
- Picking up the Thirst Zapper before talking to Porter Gage through the intercom will cause him to become unresponsive, preventing the player from continuing.[verified]
- Using the console to disable and then enable Gage and/or Colter can allow the quest to progress, although tcl may also be required if doors subsequently fail to open. And once in the main arena, if the quest fails to progress, using player.setstage xx000801 700 will allow one to fight Colter.
Upon entering the Cola-Cars arena, Porter Gage will loop around the ruined Nuka-Cola bottle making it impossible to advance into the locker room.[verified]
- It is possible to fight Colter without entering the arena. The locker room door will only close when the player character moves far enough into the arena. Moving only slightly into the arena starts the show, but leaves the door open. One can return into the locker room and shoot Colter from there.[verified]
- Quitting the game then reloading at any time during the Gauntlet may break the final encounter with Colter. No dialogue will trigger, Gage and Colter won't move, and the security door won't open.[verified]
References[]
- ↑ Colter: "Haha, is that a vault suit? You gotta be kidding me. No vault dweller could have made it this far."
(Colter's dialogue) - ↑ Colter: "You think that Power Armor will do you any good, think again."
(Colter's dialogue) - ↑ Colter: "What the hell is that get up? Think you're some sort of fancy vigilante? Ha!"
(Colter's dialogue) - ↑ Colter: "And if you think your little friend there will do you any good, think again. The more the merrier."
(Colter's dialogue)
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