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For an overview of super sledge models in the Fallout series of games, see super sledge.

 
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The Super sledge is a two handed melee weapon in Fallout 3.

Characteristics

It has a slow swing speed, but makes up for this with high damage. With a well maintained super sledge, enough melee skill, and Critical Hits (Sneak or otherwise), most enemies can be killed (including super mutant masters and Enclave soldiers) with a single hit.

Durability

The super sledge can successfully strike about 600 times from full condition before breaking.

Variants

  • Fawkes' super sledge - A significantly better super sledge, it does more damage, weighs less, and has better durability. It can only be taken from Fawkes during Finding the Garden of Eden.
  • Super mutant overlord super sledge Broken Steel - Carried only by the rare melee-equipped super mutant overlord, this version has an object effect which inflicts an extra 25 damage per hit when used by non-player characters against the player. This damage ignores Damage Resistance and is independent of the condition of the weapon. This version is otherwise identical to the standard version of the weapon.
Icon cut content.pngThe following is based on Fallout 3 cut content.
  • Discharge hammer Broken Steel - A cut version which inflicts additional electrical damage against robots.
Icon cut content.pngEnd of information based on Fallout 3 cut content.

Comparison

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Super sledge 25
35.71.43x125381.3600201809
Fawkes' super sledge 32
45.71.43x132381.76251830016.7
Note: Melee damage is doubled in V.A.T.S.

Locations

Notes

In the Operation: Anchorage add-on during the finale battle with General Jingwei, two power armor troopers can be seen wielding super sledges. These troopers can be disarmed. Their weapons disappear quickly when loose on the ground, but it is possible for the player character or an NPC to pick them up.

Gallery

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