The T-60 power armor is a power armor set in Fallout 76.
Background[]
The T-60 series of powered combat infantry armor is an evolution of the T-45 power armor design.[Non-game 1] Following quiet testing between the government and West Tek, as part of its long-standing defense contract,[Non-game 2] the T-60 entered service after the conclusion of the Battle of Anchorage, mere months before the nuclear apocalypse, the T-60 was rapidly deployed and extensively used by the U.S. Army in all theaters. Deployments of military units in T-60 power armor included the domestic front, enforcing order in the nation.[1]
By the time of the Great War it was considered to be the most advanced model of power armor to see extensive use.[2]
Characteristics[]
The T-60 power armor provides good radiation protection, stronger than the T-45, T-51 and Ultracite, but weaker than the X-01 and T-65. Its ballistic protection is weaker than T-51, T-65 and Ultracite, and it is outclassed by all but the T-45 in terms of energy protection. The base level that T-60 pieces can be used at is 40.
Armor parts[]
- Damage Resistance totals for armor only; power armor chassis adds 60/60/60
Image | Name | Resistances | Weight | Value |
Durability | Plan | ||
---|---|---|---|---|---|---|---|---|
T-60 helm | 50 / 60 | 45 / 55 | 50 / 60 | 11.0 | 120 | Plan: T-60 helm | ||
T-60 chest piece | 84 / 100 | 79 / 95 | 100 / 115 | 18.0 | 200 | Plan: T-60 chest piece | ||
T-60 left arm | 50 / 60 | 45 / 55 | 50 / 60 | 12.0 | 160 | Plan: T-60 left arm | ||
T-60 right arm | 50 / 60 | 45 / 55 | 50 / 60 | 12.0 | 160 | Plan: T-60 right arm | ||
T-60 left leg | 50 / 60 | 45 / 55 | 50 / 60 | 14.0 | 160 | Plan: T-60 left leg | ||
T-60 right leg | 50 / 60 | 45 / 55 | 50 / 60 | 14.0 | 160 | Plan: T-60 right leg | ||
Total | 334 / 400 | 304 / 370 | 350 / 415 | 81.0 | 960 | - |
Repair[]
- Level 50
Name | Aluminum | Black Titanium | Circuitry | Gear | Glass | Nuclear Material | Oil | Plastic | Rubber | Screw | Silver | Spring | Steel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
T-60 helmet | 10 | 7 | - | - | 10 | - | - | 13 | 13 | 10 | 10 | - | 17 |
T-60 torso | 6 | 5 | 6 | 6 | - | 5 | - | - | 8 | 6 | 6 | - | 11 |
T-60 left arm | 6 | 5 | - | 6 | - | - | 6 | - | - | 6 | 6 | - | - |
T-60 right arm | - | 5 | - | 6 | - | - | 6 | 8 | - | 6 | 6 | - | 11 |
T-60 left leg | 6 | 5 | - | - | - | - | 6 | 8 | - | 6 | 6 | 6 | 11 |
T-60 right leg | 6 | 5 | - | - | - | - | 6 | 8 | - | 6 | 6 | 6 | 11 |
Total | 34 | 32 | 6 | 18 | 10 | 5 | 24 | 37 | 21 | 40 | 40 | 12 | 61 |
- Level 40
Name | Aluminum | Black Titanium | Circuitry | Gear | Glass | Nuclear Material | Oil | Plastic | Rubber | Screw | Silver | Spring | Steel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
T-60 helmet | 8 | 5 | - | - | 8 | - | - | 10 | 10 | 8 | 8 | - | 13 |
T-60 torso | 5 | 3 | 5 | 5 | - | 3 | - | - | 6 | 5 | 5 | - | 8 |
T-60 left arm | 5 | 3 | - | 5 | - | - | 5 | - | - | 5 | 5 | - | - |
T-60 right arm | - | 3 | - | 5 | - | - | 5 | 6 | - | 5 | 5 | - | 8 |
T-60 left leg | 5 | 3 | - | - | - | - | 5 | 6 | - | 5 | 5 | 5 | 8 |
T-60 right leg | 5 | 3 | - | - | - | - | 5 | 6 | - | 5 | 5 | 5 | 8 |
Total | 28 | 20 | 5 | 15 | 8 | 3 | 20 | 28 | 16 | 33 | 33 | 10 | 45 |
Modifications[]
Helmet[]
Miscellaneous | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Effect | Description | Durability | Weight | Value | Resources | Requirements | Form ID |
Internal database | +2 Intelligence | Increases Intelligence. | -4 | +10% | +20% | Adhesive x9 Aluminum x9 Crystal x6 Fiber optics x6 | Plan: T-60 internal database | 001CFEAC |
