For an overview of super sledge models in the Fallout series of games, see super sledge. |
The super sledge is a two handed melee weapon in Fallout 3.
Characteristics[]
It has a slow swing speed, but makes up for this with high damage. With a well maintained super sledge, enough melee skill, and Critical Hits (Sneak or otherwise), most enemies can be killed (including super mutant masters and Enclave soldiers) with a single hit.
Durability[]
The super sledge can successfully strike about 600 times from full condition before breaking.
Variants[]
- Fawkes' super sledge - A significantly better super sledge, it does more damage, weighs less, and has better durability. It can only be taken from Fawkes during Finding the Garden of Eden.
- Super mutant overlord super sledge super mutant overlord, this version has an object effect which inflicts an extra 25 damage per hit when used by non-player characters against the player. This damage ignores Damage Resistance and is independent of the condition of the weapon. This version is otherwise identical to the standard version of the weapon. - Carried only by the rare melee-equipped
The following is based on Fallout 3 cut content. |
- Discharge hammer - A cut version which inflicts additional electrical damage against robots.
End of information based on Fallout 3 cut content |
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Super sledge | 25 | 35.7 | 1.43 | x1 | 25 | 38 | 1.3 | 600 | 20 | 180 | 9 |
Fawkes' super sledge | 32 | 45.7 | 1.43 | x1 | 32 | 38 | 1.7 | 625 | 18 | 300 | 16.7 |
- Note: Melee damage is doubled in V.A.T.S.
Locations[]
- Super sledges may be found on melee oriented super mutants at higher levels
- Can be found on members of the Outcasts and Brotherhood of Steel paladins.
- Three in Paradise Falls: Both Ymir and Jotun carry a super sledge, and one can be stolen from Lock and Load.
- There is one in the lower armory of the mobile base crawler and two in the upper armory.
- One can be found on top of a bookcase in a small raider camp just south west of broadcast tower KB5. Its condition is low but is a useful find.
- One can be found inside SatCom Array NN-03d.
- smuggler on top of the Point Lookout Lighthouse. Another may also be found on a
Notes[]
In the Operation: Anchorage add-on during the finale battle with General Jingwei, two power armor troopers can be seen wielding super sledges. These troopers can be disarmed. Their weapons disappear quickly when loose on the ground, but it is possible for the player character or an NPC to pick them up.