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Fallout Wiki

Sydney Wolfram is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as a world builder and additional area designer.

Career[]

Work on the Fallout series[]

Wolfram served as a level designer and world builder for the base game and its add-ons. Wolfram's contributions included designing primary locations, writing design documents and quests, implementing scripted events and setting up AI behavior.[1] Wolfram was responsible for the implementation of Vault 19 and Vault 34.[2] Wolfram also provided art support for the dog tag fist and Recompense of the Fallen.[3]

Wolfram is included in the "Special Thanks" section of the All Roads graphic novel.[4] In the base game, Wolfram was credited as an additional area designer alongside being a world builder; the "additional" part of this credit was changed out with the add-on credits.

Employment history[]

FromToCompanyRole
20092011Obsidian EntertainmentLead Level Designer

Credits[]

Fallout series[]

YearTitleCredited as/for
2010Fallout: New VegasWorld Builder
Additional Area Designer
2010Dead MoneyWorld Builder
Area Designer
2011Honest HeartsWorld Builder
Area Designer
2011Old World BluesWorld Builder
Area Designer
2011Lonesome RoadWorld Builder
Area Designer

Other work[]

YearTitleCredited as/for
2013DefianceDesigner

References[]

  1. Sydney Wolfram on LinkedIn
  2. Question: "Who in particular comes up with the indivual stories for each vault? Chris Avellone? The whole team? Obviously some have movie inspirations. But others seem just.. Fucked up and bizarre :/"
    Joshua Sawyer: "I wrote the basic concepts for F:NV's vaults but individual designers fully fleshed the concepts out and implemented them. Vault 3: Akil Hooper, Vault 11: Eric Fenstermaker, Vault 19: Sydney Wolfram. Vault 21: Jorge Salgado. Vault 22: Jesse Farrell, Vault 34: Sydney Wolfram."
    (Joshua Sawyer Formspring posts/2011)
  3. Fallout New Vegas Developer Interview: Robert Lee Part 1
  4. All Roads Special Thanks