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The T-51b power armor is a set of power armor in Fallout 76.

Background[]

Main article: T-51 power armor

Formally designated Powered Infantry Armor Model T-51, it was created by West Tek under contract from the United States government, and represented the company's single largest contract.[1] Following a ten year development cycle, the T-51 finally entered service in June 2076, after final testing at Fort Strong.[2] The newly equipped units proved incredibly effective against People's Liberation Army forces,[Non-game 1] and were instrumental to the success of Battle of Anchorage, commonly thought to be the series' debut on the battlefield.[3][4] In particular, their use minimized casualties sustained by the military in the attack.[5] It remains prized after the Great War for its protective qualities.[3]

Grafton Steel attempted to create their own variant, codenamed Project Phoenix, resulting in a helmet reaching the prototype stage before the war.[6] With the exception of T-65, it has the highest damage resistance and lowest radiation resistance of any power armor suit.

Armor parts[]

Image Name Resistances1 at Levels 30 / 40 / 50 Negation2 Standard
Durability
Range4
Weight Value
Bottle cap
Form ID
Physical Energy Radiation Radiation
Radiation
Weapon
Damage
FO76 T-51 helmet T-51b helm 45 / 56 / 68 45 / 56 / 68 27 / 33 / 49 15% 7% 32 - 38 11 80 00140C4E
FO76 T-51 torso T-51b chest piece 75 / 94 / 114 75 / 94 / 114 46 / 55 / 65 15% 7% 32 - 38 17 180 00140C51
FO76 T-51 arm T-51b left arm 45 / 56 / 68 45 / 56 / 68 27 / 33 / 49 15% 7% 32 - 38 12 130 00140C4C
FO76 T-51 arm T-51b right arm 45 / 56 / 68 45 / 56 / 68 27 / 33 / 49 15% 7% 32 - 38 12 130 00140C4D
FO76 T-51 leg T-51b left leg 45 / 56 / 68 45 / 56 / 68 27 / 33 / 49 15% 7% 32 - 38 14 130 00140C4F
FO76 T-51 leg T-51b right leg 45 / 56 / 68 45 / 56 / 68 27 / 33 / 49 15% 7% 32 - 38 14 130 00140C50
Total 300 / 374 / 454 300 / 374 / 454 181 / 220 / 310 90% 42% 803 780

1 The resistance values do not include the underlying power armor chassis's resistances.
2 Each equipped piece of power armor negates a fixed percentage of weapon damage and radiation, which stacks across all six potentially equipped pieces.
3 While equipped on a power armor chassis, power armor pieces have no weight, though the chassis itself will still maintain its own standard weight.
4 When crafted without using any buffs to enhance crafted durability.

Repair[]

Level 50

Name Form ID Aluminum Circuitry Gear Glass Nuclear Material Oil Plastic Rubber Screw Silver Spring Steel
T-51b helmet 00140C4E 6 8 8 11 6 20
T-51b chest piece 00140C51 6 6 6 5 8 11 20
T-51b left arm 00140C4C 6 6 8 11 6 20
T-51b right arm 00140C4D 6 6 8 11 6 20
T-51b left leg 00140C4F 6 8 11 6 6 20
T-51b right leg 00140C50 6 8 11 6 6 20
Total 6 6 18 6 5 24 40 16 66 30 12 120

Level 40

Name Form ID Aluminum Circuitry Gear Glass Nuclear Material Oil Plastic Rubber Screw Silver Spring Steel
T-51b helmet 00140C4E
T-51b chest piece 00140C51
T-51b left arm 00140C4C
T-51b right arm 00140C4D
T-51b left leg 00140C4F
T-51b right leg 00140C50
Total

Level 30

Name Form ID Aluminum Circuitry Gear Glass Nuclear Material Oil Plastic Rubber Screw Silver Spring Steel
T-51b helmet 00140C4E 4 5 5 9 4 15
T-51b chest piece 00140C51 4 4 4 3 5 9 15
T-51b left arm 00140C4C 4 4 5 9 4 15
T-51b right arm 00140C4D 4 4 5 9 4 15
T-51b left leg 00140C4F 4 5 9 4 4 15
T-51b right leg 00140C50 4 5 9 4 4 15
Total 4 4 12 4 3 16 25 10 54 20 8 86

Modifications[]

Helmet[]

