For a cross-game overview of Survival articles, see Survival. |
Survival is a skill in Fallout: New Vegas. It replaces the Outdoorsman skill from Fallout and Fallout 2.
Overview[]
The Survival skill allows the player character to create more powerful poisons, chems, and consumable food and drink items at campfires scattered around the wasteland as the skill is increased.
Higher levels of the Survival skill also increase the effectiveness of food items, including stat changes, whether they are made from Survival recipes or not, up to a tripling effect at a skill level of 100. However, this does include negative effects such as penalties to SPECIAL stats or increases to the character's Dehydration, Starvation and Sleep while in Hardcore mode. Radiation effect on foods is not affected.
- For example, the gecko steak:
- Heals 2 HP/second for 15 seconds, -30 Dehydration, -75 Starvation at 0 skill.
- Heals 4 HP/second for 15 seconds, -60 Dehydration, -150 Starvation at 50 skill.
- Heals 6 HP/second for 15 seconds, -90 Dehydration, -225 Starvation at 100 skill.
While the skill's name "Survival" would denote it simply being a practiced form of subsistence, the survival skill also encompasses the (relatively) finer points of cuisine in post-apocalyptic America. This is well displayed with the Courier being able to prepare such food items as the wasteland omelet, fire ant fricassée, and atomic cocktail.
Equation[]
Example: A starting Endurance of 5 and Luck of 5.
Effects on food are affected by the Survival skill with the following equation:
In basic terms, food items become twice as effective with a Survival skill of 50, and three times as effective with a Survival skill of 100. This progression is linear, meaning at a skill level of 75 food items are 2.5x as effective.
Increasing skill[]
- Permanent
- The Wasteland Survival Guide will increase Survival by +3, or +4 with Comprehension.
- Tag! +15
- Leveling up +15 with 10 Intelligence, or +17 with the addition of the Educated perk.
- Endurance Implant +2, but only if Endurance isn't already at 10.
- Temporary
- The Lad's Life magazine will increase Survival by +10, or +20 with Comprehension.
- Caesar's armor increases Survival skill by 5 points, but it is a faction armor.
- Park ranger hat and Sorrows outfit both increase Survival by +5. The
- US Army combat armor raises Survival by +2. The
- Any armor or clothing that increases Endurance, +2
- Buffout +6 Survival, but only if Endurance isn't already at 10.
- Sierra Madre Martini +8 Survival, but only if Endurance isn't already at 10.
Survival-based perks[]
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Hunter | 30 | 2 | — |
Old World Gourmet | 45 | 2 | Endurance 6 |
Entomologist | 45 | 4 | Intelligence 4 |
Rad Child | 70 | 4 | — |
Travel Light | 45 | 4 | — |
Home on the Range | 70 | 8 | — |
Rad Resistance | 40 | 8 | Endurance 5 |
Tribal Wisdom | 70 | 8 | — |
Animal Friend | 45 | 10 | Charisma 6 |
Walker Instinct | 50 | 18 | — |
Mile in Their Shoes | 25 | 20 | — |
Them's Good Eatin' | 55 | 20 | — |
Roughin' It | 100 | 28 | — |
Interactions that require Survival skill[]
- 20 Survival to teach Siri at The Fort how to make healing powder more efficiently.
- 20 Survival to call Ricky out when he mistakenly calls deathclaws "Deathjaws."
- Ulysses about:
- The marked men and how they continue to live in the Divide.
- How soon the tunnelers' expansion might eventually threaten the Mojave.
- His travels in the East such as visiting Denver populated by wild mongrels.
35 Survival to discuss with - 40 Survival to discuss with Pete what the Boomers grow for food, gaining Boomers fame.
- 50 Survival to persuade Jed Masterson to increase your permitted carry weight (75 to 100 lbs total) for the trip to Zion.
- 55 Survival to talk about ED-E's mission to reach Navarro, deep in NCR territory.
- 60 Survival to get the schematics - .44 Magnum, hand load from Jules (50 Guns required).
- 75 Survival to teach Jack how to make Hydra during Aba Daba Honeymoon.
- 75 Survival to successfully improvise the Imitation strange meat pie during Beyond the Beef (bypasses needing Philippe's recipes and Intelligence 6).
- 75 Survival to point out to Ulysses that choosing the historical Ulysses as his namesake, also involving conflict between "two flags", is connected to the war for the Mojave.
- 90 Survival to craft all campfire recipes.
Behind the scenes[]
- Survival appears only in Fallout: New Vegas, although it is based on the Outdoorsman skill from Fallout and Fallout 2.
- Internally the Survival skill is identified as "AVThrowing," though one cannot see this designation unless examining the game's resources using third-party editing utilities such as FNVEdit. This is because the Survival skill takes the place of the planned, but ultimately scrapped Throwing skill from Fallout 3, including its skill "slot" and associated Form IDs.
See also[]
- Fallout: New Vegas crafting, for a full list of crafting items including those used by the Survival skill.