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Type Decompiled script
SCRIPTS.LST comment Shop keeper/trader from Adytum
MSG file TAYLOR.MSG

procedure start;
procedure combat_p_proc;
procedure critter_p_proc;
procedure damage_p_proc;
procedure destroy_p_proc;
procedure look_at_p_proc;
procedure pickup_p_proc;
procedure talk_p_proc;
procedure Tine01;
procedure Tine02;
procedure Tine03;
procedure Tine04;
procedure Tine05;
procedure Tine06;
procedure Tine07;
procedure Tine08;
procedure TineBarter;
procedure Tine_barter1;
procedure Tine_barter2;
procedure TineEnd;
variable hostile;
variable initialized;
variable round_counter;
import variable Tine_barter;
import variable AdyStor1_ptr;
import variable AdyStor2_ptr;
procedure get_reaction;
procedure ReactToLevel;
procedure LevelToReact;
procedure UpReact;
procedure DownReact;
procedure BottomReact;
procedure TopReact;
procedure BigUpReact;
procedure BigDownReact;
procedure UpReactLevel;
procedure DownReactLevel;
procedure Goodbyes;
variable exit_line;
procedure start
begin
        if (not(initialized)) then begin
                critter_add_trait(self_obj, 1, 6, 49);
                critter_add_trait(self_obj, 1, 5, 30);
                initialized := 1;
        end
        else begin
                if (script_action == 13) then begin
                        call combat_p_proc;
                end
                else begin
                        if (script_action == 12) then begin
                                call critter_p_proc;
                        end
                        else begin
                                if (script_action == 14) then begin
                                        call damage_p_proc;
                                end
                                else begin
                                        if (script_action == 18) then begin
                                                call destroy_p_proc;
                                        end
                                        else begin
                                                if (script_action == 21) then begin
                                                        call look_at_p_proc;
                                                end
                                                else begin
                                                        if (script_action == 4) then begin
                                                                call pickup_p_proc;
                                                        end
                                                        else begin
                                                                if (script_action == 11) then begin
                                                                        call talk_p_proc;
                                                                end
                                                        end
                                                end
                                        end
                                end
                        end
                end
        end
end
procedure combat_p_proc
begin
        if (fixed_param == 4) then begin
                if (elevation(self_obj) == 0) then begin
                        round_counter := round_counter + 1;
                        if (round_counter > 3) then begin
                                if (global_var(251) == 0) then begin
                                        set_global_var(251, 1);
                                        set_global_var(155, global_var(155) - 5);
                                end
                        end
                end
        end
end
procedure critter_p_proc
begin
        if (hostile) then begin
                hostile := 0;
                attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
        end
        else begin
                if (Tine_barter != 0) then begin
                        dialogue_system_enter;
                end
        end
end
procedure damage_p_proc
begin
        if (source_obj == dude_obj) then begin
                set_local_var(5, 1);
        end
end
procedure destroy_p_proc
begin
        if (source_obj == dude_obj) then begin
                if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
                        set_global_var(156, 1);
                        set_global_var(157, 0);
                end
                if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
                        set_global_var(157, 1);
                        set_global_var(156, 0);
                end
                set_global_var(159, global_var(159) + 1);
                if ((global_var(159) % 2) == 0) then begin
                        set_global_var(155, global_var(155) - 1);
                end
        end
end
procedure look_at_p_proc
begin
        script_overrides;
        if (local_var(4)) then begin
                display_msg(message_str(256, 101));
        end
        else begin
                display_msg(message_str(256, 100));
        end
end
procedure pickup_p_proc
begin
        hostile := 1;
end
procedure talk_p_proc
begin
        variable LVar0 := 0;
        call get_reaction;
        LVar0 := random(0, 1);
        if (Tine_barter == 0) then begin
                if (LVar0 == 1) then begin
                        move_obj_inven_to_obj(AdyStor1_ptr, self_obj);
                end
                else begin
                        move_obj_inven_to_obj(AdyStor2_ptr, self_obj);
                end
        end
        if (Tine_barter == -1) then begin
                float_msg(self_obj, message_str(37, 136), 2);
                hostile := 1;
        end
        else begin
                if ((Tine_barter != 0) and ((local_var(5) == 1) or (global_var(251) == 1))) then begin
                        float_msg(self_obj, message_str(669, 104), 2);
                end
                else begin
                        start_gdialog(256, self_obj, 4, -1, -1);
                        gsay_start;
                        if (Tine_barter == 1) then begin
                                call Tine_barter1;
                        end
                        else begin
                                if (Tine_barter == 2) then begin
                                        call Tine_barter2;
                                end
                                else begin
                                        if (local_var(4)) then begin
                                                call Tine07;
                                        end
                                        else begin
