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This is an overview article which contains background information and cross-game comparisons. For game-specific information and stats, see the articles linked on the right.
Gameplay articles
FalloutSuper sledge
Fallout 2Super sledge
Fallout 3Super sledge
Fawkes' super sledge
Broken SteelIcon cut Discharge hammer
Fallout: New VegasSuper sledge
Oh, Baby!
Mean super sledge
Fallout 4Super sledge
Atom's Judgement Gametitle-FO4 FH
Fallout 76Super sledge
All Rise
Tenderizer Gametitle-FO76 NW
Fallout TacticsMicro sledge
Fallout: BoSSuper sledge
Turbo super sledge
Fallout: The Board GameSuper sledge
Van BurenSuper sledge
Fallout ExtremeSuper sledgehammer
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Super sledgehammers are powered variants of the regular sledgehammer, outfitted with kinetic storage devices to increase the impact force. As with its older brethren, sledgehammers are designed to apply a lot of force over a comparatively large area, in contrast to most other types of hammers.

BackgroundEdit

Super sledgehammers date back to the pre-War times, when the return of trench warfare necessitated the creation of a tool superior to regular large hammers for engineering work and breaching concrete fortifications. The addition of a kinetic storage device greatly increased the power of a sledgehammer, making it, effectively, a self-powered engineering tool. It has also became an excellent impromptu weapon and by the end of the Anchorage Reclamation, it became standard issue for T-51 power armor units tasked with breaching heavily fortified enemy lines, like the Anchorage refinery.[1][2] The performance of the sledgehammer in close combat would eclipse its application as a tool. Decades after the war, super sledgehammers would be recognized as formidable weapons in their own right and as useful tools second.[3]

VariantsEdit

U.S. military super sledgehammerEdit

SUPERSLEDGE
Gameplay articles: Fallout 3, Fallout: New Vegas

The original incarnation of the super sledgehammer, produced by the United States military, is a bizarre looking weapon compared to its predecessor. The head of the hammer contains the kinetic storage device and a pair of faces that transfer the stored energy to the target. It is mounted on a shock damper held in place by springs, designed to reduce the recoil produced by the impact to manageable, non-lethal levels. Additional padding helps make it more comfortable to use, while a fixture at the terminal end of the shaft ensures it won't slip out of the user's hands.[4] It is by far the most widespread model in the United States, commonly seen in the hands of high-tech factions and where the Brotherhood's own variant is not available.[5]

Rocket-assisted super sledgehammerEdit

Super sledge (Fallout 4)

This pre-War model was originally used by construction crews for demolition. Fitted with a rocket booster at the head, the sledgehammer would behave like a normal tool until it reached a certain acceleration point, when the booster would activate and deliver a tremendously powerful impact, easily crushing concrete. Of course, its use required carefully selecting the target area and trajectory, as while the operator was protected from the recoil by the shock dampener in the handle, everyone around them was vulnerable.[6]

Brotherhood super sledgeEdit

Fo1 Super Sledge
Gameplay articles: Fallout, Fallout 2, Van Buren

A hammer designed after the Great War by the Brotherhood of Steel, using the finest technology available to the order. The outline of the weapon has been streamlined and the head enclosed in a protective casing. The handle is also simplified, apparently due to the weapon being designed explicitly for use by troops in power armor. Regardless of the intent, the sledgehammer eventually made its way to the outside and appeared on the market in New California, drawing attention for its combination of good ergonomics, excellent performance, and the ability to knock enemies around like there was no tomorrow. Its performance as a tool was an excellent bonus.[3][7]

Micro sledgeEdit

Mini-FOT LogoThe following is based on Fallout Tactics and some details might contradict canon.
Tactics micro sledge
Gameplay article: Fallout Tactics

A miniaturized version used by the Brotherhood of Steel.

Turbo super sledgeEdit

FOBoSLogoThe following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources.
Turbo Super Sledge

A super sledge with a nuclear-powered jet engine attachment.

FOBoSLogoEnd of information based on Fallout: Brotherhood of Steel.

Super sledgehammerEdit

Gametitle-FOXThe following is based on Fallout Extreme and has not been confirmed by canon sources.
Gameplay article: Fallout Extreme

An enhanced and more powerful version of the sledgehammer.

Gametitle-FOXEnd of information based on Fallout Extreme.

ReferencesEdit

  1. See United States of America for references to trench warfare.
  2. Super sledgehammers are utilized by T-51b units operating as part of General Constantine Chase's final push into Anchorage in Operation Anchorage.
  3. 3.0 3.1 Fallout and Fallout 2 item description: "{11500}{}{Super Sledge}"
    "{11501}{}{A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. Min ST: 5.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2))
  4. Weapon appearance.
  5. Weapon availability.
  6. The Art of Fallout 4 p.234: "Chapter 5 WEAPONS
    ONE OF THE CORE Fallout experiences is surviving in the Wasteland through combat, so we set out to give the player a system that allows modification and customization of any weapon in the game. Every gun was designed with modularity in mind. Classic guns, like the plasma and laser rifles, were broken up into interchangeable components. New guns, such as the pipe set, were designed from the ground up to work with this system and provide as much variety and flexibility as possible.
    The pipe gun set is the most basic of the ballistic weapons, crudely crafted from various bits of found bolts, metal, and wood. These guns look just as likely to kill the shooter as the target, but they are plentiful in the Wasteland and a favorite of raiders. We used this early set to figure out how we wanted to break a gun down to the basic elements that all guns would share, in order to maximize interchangeability. This drove the structure of the crafting interface, with standardized slots for receiver, barrel, muzzle attachments, grip, and scope. The root identity of any gun is determined by the receiver; everything else can be swapped. This allows the player to go as far as transforming a short-range pistol into a sniper rifle.
    Luckily, given the improvised nature of most things in the game's world, weird or unusual gun combinations still look appropriate and fit into the setting. Some of our guns are based on realistic interpretations of well-known, real-life prewar weapons, and therefore their range of customization options is slightly limited. But even in these instances you can substantially change the gun's appearance to achieve some really interesting builds. The base 10 mm, for instance, is a different design from the version in Fallout 3. But with the proper mods, you can transform it into something very similar.
    It's not all about the guns, of course. The melee selection was expanded as well, with a eye toward entertaining builds designed to deliver massive (and painful) physical damage. Some of these weapons were initially intended for purposes other than inflicting harm. The power first and super sledge are prewar hardware originally used by construction crews for demolition. But it certainly didn't take much imagination to find alternative uses for them."
  7. Fallout Official Survival Guide p.112: "Super Sledge: A high-tech sledgehammer manufactured of high-strength, ultralight, ultra-dense materials. Overall, it's a bit heavier than a regular sledge but does about three times as much damage when it hits."
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