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For an overview of super sledge models in the Fallout series of games, see super sledge.

The Super sledge is a two handed melee weapon in Fallout 3.


It has a slow swing speed, but makes up for this with high damage. With a well maintained super sledge, enough melee skill, and Critical Hits (Sneak or otherwise), you can kill most enemies (including super mutant masters and Enclave soldiers) with a single hit.


The super sledge can successfully strike about 600 times from full condition before breaking.


  • Fawkes' super sledge - A significantly better super sledge, it does more damage, weighs less, and has better durability. It can only be taken from Fawkes during Finding the Garden of Eden.
  • Super mutant overlord super sledge Gametitle-FO3 BS - Carried only by the rare melee-equipped super mutant overlord, this version has an object effect which inflicts an extra 25 damage per hit when used by non-player characters against the player. This damage ignores Damage Resistance and is independent of the condition of the weapon. This version is otherwise identical to the standard version of the weapon.
Icon cut contentThe following is based on Fallout 3 cut content and has not been confirmed by canon sources.
  • Discharge hammer Gametitle-FO3 BS - A cut version which inflicts additional electrical damage against robots.
Icon cut contentEnd of information based on Fallout 3 cut content.


Icon meleeIcon damageIcon dpsIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon repairIcon weightIcon merchantIcon ratio
Super sledge 25
Fawkes' super sledge 32
Note: Melee damage is doubled in V.A.T.S.



In the Operation: Anchorage add-on during the finale battle with General Jingwei, 2 power armor troopers can be seen wielding super sledges. These troopers can be disarmed. Their weapons disappear quickly when loose on the ground, but it is possible for the player or an NPC to pick them up.