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Fallout Wiki

A Super Stimpak is a more advanced version of the regular stimpak found in Fallout: New Vegas. While it heals more severe wounds, it also has unpleasant side effects. The super version comes in a hypodermic needle, but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to the injured limb.


In addition to healing, the game also adds the debuff "stimpak sickness" which happens after using a super stimpak. The effects are -1 to Strength and -1 to Agility and its duration lasts for 3–4 minutes. It cannot be cured by Fixer but can be fixed with Buffout. It is very problematic, especially in combat, as it may cause the player character to become overencumbered, and therefore slower in a critical situation.

Medicine skill effect

10+72 Hit Points 
20+84 Hit Points 
30+96 Hit Points 
40+108 Hit Points 
50+120 Hit Points 
60+132 Hit Points 
70+144 Hit Points 
80+156 Hit Points 
90+168 Hit Points 
100+180 Hit Points 
Note: Strength is not affected by Medicine skill level.
Note: Agility is not affected by Medicine skill level.


This item can be crafted by the player character.

Creation requirements

Super stimpak (1)

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E with the Lonesome Road add-on installed.


  • With the Wild Wasteland trait, after speaking with Rex to ask if Jimmy fell down a well, the Jimmy's well map marker will be added to the map, where a super stimpak can be found.

Related quests


  • An unused inventory icon and model exists for the super stimpak in the Fallout 3 files.
  • The ingredients for making a super stimpak are similar to the components Myron needs to make them in Fallout 2, as he requires fruit, a Nuka-Cola and a regular stimpak.
  • The wait feature can't be used to remove stimpak sickness.