Tag! is a perk in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics, Van Buren and J.E. Sawyer's Fallout Role-Playing Game.
Fallout, Fallout 2 and Fallout Tactics
Fallout: Permits a fourth tag skill, adding +20% to it and doubling the rate at which it increases.
Fallout 2: Permits a fourth tag skill, doubling the rate at which it increases, but does not add anything.
In Fallout and Fallout 2, this perk also doubles all skill points previously spent on the selected skill (but not any skill points added by perks).
Fallout 3, Fallout: New Vegas
Because of the reduced properties of tag skills, this is essentially nothing more than a fifteen point bonus to any given skill.
While tagged skills do not have the same benefit as in previous games, this perk is the highest skill bonus perk in the game, along with the perk Size Matters, as all others are +10 (not including Impartial Mediation, as it requires neutral karma and therefore is not always active). It is useful for quickly bringing a new skill up to the level of the starting skills, e.g. 60 Lockpick becomes 75, enough for a hard lock, and then the skill points can be added to make it 90.
This perk becomes more useful in Fallout: New Vegas due to the lower number of skill points received when levelling, the lack of skill Bobbleheads, and fewer skill books available. Tag! is equivalent to an extra level's worth of skill points with maximum Intelligence, not counting the Educated perk.
J.E. Sawyer's Fallout Role-Playing Game
Your mastery over several skills has opened up another skill for your attention. Select an additional skill to tag. You will gain a permanent 5 points in that skill bought on the standard scale. Also, after buying this perk, the cost for advancing the Tag! skill is one less than normal. I.e.: 1-10: 1 11-20: 2 21-30: 3
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Template:Navbox perks JES