Miscellaneous
NameEffectDescriptionDurabilityWeightValueResourcesRequirementsForm ID
Internal database+2 IntelligenceIncreases Intelligence.-4+10%+20%Adhesive x9
Aluminum x9
Crystal x6
Fiber optics x6
Plan: T-51b internal database001CFEAB
Sensor array+2 PerceptionIncreases Perception.-4+10%+20%Adhesive x9
Aluminum x9
Fiber optics x6
Fiberglass x9
Plan: T-51b sensor array001CFEAE
Targeting HUDHighlights living, hostile, non player NPCs.Visor highlights living targets.-15+20%+100%Adhesive x17
Aluminum x17
Circuitry x14
Copper x17
Stable crimson flux x5
Plan: T-51b targeting HUD001CFEA6
Rad Scrubbers-Removes radiation from water when drinking.-15+10%+25%-Unused001CFEB2
Recon Sensors-Sighted aiming marks enemies with a compass pip.-6+12.5%+40%Adhesive x11
Aluminum x11
Circuitry x8
Fiber optics x8
Unused00183586
VATS Matrix Overlay*1.1 VATS hit chanceIncreases VATS hit chance.-4+10%+20%Adhesive x9
Aluminum x9
Circuitry x6
Fiber optics x6
Unused0017A5AE
Headlamp
NameEffectDescriptionDurabilityWeightValueResourcesRequirementsForm ID
Headlamp-Default headlamp---Aluminum x1
Fiber optics x1
Known by default0016B6E6
Headlamp Blue-Adds blue headlamp.---Aluminum x1
Fiber optics x1
Applied only via loose mod001A5D20
Headlamp Bright-Adds bright headlamp.---Aluminum x1
Fiber optics x1
Applied only via loose mod0019B651
Headlamp Purple-Adds purple headlamp.---Aluminum x1
Fiber optics x1
Applied only via loose mod001A5D21
Headlamp Red Tactical-Adds red tactical headlamp.---Aluminum x1
Fiber optics x1
Applied only via loose mod0019DB68
Headlamp Vault Boy-Adds Vault Boy headlamp.---Aluminum x1
Fiber optics x1
Applied only via loose mod0019DB69

Torso[]

Miscellaneous
NameEffectDescriptionDurabilityWeightValueResourcesRequirementsForm ID
Blood Cleanser-50% addiction chanceReduces chance for addiction from drugs.-8+15%+60%Adhesive x13
Aluminum x13
Antiseptic x10
Rubber x16
Stable fluorescent flux x5
Plan: T-51b blood cleanser001D031C
Core Assembly+6 AP regenerationIncreases Action Point refresh speed.-8+15%+60%Adhesive x13
Aluminum x13
Circuitry x10
Nuclear material x7
Stable yellowcake flux x5
Plan: T-51b core assembly0017A5C3
Emergency Protocols-Below 20% health, speed increases 25% and incoming damage is reduced 50%.-10+17.5+80%Adhesive x15
Aluminum x15
Circuitry x12
Nuclear material x8
Stable violet flux x4
Plan: T-51b emergency protocols0017A5DD
Jet Pack-Enables jet-assisted boost while jumping.-15+25+120%Adhesive x17
Aluminum x17
Asbestos x14
Nuclear material x9
Stable cobalt flux x5
Stable violet flux x5
Plan: T-51b jet pack0018357A
Kinetic Dynamo20% of damage taken is added to AP. Full damage is still taken.Taking damage recharges Action Points.-8+15%+60%Adhesive x13
Aluminum x13
Ceramic x19
Rubber x16
Stable cobalt flux x5
Plan: T-51b kinetic dynamo001D0331
Medic PumpUses regular stimpak when health drops below 50%. [verification needed]Detects hits during combat and automatically uses a Stimpak when health is low.-6+12.5%+40%Adhesive x11
Aluminum x11
Antiseptic x8
Circuitry x8
Plan: T-51b medic pump001D0328
Motion-assist servos+2 StrengthIncreases Strength.-4+10%+20%Adhesive x9
Aluminum x9
Rubber x12
Spring x9
Plan: T-51b motion-assist servos00203745
Reactive plates-Reflects 50% of melee damage back on attacker.-15+20%+100%Adhesive x17
Aluminum x17
Asbestos x14
Nuclear material x9
Stable fluorescent flux x5
Plan: T-51b reactive plates001D031E
Stealth BoyDoes not work when moving, requires at least 1 AP to work. Drains AP while crouched and not moving.Activates stealth field while crouched.-15+20%+100%Adhesive x17
Aluminum x17
Circuitry x14
Fiber optics x14
Gold x14
Stable fluorescent flux x5
Plan: T-51b Stealth Boy00183561
Tesla coilsDeals 5 area damage.[verification needed]Deals Energy damage to nearby enemies.-15+20%+100%Adhesive x17
Aluminum x17
Copper x17
Fiber optics x14
Rubber x20
Stable yellowcake flux x5
Plan: T-51b Tesla coils001D0334

