A descendent of original vault dwellers, the survivor has been left insane by the psychoactive drugs that are still being pumped through the air systems of Vault 106 as a result of the vault's experiment. Because of this, the survivor only functions on primal reflexes.
Interactions with the player characterEdit
|This character drops a finger when killed (Lawbringer).|
- The survivor is always hostile to the Lone Wanderer.
- When the survivor's health is reduced below 80%, a hallucination starts in which the survivor disappears and the Lone Wanderer is attacked by hallucinatory versions of their childhood bullies, Butch DeLoria, Wally Mack, and Paul Hannon Jr.
- When the survivor's Hit Points are reduced below 45%, a hallucination starts in which the survivor turns invisible (the same as a Stealth Boy effect), causing the Lone Wanderer not to be able to target him or her in V.A.T.S.
- If the survivor is killed immediately when encountered, the childhood bully hallucination and Stealth Boy effect may not occur.
- Alternatively if the Lone Wanderer's companion kills him/her, nothing will occur until at least one hit is made by the player character.
- The survivor is randomly generated and may be either male or female.
- The survivor has noticeably more health than a standard human non-player character.
- The survivor is on the lowest floor in the science lab.
- They wear a Pip-Boy glove but doesn't have a Pip-Boy.
The survivor appears only in Fallout 3.
- PC During the hallucination of the "childhood fight," your game may freeze, and you'll have to restart your computer and load the last saved point. [verified]
- Xbox 360 The Wally hallucination's head may remain and float in midair even after the hallucination ends if it was shot off with a railway rifle. [verified]
- Xbox 360 The hallucination may end while Wally's still alive and, if it does, he may remain and keep fighting you but disappears when you kill him. [verified]