For an overview of super sledge models, see super sledge. |
The super sledge is a weapon in Fallout: New Vegas.
Characteristics[]
A two-handed blunt melee weapon resembling a massive metallic hammer with a padded handle that contains a kinetic energy storage device to increase the knockback effect of the weapon. It deals the second-highest amount of damage per strike of all blunt melee weapons (only below its unique variant Oh, Baby!) as well as having the second-highest AP cost along with the sledgehammer and the highest weight along with Oh, Baby!
Special attack[]
The super sledge has a special Mauler attack that does 50% damage in V.A.T.S. at the cost of 10 more action points, but has a chance to knock down enemies (requires a Melee skill of 50).
Legend | ||||
---|---|---|---|---|
- Type of attack | - Skill required | |||
- Damage per attack in V.A.T.S. | - Action point cost | |||
- Damage per action point | - Additional effects |
Normal | 0 | 140 | 38 | 3.68 | none |
Mauler | 50 | 70 | 48 | 1.46 | Knockdown chance |
- Note: Melee weapons do double normal damage in V.A.T.S.
It is possible to execute Mauler outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
Durability[]
The super sledge can successfully strike about 495 times from full condition before breaking.
Variants[]
- Oh, Baby! - a unique variant found next to a dead nightkin in Charleston Cave near Jacobstown, which is visited during Guess Who I Saw Today.
- Mean super sledge - a unique non-playable weapon used by Mean Sonofabitch in Westside.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Super sledge | 70 | 105 | 1.5 | x1 | 35 | 38 | 3.7 | 495 | 20 | 5800 | 290 | 100 | 8 |
Oh, Baby! | 80 | 138.9 | 1.74 | x1 | 40 | 35 | 4.6 | 495 | 20 | 6200 | 310 | 100 | 8 |
- Note: Melee damage is doubled in V.A.T.S.
Locations[]
- Used by super mutants at higher levels.
- Found in the Hidden Valley bunker:
- One is in Head Paladin Hardin's room on a shelf.
- Sold by Knight Torres after progressing Still in the Dark as far as being sent to find the missing BOS patrols.
- Can be used by legionary assassins.
- Often carried by NCR Ranger hit squad members.
- NCR heavy troopers often use them.
- 188 Trading Post - The arms merchant sells them from time to time, usually at 50% condition.
- Big MT - Often carried by lobotomites at higher levels.
- The Divide - Often carried by marked men ravagers at higher levels.
Notes[]
The weapon features in the perk image for Heavyweight.