Arms[]

Miscellaneous
NameEffectDescriptionDurabilityWeightValueResourcesRequirementsForm ID
Hydraulic Bracers+15% unarmed damageIncreases unarmed damage.-6+12.5%+40%Adhesive x11
Aluminum x11
Oil x11
Steel x16
Plan: T-51b hydraulic bracers00203749
Optimized Bracers75% of power attack AP costReduces Action Point cost for Power Attacks.-4+10%+20%Adhesive x9
Aluminum x9
Ceramic x13
Rubber x12
Plan: T-51b optimized bracers0017A5A6
Rusty Knuckles3 damage over 3 seconds per arm.Unarmed attacks cause bleeding damage.-6+12.5%+40%Adhesive x11
Aluminum x11
Ceramic x16
Steel x16
Plan: T-51b rusty knuckles001CCE18
Tesla Bracers+45 Energy damageAdds Energy damage to Unarmed attacks.-8+15%+60%Adhesive x13
Aluminum x13
Copper x13
Rubber x16
Stable yellowcake flux x5
Plan: T-51b Tesla bracers0023A515

Legs[]

Miscellaneous
NameEffectDescriptionDurabilityWeightValueResourcesRequirementsForm ID
Calibrated Shocks+50 Carry WeightIncreases Carry Weight capacity.-15+20%+100%Adhesive x17
Aluminum x17
Fiberglass x17
Stable violet flux x5
Plan: T-51b calibrated shocks0017A5B2
Cooling Vent-Fusion Cores drain 5% slower.-4+10%+20%Adhesive x9
Aluminum x9
Asbestos x6
Nuclear material x5
Plan: T-51b cooling vent001D026B
Kinetic Servos+1 AP regeneration when movingIncreases Action Point refresh speed while moving.-8+15%+60%Adhesive x13
Aluminum x13
Nuclear material x7
Stable fluorescent flux x5
Plan: T-51b kinetic servos001D0240
Optimized ServosSprinting takes 20% less AP costReduces Action Point cost for sprinting.-10+17.5%+80%Adhesive x15
Aluminum x15
Fiberglass x15
Spring x15
Stable cobalt flux x4
Plan: T-51b optimized servos0017A5B8
Overdrive Servos+25% sprint AP cost, 10% faster sprint speedIncreases Sprint speed at additional Action Point cost.-10+17.5%+80%Adhesive x15
Aluminum x15
Fiberglass x15
Nuclear material x8
Stable crimson flux x4
Plan: T-51b overdrive servos001D024E

Material[]

