procedure start;
procedure combat_p_proc;
procedure critter_p_proc;
procedure damage_p_proc;
procedure destroy_p_proc;
procedure look_at_p_proc;
procedure pickup_p_proc;
procedure talk_p_proc;
procedure Tine01;
procedure Tine02;
procedure Tine03;
procedure Tine04;
procedure Tine05;
procedure Tine06;
procedure Tine07;
procedure Tine08;
procedure TineBarter;
procedure Tine_barter1;
procedure Tine_barter2;
procedure TineEnd;
variable hostile;
variable initialized;
variable round_counter;
import variable Tine_barter;
import variable AdyStor1_ptr;
import variable AdyStor2_ptr;
procedure get_reaction;
procedure ReactToLevel;
procedure LevelToReact;
procedure UpReact;
procedure DownReact;
procedure BottomReact;
procedure TopReact;
procedure BigUpReact;
procedure BigDownReact;
procedure UpReactLevel;
procedure DownReactLevel;
procedure Goodbyes;
variable exit_line;
procedure start
begin
if (not(initialized)) then begin
critter_add_trait(self_obj, 1, 6, 49);
critter_add_trait(self_obj, 1, 5, 30);
initialized := 1;
end
else begin
if (script_action == 13) then begin
call combat_p_proc;
end
else begin
if (script_action == 12) then begin
call critter_p_proc;
end
else begin
if (script_action == 14) then begin
call damage_p_proc;
end
else begin
if (script_action == 18) then begin
call destroy_p_proc;
end
else begin
if (script_action == 21) then begin
call look_at_p_proc;
end
else begin
if (script_action == 4) then begin
call pickup_p_proc;
end
else begin
if (script_action == 11) then begin
call talk_p_proc;
end
end
end
end
end
end
end
end
end
procedure combat_p_proc
begin
if (fixed_param == 4) then begin
if (elevation(self_obj) == 0) then begin
round_counter := round_counter + 1;
if (round_counter > 3) then begin
if (global_var(251) == 0) then begin
set_global_var(251, 1);
set_global_var(155, global_var(155) - 5);
end
end
end
end
end
procedure critter_p_proc
begin
if (hostile) then begin
hostile := 0;
attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
end
else begin
if (Tine_barter != 0) then begin
dialogue_system_enter;
end
end
end
procedure damage_p_proc
begin
if (source_obj == dude_obj) then begin
set_local_var(5, 1);
end
end
procedure destroy_p_proc
begin
if (source_obj == dude_obj) then begin
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
set_global_var(156, 1);
set_global_var(157, 0);
end
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
set_global_var(157, 1);
set_global_var(156, 0);
end
set_global_var(159, global_var(159) + 1);
if ((global_var(159) % 2) == 0) then begin
set_global_var(155, global_var(155) - 1);
end
end
end
procedure look_at_p_proc
begin
script_overrides;
if (local_var(4)) then begin
display_msg(message_str(256, 101));
end
else begin
display_msg(message_str(256, 100));
end
end
procedure pickup_p_proc
begin
hostile := 1;
end
procedure talk_p_proc
begin
variable LVar0 := 0;
call get_reaction;
LVar0 := random(0, 1);
if (Tine_barter == 0) then begin
if (LVar0 == 1) then begin
move_obj_inven_to_obj(AdyStor1_ptr, self_obj);
end
else begin
move_obj_inven_to_obj(AdyStor2_ptr, self_obj);
end
end
if (Tine_barter == -1) then begin
float_msg(self_obj, message_str(37, 136), 2);
hostile := 1;
end
else begin
if ((Tine_barter != 0) and ((local_var(5) == 1) or (global_var(251) == 1))) then begin
float_msg(self_obj, message_str(669, 104), 2);
end
else begin
start_gdialog(256, self_obj, 4, -1, -1);
gsay_start;
if (Tine_barter == 1) then begin
call Tine_barter1;
end
else begin
if (Tine_barter == 2) then begin
call Tine_barter2;
end
else begin
if (local_var(4)) then begin
call Tine07;
end
else begin
call Tine01;
end
end
end
gsay_end;
end_dialogue;
end
end
if (Tine_barter == 1) then begin
move_obj_inven_to_obj(self_obj, AdyStor1_ptr);
end
else begin
if (Tine_barter == 2) then begin
move_obj_inven_to_obj(self_obj, AdyStor2_ptr);
end
else begin
if (LVar0 == 1) then begin
move_obj_inven_to_obj(self_obj, AdyStor1_ptr);
end
else begin
move_obj_inven_to_obj(self_obj, AdyStor2_ptr);
