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Gametitle-VB.png
Gametitle-VB.png
Gametitle-VB.pngThe following is based on Van Buren and is not canon.

Take Over the Blackfoots was going to be a quest in Van Buren, the canceled Fallout 3 by Black Isle Studios, but was cut. It was to be located in Blackfoot Village.[1]

Background

To lead the tribe, the PC must defeat Kurisu in three different challenges: strength, agility, and combat (unpowered weapons only). They occur right after each other, so any damage you've suffered during the first two trials is still in effect for the last trial. Once you defeat her (it's not to the death) you're in charge, though it will take some time for the tribe to adjust (you lose some status for challenging an existing strong and well-liked leader, but can make up for it with your actions).

Character type completion breakdown

  1. Science Boy - Drug himself up or poison her secretly before the competition. Problematic, though, as she has the right to delay the challenge by 5 days. He could also drug her mind (with reverse-Mentats or something) and then try the ChaBoy route.
  2. Charisma Boy - Convince her to step down and let Chagas lead, possibly by turning her away from her bitterness about not being rescued by her family, possibly by some sort of romantic involvement. This also works to help convince her to become your CNPC. He could also "psyche her out" beforehand, making her a little shaky in her reactions.
  3. Stealth Boy - Plant some things in the tent and elsewhere in the town to incriminate her or otherwise turn the tribe against her, or sabotage the strength and agility tests.
  4. Combat Boy - Ought to be able to beat her down with sufficient technology and maybe access to some drugs for the other two tests.

Journal Entries

Normal Journal

StageStatusDescription
1 To become the leader of the Blackfoots, I must defeat Kurisu in tests of strength, agility, and nonlethal combat. The tests are issued immediately after one another with no resting in between.
2Quest finishedWith the help of some strong drugs, I was able to beat Kurisu in the challenges and take over as leader of the Blackfoots.
3Quest finishedI talked Kurisu into stepping down as leader and putting Chagas in her place.
4Quest finishedThrough talk before our challenges, I was able to intimidate Kurisu. This helped me beat her and take over as leader of the Blackfoots.
5Quest finishedThrough careful planning and some planted evidence, I was able to turn the Blackfoots against Kurisu, and now I lead them.

Dumb Journal

StageStatusDescription
1 If I wanna lead Blackfoots, I got to beat Kurisu three times.
2Quest finishedI beat Kurisu three times! I lead the Blackfoots!

Notes

In the design document, this quest is marked out, suggesting that this quest was canceled and wasn't going to appear in the game.

References

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