  • Material modifications are available after purchasing the necessary entitlement in the Atomic Shop, or upon reading its plan. All paints require 2 oil, 2 plastic, and 2 steel, per piece (any exceptions to this rule are noted in the description field).
  • This list does not include cosmetic transformations, which are covered separately:
Name Appearance Description
Blackbird (carbon) Atomic Shop/Skins
Soar across the Wasteland with this sleek Blackbird Paint Set for your Power Armor.
Camouflage Atomic Shop/Skins
Become one with Appalachia with these Camouflage Paints for your Power Armor.
Christmas Atomic Shop/Skins
Hot Rod paint Atomic Shop/Skins
Everything with flames is automatically cooler - just like this Hot Rod Power Armor Station.
Inferno Mark 1 paint Nuclear Winter
The Inferno Mark 1 Power Armor Paint Set.
Inferno Mark 2 paint Nuclear Winter
The Inferno Mark 2 Power Armor Paint Set.
Inferno Mark 3 paint Nuclear Winter
The Inferno Mark 3 Power Armor Paint Set.
Mothman paint Atomic Shop/Skins
Hide in the night, and stalk your enemies with the Mothman Power Armor Paints and a Mothman Red Headlamp.
Nukashine paint Atomic Shop/Skins
Speak easy and carry a big Power Armor! Who knows where you will end up with this blacked out Nukashine paint set.
Outcast paint Nuclear Winter
Feel like you don't belong with these Outcast Paints for your Power Armor.
Playtime paint Atomic Shop/Skins
For the times you want to unleash your inner child - as a force of destruction! It's Playtime!
Sugar Bombs paint Cut content
American Patriot paint Atomic Shop/Skins
Show Appalachia that democracy will never be defeated by sporting this American Patriot Power Armor Paint Set!
Vault-Tec paint Atomic Shop/Skins
Vault-Tec engineer paint Fallout 76 limited-time content
Join the ranks of Vault-Tec's engineers with this Paint for your Power Armor.
Wasteland Walker paint Atomic Shop/Skins
Hide in plain sight with these Wasteland Walker Paints for your Power Armor.
West Virginia paint Atomic Shop/Skins
Continue the Mountaineer spirit with this set of West Virginia-themed paints for your Power Armor.
Tricentennial paint Atomic Shop/Skins
Tricentennial edition
A set of Power Armor Paints celebrating 300 years of American freedom!
Winter Wanderland paint Atomic Shop/Skins
Blend in with the ashes of Nuclear Winter with the Winter Wanderland Paints for your Power Armor.
Woodland Warrior paint Atomic Shop/Skins
Blend into the bush with these Woodland Warrior Paints for your Power Armor. Includes a unique paint for each of the T-45, T-51, T-60 and X-01 Power Armors.
Nuka-Cola Plan: T-51 power armor Nuka-Cola paint
Plan: T-51 power armor Nuka-Cola paint
A unique Nuka-Cola theme paint job is available in Black Mountain Ordnance Works, TNT Dome #3.

Locations[]

Notes[]

Sheena, an Appalachian raider, mentions "a helmet with a bullet hole through the visor" being taken as a trophy after a battle with the Brotherhood First Expeditionary Force.[7]

Gallery[]

References[]

  1. The Vault Dweller: "{207}{}{Base Information}"
    ZAX 1.2: "{211}{}{West Tech Research Facility: Founded in 2002 as a private contractor for the United States government, the company initially consisted of two divisions--the Advanced Weapons Research and the Biomedical Sciences divisions.}
    {241}{}{ In 2069, West Tech was the single largest contractor for the United States government; its largest contract being Powered Infantry Armor Model T-51b. }"
    (ZAX 1.2's dialogue)
  2. Fort Strong terminal entries; General Brock's terminal, General Brock's Report - June 2076
  3. 3.0 3.1 Fallout 4 loading screens: "The T-51 series of Power Armor was the pinnacle of mechanized protection before the Great War. First introduced in the Battle of Anchorage, it is highly valued today for its increased protective capabilities."
  4. Capitol Post terminal entries; Capital Post Top Stories -- January 11, 2077
  5. Constantine Chase: "How's our boys in the suits doing?"
    Thomas Morgan: "The T-51b units are at 95 percent readiness level. We've had a bit of trouble adapting them to the cold."
    Constantine Chase: "What are we looking at for losses if we pull this off?"
    Thomas Morgan: "I'd say about 20 percent, sir. But that number significantly decreases if we can get the tin cans in there."
    Constantine Chase: "Any word from Washington on my latest request?"
    Thomas Morgan: "Sorry sir, they said the technicians are still dragging their heels a bit on the fusion power plant issues."
    Constantine Chase: "Well you tell them that if they want their viable liberation contingency ready in case Operation: Anchorage fails, they need to get off their asses!"
    (Constantine Chase and Thomas Morgan's dialogue)
  6. Grafton Steel Underground terminal entries; Project Phoenix
  7. Vault Dweller: "Did your Raider friends mention anything else about the fight?"
    Sheena: "They wouldn't shut up about it, so I learned to tune it out pretty quick. But I do remember them passing around a helmet with a bullet hole through its visor. A trophy from the fallen."
    (Sheena's dialogue)

Non-game

  1. Fallout Bible 0 timeline: "2076 June Power Armor prototype completed, resulting in the Power Armor players find in Fallout 1. This is the pinnacle of Power Armor technology before the Great War. Many of these units are sent to China, and they begin to carve a swath through the Chinese forces. The Chinese resources are strained to the breaking point, and the supply lines from the nations China has annexed begin to break down."
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