Sensor array | +2 Perception | Increases Perception. | -4 | +10% | +20% | Adhesive x9 Aluminum x9 Fiber optics x6 Fiberglass x9 | Plan: Raider sensor array | 00181033 |
Targeting HUD | Highlights living, hostile, non player NPCs. | Visor highlights living targets. | -15 | +20% | +100% | Adhesive x17 Aluminum x17 Circuitry x14 Copper x17 Stable crimson flux x5 | Plan: T-60 targeting HUD | 001CFEB5 |
VATS Matrix Overlay | *1.1 VATS hit chance | Increases VATS hit chance. | -4 | +10% | +20% | Adhesive x9 Aluminum x9 Circuitry x6 Fiber optics x6 | Applied only via loose mod | 0020374C |
Rad Scrubbers | - | Removes radiation from water when drinking. | -15 | +10% | +25% | - | 00181042 | |
Recon Sensors | - | Sighted aiming marks enemies with a compass pip. | -6 | +12.5% | +40% | Adhesive x11 Aluminum x11 Circuitry x8 Fiber optics x8 | 00183587 |
Headlamp | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Effect | Description | Durability | Weight | Value | Resources | Requirements | Form ID |
Headlamp | - | Default headlamp | - | - | - | Aluminum x1 Fiber optics x1 | Known by default | 001507B4 |
Headlamp Blue | - | Adds blue headlamp. | - | - | - | Aluminum x1 Fiber optics x1 | Applied only via loose mod | 001A5D22 |
Headlamp Bright | - | Adds bright headlamp. | - | - | - | Aluminum x1 Fiber optics x1 | Applied only via loose mod | 0019B652 |
Headlamp Purple | - | Adds purple headlamp. | - | - | - | Aluminum x1 Fiber optics x1 | Applied only via loose mod | 001A5D24 |
Headlamp Red Tactical | - | Adds red tactical headlamp. | - | - | - | Aluminum x1 Fiber optics x1 | Applied only via loose mod | 001A60CE |
Headlamp Vault Boy | - | Adds Vault Boy headlamp. | - | - | - | Aluminum x1 Fiber optics x1 | Applied only via loose mod | 001A5D26 |
Torso[]
Miscellaneous | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Effect | Description | Durability | Weight | Value | Resources | Requirements | Form ID |
Blood Cleanser | -50% addiction chance | Reduces chance for addiction from drugs. | -8 | +15% | +60% | Adhesive x13 Aluminum x13 Antiseptic x10 Rubber x16 Stable fluorescent flux x5 | Plan: T-60 blood cleanser | 0018103C |
Core Assembly | +6 AP regeneration | Increases Action Point refresh speed. | -8 | +15% | +60% | Adhesive x13 Aluminum x13 Circuitry x10 Nuclear material x7 Stable yellowcake flux x5 | Plan: T-60 core assembly | 00180FD7 |
Emergency Protocols | - | Below 20% health, speed increases 25% and incoming damage is reduced 50%. | -10 | +17.5 | +80% | Adhesive x15 Aluminum x15 Circuitry x12 Nuclear material x8 Stable violet flux x4 | Plan: T-60 emergency protocols | 001D032C |
Jet Pack | - | Enables jet-assisted boost while jumping. | -15 | +25 | +120% | Adhesive x17 Aluminum x17 Asbestos x14 Nuclear material x9 Stable cobalt flux x5 Stable violet flux x5 | Plan: T-60 jet pack | 00125C82 |
Kinetic Dynamo | 20% of damage taken is added to AP. Full damage is still taken. | Taking damage recharges Action Points. | -8 | +15% | +60% | Adhesive x13 Aluminum x13 Ceramic x19 Rubber x16 Stable cobalt flux x5 | Plan: T-60 kinetic dynamo | 00070517 |
Medic Pump | Uses regular stimpak when health drops below 50%. [verification needed] | Detects hits during combat and automatically uses a Stimpak when health is low. | -6 | +12.5% | +40% | Adhesive x11 Aluminum x11 Antiseptic x8 Circuitry x8 | Plan: T-60 medic pump | 0018103F |
Motion-assist servos | +2 Strength | Increases Strength. | -4 | +10% | +20% | Adhesive x9 Aluminum x9 Rubber x12 Spring x9 | Plan: T-60 motion-assist servos | 00203746 |