                                                call Tine01;
                                        end
                                end
                        end
                        gsay_end;
                        end_dialogue;
                end
        end
        if (Tine_barter == 1) then begin
                move_obj_inven_to_obj(self_obj, AdyStor1_ptr);
        end
        else begin
                if (Tine_barter == 2) then begin
                        move_obj_inven_to_obj(self_obj, AdyStor2_ptr);
                end
                else begin
                        if (LVar0 == 1) then begin
                                move_obj_inven_to_obj(self_obj, AdyStor1_ptr);
                        end
                        else begin
                                move_obj_inven_to_obj(self_obj, AdyStor2_ptr);
                        end
                end
        end
        Tine_barter := 0;
end
procedure Tine01
begin
        if (local_var(1) < 2) then begin
                gsay_reply(256, 102);
        end
        else begin
                gsay_reply(256, 103);
        end
        call Tine02;
end
procedure Tine02
begin
        if (not(local_var(4))) then begin
                giq_option(4, 256, message_str(256, 104) + proto_data(obj_pid(dude_obj), 1) + message_str(256, 105), Tine04, 50);
        end
        giq_option(4, 256, 106, Tine03, 50);
        giq_option(4, 256, 107, Tine05, 50);
        giq_option(4, 256, 108, Tine08, 50);
        giq_option(0, 256, 109, Tine06, 50);
end
procedure Tine03
begin
        if (local_var(1) < 2) then begin
                gsay_reply(256, 110);
        end
        else begin
                gsay_reply(256, 111);
        end
        call Tine02;
end
procedure Tine04
begin
        set_local_var(4, 1);
        if (local_var(1) < 2) then begin
                gsay_reply(256, 112);
        end
        else begin
                gsay_reply(256, 113);
        end
        call Tine02;
end
procedure Tine05
begin
        gdialog_mod_barter(0);
        gsay_message(256, 114, 50);
end
procedure Tine06
begin
        if (local_var(1) < 2) then begin
                gsay_message(256, 115, 50);
        end
        else begin
                gsay_message(256, 116, 50);
        end
end
procedure Tine07
begin
        if (local_var(1) < 2) then begin
                gsay_reply(256, 117);
        end
        else begin
                gsay_reply(256, 118);
        end
        call Tine02;
end
procedure Tine08
begin
        if (local_var(0) < 2) then begin
                gsay_reply(256, 119);
        end
        else begin
                gsay_reply(256, 120);
        end
        call Tine02;
end
procedure TineBarter
begin
        gdialog_mod_barter(20);
        gsay_message(634, 100, 50);
end
procedure Tine_barter1
begin
        move_obj_inven_to_obj(AdyStor1_ptr, self_obj);
        gsay_reply(617, 293);
        giq_option(0, 634, 106, TineBarter, 50);
end
procedure Tine_barter2
begin
        move_obj_inven_to_obj(AdyStor2_ptr, self_obj);
        gsay_reply(617, 293);
        giq_option(0, 634, 106, TineBarter, 50);
end
procedure TineEnd
begin
end
procedure get_reaction
begin
        if (local_var(2) == 0) then begin
                set_local_var(0, 50);
                set_local_var(1, 2);
                set_local_var(2, 1);
                set_local_var(0, local_var(0) + (5 * get_critter_stat(dude_obj, 3)) - 25);
                set_local_var(0, local_var(0) + (10 * has_trait(0, dude_obj, 10)));
                if (has_trait(0, dude_obj, 39)) then begin
                        if (global_var(155) > 0) then begin
                                set_local_var(0, local_var(0) + global_var(155));
                        end
                        else begin
                                set_local_var(0, local_var(0) - global_var(155));
                        end
                end
                else begin
                        if (local_var(3) == 1) then begin
                                set_local_var(0, local_var(0) - global_var(155));
                        end
                        else begin
                                set_local_var(0, local_var(0) + global_var(155));
                        end
                end
                if (global_var(158) > 2) then begin
                        set_local_var(0, local_var(0) - 30);
                end
                if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
                        set_local_var(0, local_var(0) + 20);
                end
                if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
                        set_local_var(0, local_var(0) - 20);
                end
                call ReactToLevel;
        end
end
procedure ReactToLevel
begin
        if (local_var(0) <= 25) then begin
                set_local_var(1, 1);
        end
        else begin
                if (local_var(0) <= 75) then begin
                        set_local_var(1, 2);
                end
                else begin
                        set_local_var(1, 3);
                end
        end
end
procedure LevelToReact
begin
        if (local_var(1) == 1) then begin
                set_local_var(0, random(1, 25));
        end
        else begin
                if (local_var(1) == 2) then begin
                        set_local_var(0, random(26, 75));
                end
                else begin
                        set_local_var(0, random(76, 100));
                end
        end
end
procedure UpReact
begin
        set_local_var(0, local_var(0) + 10);
        call ReactToLevel;
end
procedure DownReact
begin
        set_local_var(0, local_var(0) - 10);
        call ReactToLevel;
end
procedure BottomReact
begin
        set_local_var(1, 1);
        set_local_var(0, 1);
end
procedure TopReact
begin
        set_local_var(0, 100);
        set_local_var(1, 3);
end
procedure BigUpReact
begin
        set_local_var(0, local_var(0) + 25);
        call ReactToLevel;
end
procedure BigDownReact
begin
        set_local_var(0, local_var(0) - 25);
        call ReactToLevel;
end
procedure UpReactLevel
begin
        set_local_var(1, local_var(1) + 1);
        if (local_var(1) > 3) then begin
                set_local_var(1, 3);
        end
        call LevelToReact;
end
procedure DownReactLevel
begin
        set_local_var(1, local_var(1) - 1);
        if (local_var(1) < 1) then begin
                set_local_var(1, 1);
        end
        call LevelToReact;
end
procedure Goodbyes
begin
        exit_line := message_str(634, random(100, 105));
end