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[[ru:Потенциальный синт]]
 
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[[uk:Потенційний сінт]]

Revision as of 21:38, 15 June 2017

 
Gametitle-FO4
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Suspected Synth at (location) is a Minutemen radiant quest in Fallout 4.

Quick walkthrough

When returning to a settlement after establishing the location for the Minutemen, the Sole Survivor will come upon a settler brandishing a weapon at another individual. The first settler is accusing the latter of being a synth. It is up to the player character to decide of what to do with the person accused.

Detailed walkthrough

Walking in from the wasteland, you can hear yelling and other signs of commotion coming from the outpost. There in the middle of the compound, a settler is aiming a weapon at another settler saying that they have been watching this one for some time and is ready to kill the synth.

The accused settler says that they are not a synth. So, it is up to the player to decide what to do with the settler.

In talking to the accused, the player will have an "Interrogate" option (medium speech check), kill the settler, let them go, or let the person accusing to decide.

Upon successful interrogation, the accused might or might not admit to being a synth. Also, if they confess to being a synth, the let him/her go option changes to where the player has to lie and say that they are not a synth. If they are not a synth, the let him/her go option remains instead. If they are not a synth and they are allowed to be killed either by the player or the accuser, a few of the other settlers will claim "Oh! I guess he/she wasn't a synth after all."

Locations where the quest can occur

Quest stages

Quest stages
StageStatusDescriptionLog Entry
100 Decide what to do about suspected synthSome of the settlers at <Alias=ActualLocation> think they've discovered an Institute infiltrator. They've asked for my help deciding what to do.
200 I decided to let the suspected synth infiltrator at <Alias=ActualLocation> go free.
250 The suspected synth infiltrator at <Alias=ActualLocation> was killed.
450 Talk to Preston Garvey
300Quest failedQuest Failed
400Quest finishedQuest Complete

Notes

This quest can occur even if no current settler is actually "flagged" as a synth in the in-game files. The quest may switch the designation of one of the current settlers from human to synth so that this quest can occur. This can be revealed by loading a save game from before the quest was assigned; the settler that was a synth in the quest will not demonstrate synth characteristics (such as dropping a synth component upon death).

Bugs

  • Playstation 4Playstation 4 It is possible to walk into the settlement to find the objective suspect dead, this seems to make the quest impossible to accomplish as the quest marker will hover above the dead suspect.[verified]
    • To fix this, you must reload a previous save and quickly go to the settlement before the Synth is killed.
  • Playstation 4Playstation 4 Even after the conflict has been resolved, if the player kills the accused settler, the settlers repeat, "I guess he/she wasn't a synth after all" but become hostile nevertheless. Same can happen if the player attacks the settler along with the accuser.[verified]
    • To fix this, reload a previous save.