Reactive plates | - | Reflects 50% of melee damage back on attacker. | -15 | +20% | +100% | Adhesive x17 Aluminum x17 Asbestos x14 Nuclear material x9 Stable fluorescent flux x5 | Plan: T-60 reactive plates | 0018102E |
Stealth Boy | Does not work when moving, requires at least 1 AP to work. Drains AP while sneaking and not moving. | Activates stealth field while crouched. | -15 | +20% | +100% | Adhesive x17 Aluminum x17 Circuitry (Fallout 76) x14 Fiber optics x14 Gold x14 Stable fluorescent flux x5 | Plan: T-60 Stealth Boy | 00183564 |
Tesla coils | Deals 5 area damage.[verification needed] | Deals Energy damage to nearby enemies. | -15 | +20% | +100% | Adhesive x17 Aluminum x17 Copper x17 Fiber optics (Fallout 76) x14 Rubber (Fallout 76) x20 Stable yellowcake flux x5 | Plan: T-60 Tesla coils | 001D0333 |
Arms[]
Miscellaneous | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Effect | Description | Durability | Weight | Value | Resources | Requirements | Form ID |
Hydraulic Bracers | +15% unarmed damage | Increases unarmed damage. | -6 | +12.5% | +40% | Adhesive x11 Aluminum x11 Oil x11 Steel x16 | Plan: T-60 hydraulic bracers | 00203748 |
Optimized Bracers | 75% of power attack AP cost | Reduces Action Point cost for Power Attacks. | -4 | +10% | +20% | Adhesive x9 Aluminum x9 Ceramic x13 Rubber x12 | Plan: T-60 optimized bracers | 001CFE4A |
Rusty Knuckles | 3 damage over 3 seconds per arm. | Unarmed attacks cause bleeding damage. | -6 | +12.5% | +40% | Adhesive x11 Aluminum x11 Ceramic x16 Steel x16 | Plan: T-60 rusty knuckles | 001CCE16 |
Tesla Bracers | +45 Energy damage | Adds Energy damage to Unarmed attacks. | -8 | +15% | +60% | Adhesive x13 Aluminum x13 Copper x13 Rubber x16 Stable yellowcake flux x5 | Plan: T-60 Tesla bracers | 0023A516 |
Legs[]
Miscellaneous | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Effect | Description | Durability | Weight | Value | Resources | Requirements | Form ID |
Calibrated Shocks | +50 Carry Weight | Increases Carry Weight capacity. | -15 | +20% | +100% | Adhesive x17 Aluminum x17 Fiberglass x17 Stable violet flux x5 | Plan: T-60 calibrated shocks | 001D026F |
Cooling Vent | - | Fusion Cores drain 5% slower. | -4 | +10% | +20% | Adhesive x9 Aluminum x9 Asbestos x6 Nuclear material x5 | Plan: T-60 cooling vent | 00181037 |
Kinetic Servos | +1 AP regeneration when moving | Increases Action Point refresh speed while moving. | -8 | +15% | +60% | Adhesive x13 Aluminum x13 Nuclear material x7 Stable fluorescent flux x5 | Plan: T-60 kinetic servos | 001D0257 |
Optimized Servos | Sprinting takes 20% less AP cost | Reduces Action Point cost for sprinting. | -10 | +17.5% | +80% | Adhesive x15 Aluminum x15 Fiberglass x15 Spring x15 Stable cobalt flux x4 | Plan: T-60 optimized servos | 001D024A |
Overdrive Servos | +25% sprint AP cost, 10% faster sprint speed | Increases Sprint speed at additional Action Point cost. | -10 | +17.5% | +80% | Adhesive x15 Aluminum x15 Fiberglass x15 Nuclear material x8 Stable crimson flux x4 | Plan: T-60 overdrive servos | 001D0244 |
Material[]
- Material modifications are available after purchasing the necessary entitlement in the Atomic Shop. All paints require 2 oil, 2 plastic, and 2 steel per element.
- Any exceptions to this rule are noted in the description field. The list does not include cosmetic transformations, which are covered separately. These include:
- War Rider, Pale Rider, Plague Rider, and Black Rider power armor skins.
- Hellfire prototype reward in the Nuclear Winter mode.