end
end
end
Tine_barter := 0;
end
procedure Tine01
begin
if (local_var(1) < 2) then begin
gsay_reply(256, 102);
end
else begin
gsay_reply(256, 103);
end
call Tine02;
end
procedure Tine02
begin
if (not(local_var(4))) then begin
giq_option(4, 256, message_str(256, 104) + proto_data(obj_pid(dude_obj), 1) + message_str(256, 105), Tine04, 50);
end
giq_option(4, 256, 106, Tine03, 50);
giq_option(4, 256, 107, Tine05, 50);
giq_option(4, 256, 108, Tine08, 50);
giq_option(0, 256, 109, Tine06, 50);
end
procedure Tine03
begin
if (local_var(1) < 2) then begin
gsay_reply(256, 110);
end
else begin
gsay_reply(256, 111);
end
call Tine02;
end
procedure Tine04
begin
set_local_var(4, 1);
if (local_var(1) < 2) then begin
gsay_reply(256, 112);
end
else begin
gsay_reply(256, 113);
end
call Tine02;
end
procedure Tine05
begin
gdialog_mod_barter(0);
gsay_message(256, 114, 50);
end
procedure Tine06
begin
if (local_var(1) < 2) then begin
gsay_message(256, 115, 50);
end
else begin
gsay_message(256, 116, 50);
end
end
procedure Tine07
begin
if (local_var(1) < 2) then begin
gsay_reply(256, 117);
end
else begin
gsay_reply(256, 118);
end
call Tine02;
end
procedure Tine08
begin
if (local_var(0) < 2) then begin
gsay_reply(256, 119);
end
else begin
gsay_reply(256, 120);
end
call Tine02;
end
procedure TineBarter
begin
gdialog_mod_barter(20);
gsay_message(634, 100, 50);
end
procedure Tine_barter1
begin
move_obj_inven_to_obj(AdyStor1_ptr, self_obj);
gsay_reply(617, 293);
giq_option(0, 634, 106, TineBarter, 50);
end
procedure Tine_barter2
begin
move_obj_inven_to_obj(AdyStor2_ptr, self_obj);
gsay_reply(617, 293);
giq_option(0, 634, 106, TineBarter, 50);
end
procedure TineEnd
begin
end
procedure get_reaction
begin
if (local_var(2) == 0) then begin
set_local_var(0, 50);
set_local_var(1, 2);
set_local_var(2, 1);
set_local_var(0, local_var(0) + (5 * get_critter_stat(dude_obj, 3)) - 25);
set_local_var(0, local_var(0) + (10 * has_trait(0, dude_obj, 10)));
if (has_trait(0, dude_obj, 39)) then begin
if (global_var(155) > 0) then begin
set_local_var(0, local_var(0) + global_var(155));
end
else begin
set_local_var(0, local_var(0) - global_var(155));
end
end
else begin
if (local_var(3) == 1) then begin
set_local_var(0, local_var(0) - global_var(155));
end
else begin
set_local_var(0, local_var(0) + global_var(155));
end
end
if (global_var(158) > 2) then begin
set_local_var(0, local_var(0) - 30);
end
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
set_local_var(0, local_var(0) + 20);
end
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
set_local_var(0, local_var(0) - 20);
end
call ReactToLevel;
end
end
procedure ReactToLevel
begin
if (local_var(0) <= 25) then begin
set_local_var(1, 1);
end
else begin
if (local_var(0) <= 75) then begin
set_local_var(1, 2);
end
else begin
set_local_var(1, 3);
end
end
end
procedure LevelToReact
begin
if (local_var(1) == 1) then begin
set_local_var(0, random(1, 25));
end
else begin
if (local_var(1) == 2) then begin
set_local_var(0, random(26, 75));
end
else begin
set_local_var(0, random(76, 100));
end
end
end
procedure UpReact
begin
set_local_var(0, local_var(0) + 10);
call ReactToLevel;
end
procedure DownReact
begin
set_local_var(0, local_var(0) - 10);
call ReactToLevel;
end
procedure BottomReact
begin
set_local_var(1, 1);
set_local_var(0, 1);
end
procedure TopReact
begin
set_local_var(0, 100);
set_local_var(1, 3);
end
procedure BigUpReact
begin
set_local_var(0, local_var(0) + 25);
call ReactToLevel;
end
procedure BigDownReact
begin
set_local_var(0, local_var(0) - 25);
call ReactToLevel;
end
procedure UpReactLevel
begin
set_local_var(1, local_var(1) + 1);
if (local_var(1) > 3) then begin
set_local_var(1, 3);
end
call LevelToReact;
end
procedure DownReactLevel
begin
set_local_var(1, local_var(1) - 1);
if (local_var(1) < 1) then begin
set_local_var(1, 1);
end
call LevelToReact;
end
procedure Goodbyes
begin
exit_line := message_str(634, random(100, 105));
end