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| ||For an overview of super sledges in the Fallout series of games, see super sledge.|
The super sledges of Appalachia share a design with the ones found in the Commonwealth but are unique compared to most other super sledges found in previous games. The super sledge uses a miniature rocket propulsion system to deliver powerful blows similar to the turbo super sledge found in the Midwest, rather than the "kinetic energy storing device" that powers the other super sledges found in the New California, Capital and Mojave wastelands. It has a slender handle design, similar to the Brotherhood model.
The super sledge's main advantages are its large damage output and long reach, capable of killing most common enemies, such as feral ghouls and scorched in one or two swings. Its major disadvantages are its heavy weight and slow swing speed, the latter of which can cause the player character to get stuck if faced with a faster-hitting melee opponent constantly blocking their swings.
Super sledge (Lv 30)
Super sledge (Lv 40)
Super sledge (Lv 50)
|Slot||Mod||Description||Weapon prefix||Components||Base ID|
|Super sledge||No upgrade||–||–||–||–||–||–||–|
|Heating coil||Adds energy damage.||Heated||0||0||Adhesive x2|
|Heavy Rocket||(only seen on All Rise)||–||–||–||–||–||–|
Occasionally wielded by higher level super mutants.
Playstation 4 If one swaps to another weapon via the favorites wheel while a super sledge with a heating coil is drawn, the sound effect from the sledge will still continue to play. This can be fixed by pulling the super sledge back out, holstering it and then swapping to the other weapon.[verified]