Tag skills are the skill specializations of a character. At the start of every core Fallout game prior to Fallout 4, the player can choose three Tag skills to be the character's specialties throughout the game. The Tag! perk allows one to pick an additional, fourth tag skill later in the game.
In Fallout, Fallout 2 and Fallout Tactics, tagged skills increase at double the rate of an untagged skill (i.e. One skill point translates to a 2% increase in the skill). In Fallout 3 and Fallout: New Vegas however, a tagged skill only gives a 15 point boost.
Tag skills are a vital part of the Fallout universe because they essentially dictate what type of character one will play. A fighter will tag combat skills whereas a diplomat may choose speech, barter and science. A well-rounded character usually includes at least one diplomatic and one combat skill.
Bonus equipment[edit | edit source]
Tagging skills also provides an immediate benefit to one's starting equipment in Fallout, Fallout Tactics and Fallout: New Vegas.
Fallout[edit | edit source]
|a 10mm pistol|
|48 10mm JHP rounds|
|Tagged Skill||Bonus Equipment|
|Small Guns||+24 10mm JHP rounds (72 total)|
|Unarmed||a set of brass knuckles|
|Throwing||2 throwing knives|
|First Aid||+2 stimpaks (6 total)|
|Doctor||a doctor's bag|
|Lockpick||a set of lock picks*|
|Steal||a set of lock picks*|
|Science||2 Buffout and 2 Mentats doses|
|Repair||a repair tool|
|Outdoorsman||3 water flasks|
Fallout Tactics starting equipment[edit | edit source]
- 1x MP5 H&K
- 48x 9mm ball
- 1x Happy Pie
- 1x Classic Nuka-Cola
- 1x stimpaks
- 1x Midwest Brotherhood leather armor
Fallout: New Vegas starting equipment[edit | edit source]
After completing the tutorial, every character gets:
- 4 stimpaks
- 18 caps
- 6 bobby pins
- possibly one ranged weapon (9mm pistol is default if no weapon skills are selected) or one hand-to-hand weapon.
Behind the scenes[edit | edit source]
At one point, it was planned for Fallout 3's tag skills to give double the points, the same as the previous games.