Synth armor is a type of armor set in Fallout 4.
Background[]
Synth armor is a type of combat armor plating created by the Institute for their first and second generation synth soldiers deployed in the Commonwealth.
Characteristics[]
Synth armor comes in regular, sturdy and heavy variants, with each successive tier being much stronger and heavier. Compared to regular combat armor, the regular synth armor has less Ballistic Resistance but more Energy Resistance. The sturdy and heavy variants are stronger than the respective combat armor variants but weigh slightly more.
It can be upgraded with pocketed, cushioned, strengthened, lead-lined and other standard modifications.
The synth helmet occupies the wearer's eyewear slot; the synth field helmet occupies the eyewear and mask slots. However, only losing the eyewear slot will impact stat bonuses, as no masks come with any effects (eyewear can be used for +1 Perception, +1 Charisma or rarely +1 Intelligence; there are also one or two unique eyewear pieces with other effects, depending on installed add-ons).
Parts[]
Standard[]
Image | Name | Weight | Damage Resistance | Energy Resistance | Value | Form ID |
---|---|---|---|---|---|---|
Synth chest piece | 7 | 12 | 17 | 75 | 00187974 | |
Synth right leg | 3 | 6 | 9 | 30 | 00187970 | |
Synth left leg | 3 | 6 | 9 | 30 | 00187972 | |
Synth right arm | 3 | 7 | 10 | 30 | 0018796E | |
Synth left arm | 3 | 7 | 10 | 30 | 0018796C | |
Synth helmet | 3 | 9 | 11 | 33 | 00187976 | |
Total | 22 | 47 | 66 | 228 |
Sturdy[]
Image | Name | Weight | Damage Resistance | Energy Resistance | Value | Form ID |
---|---|---|---|---|---|---|
Sturdy synth chest piece | 12 | 25 | 29 | 125 | 00187974 | |
Sturdy synth right leg | 7 | 11 | 14 | 80 | 00187970 | |
Sturdy synth left leg | 7 | 11 | 14 | 80 | 00187972 | |
Sturdy synth right arm | 7 | 12 | 15 | 70 | 0018796E | |
Sturdy synth left arm | 7 | 12 | 15 | 70 | 0018796C | |
Total | 40 | 71 | 87 | 425 |
Heavy[]
Image | Name | Weight | Damage Resistance | Energy Resistance | Value | Form ID |
---|---|---|---|---|---|---|
Heavy synth chest piece | 17 | 37 | 42 | 175 | 00187974 | |
Heavy synth right leg | 10 | 16 | 19 | 130 | 00187970 | |
Heavy synth left leg | 10 | 16 | 19 | 130 | 00187972 | |
Heavy synth right arm | 10 | 17 | 20 | 110 | 0018796E | |
Heavy synth left arm | 10 | 17 | 20 | 110 | 0018796C | |
Total | 57 | 103 | 120 | 665 |
Locations[]
Can be found on various generation 1 and generation 2 synths throughout the Commonwealth. Dirty variants of synth armor are worn by synths at:
Notes[]
- The regular synth armor left arm does not show on the player character, because its only part is in the same wrist slot as the Pip-Boy. Unequipping the Pip-Boy with console commands then equipping the left arm shows the same wrist armor that normally appears for the right arm.
- Synth armor sourced from within the Institute has a newer, cleaner finish compared to the weathered appearance of synth armor sourced from above ground. The dirty variant is sold by the Institute for the player character.
- "Clean" versions can also be obtained from "Outpost Defense" Railroad radiant quests.
- The synths Z4K-97B, XPN-20A and A-2018 in the Institute's reactor room have a unique shadowed heavy synth armor that cannot be looted or obtained by the player character and can be shot off by focus fire and explosives, much like power armor.
- The unique shadowed synth armor is actually part of the three synth characters' model. One can pacify XPN-20A with the Wasteland Whisperer perk, however, equipping new armor to the character will just layer it over the unique armor. The unique black armor will not appear in the character's inventory, regardless of acquisition techniques.
- In the armor workbench the empty misc mod slot is at the bottom of the list, but disappears once a misc mod is added to the armor. This means if one has a leaded synth right arm it is impossible to make it into a regular synth right arm.
Behind the Scenes[]
In the Creation Club "U.S. Army" and "Brotherhood of Steel" armor paint packs, created by community modder Skidabaa in collaboration with Bethesda, Synth armor is identified by multiple designations. When the U.S. Army paint is applied, it is identified as a U.S. Army prototype designated "MX55-1-■■." When the Brotherhood of Steel paint is applied, it is identified as recovered armor designated "SYN/X-7KvP."