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An advanced healing chem. Very powerful. Superstims will cause a small amount of damage after a period of time due to powerful nature of the chemicals used.

The super stimpak is a more advanced version of the regular stimpak. While it heals more severe wounds, it also has unpleasant side effects, causing minor damage sometime after use.

The super version comes in a hypodermic, but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to the limb.

Characteristics[]

The super version comes in a hypodermic, but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to the limb. When injected, a super stimpak heals 75 HP immediately, but the powerful nature of drugs used in the process will cause an adverse reaction from the organism, resulting in draining 9 HP after two minutes. The super stimpak is a rare sight in the wasteland, usually only available from high tech settlements, such as Vault City or San Francisco.

Crafting[]

Occasionally, a chemistry genius has been known to whip up a "super stimpak." A player character who is medically inclined (i.e.: 76% Doctor skill or more) or Myron can create one from the following recipe: One stimpak, one Nuka-Cola, and one fruit.

Locations[]

Fallout[]

Fallout 2[]

  • One of the clues of the Magic 8-ball is the code to activate the first terminal in Vault 8; it will give a super stimpak.
  • Harold will give the Chosen One 3 super stimpaks for helping solve the Gecko powerplant problem, by asking what he does and about the Vault Dweller. (Note that this cannot be done if having got into Lenny's thread about the G.E.C.K. ("Vault 13 owes us one").
  • One in John Bishop bedroom's safe in the Shark Club.
  • Myron will have some items the first time he is either recruited, attacked, or told to give up all his stuff, which includes 3 super stimpaks.
  • One on a corpse outside the Sierra Army Depot.
  • One in a wall locker on level one of the Sierra Army Depot.
  • One in a desk on level four of the Sierra Army Depot.
  • In Doc Jubilee's bookcase in NCR Downtown.
  • One in a locker in Vault 15's command center.
  • Cal on the PMV Valdez sells a few.
  • Two in a wall locker on the Enclave Oil Rig's detention level.
  • One in a locker on the Enclave Oil Rig barracks.
  • Two in a footlocker on the Enclave Oil Rig's trap room.
  • Mr. Chemmie would have been able to make an unlimited supply of these. Cut content

Notes[]

Gallery[]

Fallout
Fallout 2
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