Name | Appearance | Description |
---|---|---|
Blackbird (carbon coating) | Soar across the Wasteland with this sleek Blackbird Paint Set for your Power Armor. | |
Camouflage | Become one with Appalachia with these Camouflage Paints for your Power Armor. | |
Hot Rod | Everything with flames is automatically cooler - just like this Hot Rod Power Armor Station. | |
Inferno Mark I | The Inferno Mark 1/2/3 Power Armor Paint Set. | |
Inferno Mark II | ||
Inferno Mark III | ||
Mothman |
Hide in the night, and stalk your enemies with the Mothman Power Armor Paints and a Mothman Red Headlamp. | |
Nukashine | Speak easy and carry a big Power Armor! Who knows where you will end up with this blacked out Nukashine paint set. | |
Outcast Paint | ? | Feel like you don't belong with these Outcast Paints for your Power Armor.
Nuclear Winter reward. |
American Patriot | Show Appalachia that democracy will never be defeated by sporting this American Patriot Power Armor Paint Set! | |
Playtime |
For the times you want to unleash your inner child - as a force of destruction! It's Playtime! | |
Tricentennial paint | A set of Power Armor Paints celebrating 300 years of American freedom! | |
Vault-Tec paint | ||
Vault-Tec engineer paint | Join the ranks of Vault-Tec's engineers with this paint for your Power Armor. | |
Wasteland Walker | Hide in plain sight with these Wasteland Walker Paints for your Power Armor. | |
West Virginia |
Continue the Mountaineer spirit with this set of West Virginia-themed paints for your Power Armor. | |
Winter Wanderland | Blend in with the ashes of Nuclear Winter with the Winter Wanderland Paints for your Power Armor. | |
Woodland Warrior | Blend into the bush with these Woodland Warrior Paints for your Power Armor. Includes a unique paint for each of the T-45, T-51, T-60 and X-01 Power Armors. |
Brotherhood paints[]
The player can collect Brotherhood rank paints for their set of T-60. Numbered from BOS I-VII, each is a potential quest reward for completing Forbidden Knowledge. You can only obtain a paint after the prior one has been learned. As of now, Initiate paint can no longer drop from Forbidden Knowledge. Note that the BOS IV paint will drop before BOS III, however, learning it will not effect any future paint rewards. BOS I was removed from the drop pool and is legacy content .
- (BOS I) T-60 BOS initiate paint: A light grey suit with white details and an initiate rank emblem on the left forearm. It bears the Brotherhood of steel symbol on its chest. It is legacy content .
- (BOS II) T-60 BOS knight paint: A dark grey suit with white details and a knight rank emblem on the left forearm. It bears the Brotherhood of steel symbol on its chest.
- (BOS IV) T-60 BOS knight CPT paint: A dark grey suit with white details and a knight captain rank emblem on the left forearm. It bears the Brotherhood of steel symbol on its chest.
- (BOS III) T-60 BOS knight SGT paint: A dark grey suit with white details and a knight sergeant rank emblem on the left forearm. It bears the Brotherhood of steel symbol on its chest.
- (BOS V) T-60 BOS officer paint: A matte black suit with orange details. It does not have a rank emblem. It bears the Brotherhood of steel symbol on its chest.
- (BOS VI) T-60 BOS paladin paint: A matte black suit with orange details and a paladin rank emblem on the left forearm. It bears the Brotherhood of steel symbol on its chest.
- (BOS VII) T-60 BOS elder paint: A matte black suit with orange details and an elder rank emblem on the left forearm. It bears the Brotherhood of steel symbol on its chest.
Locations[]
- Plans for crafting most mods are available from Vendor bot Phoenix at Watoga Shopping Plaza.
- Parts can be found in the world at various power armor (type 2) spawn locations as the uncommon T-series spawn.
Gallery[]
Paints[]
References[]
- ↑ Fallout 4 loading screens: "The T-60 series of Power Armor saw extensive use by the United States Army after the Battle of Anchorage. In fact, soldiers in T-60 Power Armor were among those trying to retain order on October 23, 2077 - the day America fell to atomic war..."
- ↑ Fallout 76 loading screens: "The most advanced suits of Power Armor to see extensive use were the T-60 models. By the time of the Great War, they were a common sight in all U.S. military engagements."
Non-game
- ↑ The Art of Fallout 4 p.13: "Our primary goal with the power armor was to make it feel less like a suit that you'd wear and more like a vehicle you'd operate. this design began as a reimagining of the T-45d, but it was different enough that we dubbed it the T-60. This way we could bring the T-45 back as its own variant. Although the look was settled on early, some details and proportions were revisited when we adapted the power armor to work as a modular system of plates that attached to a standardized endoframe. In this early version, the arms and legs needed more bulk to make room for the operator and the frame."
- ↑ Fallout - A Special LIVE Report from Galaxy News, ~45:50
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