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For an overview of super mutants, see super mutant.

 
Gametitle-FNV.png
Gametitle-FNV.png

Super mutants are creatures living in the Mojave Wasteland in 2281.

Background

Marcus was a super mutant from Broken Hills that founded a settlement at Black Mountain in 2277, using the radiation at the site as a natural deterrent to humans.[1] However, a rift gradually developed between him and Tabitha, a nightkin officer from Unity. When Rhonda, her robot companion broke down, her mental condition deteriorated.[2][3] She gradually began to ignore his leadership.[4] In 2279, things came to an end. With no prospects for cooperation and clashes between nightkin and first-generation mutants becoming more and more commonplace, Marcus left Black Mountain to establish Jacobstown.[5][6]

Super mutants found difficulty forming communities, even when choosing isolated locations. Jacobstown became a haven for first-generation super mutants with a significant nightkin population led by Davison and Keene, enticed by the research and development efforts of Dr. Henry, working on a cure for nightkin mental illnesses caused by their Stealth Boy use. Davison's group of nightkin eventually left Jacobstown and attacked the Bright Brotherhood in their quest to find Stealth Boys.

Black Mountain became the center of State of Utobitha, home to a very hostile group of nightkin and second-generation super mutants under the command of Tabitha.[7] The nightkin harassed travelers and merchants on the I-15 for supplies and food. Although the victims reported the matter to the NCR Rangers, they were unable to divert men and resources to take care of the problem.[8] Some mutants elsewhere were subject to attack, capture and torture.[9] Some politicians even began campaigning on an anti-mutant platform to gain votes.[10][11]

Characteristics

Super mutants often use heavy guns and melee weapons such as heavy incinerators and super sledges. The melee variants rush the player after throwing their frag grenades and the ranged mutants will shoot at the player from a distance while they slowly advance, relying on their armor for protection. Some super mutants will have centaurs to aid them. All regular super mutants wear armor which gives them a Damage Threshold of 15, equal to a suit of combat armor. Nightkin do not have any armor but benefit from an innate 30% Damage Resistance.

Variants

Super mutant

FNV super mutant.png

The weakest of the three basic types of super mutants. These mutants attack by rushing the player if utilizing a melee weapon or standing in place shooting the player with a hunting rifle, relying on their superior health and armor for protection from attacks. Standard super mutants appear at lower levels and will be replaced with brutes and masters at higher levels.

NameStatisticsBehaviorAbilitiesItems
Super mutant (default)
0003A147
Level
6
Experience Points
10
Perception
3
Hit Points
100
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (4 Damage)
Ability
radiation Radiation resist. 100%
Super mutant (Jacobstown)
0013AACF
0013AFE1
0013D83B
Level
20
Experience Points
50
Perception
3
Hit Points
200
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (4 Damage)
Ability
radiation Radiation resist. 100%

Super mutant brute

FNV super mutant brute.png

Brutes are the mainstay powerhouses of the super mutant forces. They are typically armed with assault carbines or incinerators for ranged combat, or sledgehammers and frag grenades for melee combat. They can be distinguished by their helmets and crude metal armor. A dead one can be found in the Ruby Hill Mine carrying various loot such as a multiplas rifle. Brutes appear at medium levels, and will be replaced by Masters at high player levels.

NameStatisticsBehaviorAbilitiesItems
Super mutant brute (default)
00027FB3
Level
9
Experience Points
25
Perception
5
Hit Points
250
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (5 Damage)
Ability
radiation Radiation resist. 100%
Super mutant brute (Ruby Hill Mine)
0017AF62
Level
1
Experience Points
1
Perception
5
Hit Points
0
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (5 Damage)
Ability
radiation Radiation resist. 100%

Super mutant master

FONV Super mutant master.jpg

The strongest mutant players will encounter. They use light machine guns or miniguns for long-range combat and super sledges for close range. They are distinguished from the other two types because of their high amount of health. However, the masters located in Jacobstown wear a black suit of full body armor and eyepiece. Masters appear at high levels wherever super mutants normally appear. Masters in Jacobstown speak clearly and are non-hostile.

NameStatisticsBehaviorAbilitiesItems
Super mutant master (default)
00092c4d
Level
12
Experience Points
50
Perception
6
Hit Points
360
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (6 Damage)
Ability
radiation Radiation resist. 100%
Super mutant master (Jacobstown, Nopah cave)
0017AF3F
0017AF40
Level
12
Experience Points
50
Perception
6
Hit Points
0
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (6 Damage)
Ability
radiation Radiation resist. 100%
Super mutant master (Jacobstown)
00164ECA
Level
20
Experience Points
50
Perception
3
Hit Points
200
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (6 Damage)
Ability
radiation Radiation resist. 100%

Nightkin

FNV nightkin.png
Main article: Nightkin

Blue mutants made from the most untainted humans, these dangerous creatures utilize Stealth Boys to sneak up on their victims. They often prefer melee weapons such as the super sledge, rebar clubs or the bumper sword though some can be seen using firearms. Their skin tone is deep purplish-blue in color.

NameStatisticsBehaviorAbilitiesItems
Nightkin
0007EA2A
0007EA2B
0007EA2D
Level
9
Experience Points
25
Perception
5
Hit Points
250
Damage Threshold
0
Damage Resistance
30%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (4 Damage)
Nightkin (Jacobstown)
0013AFDC
001445BB
001445BC
Level
6
Experience Points
10
Perception
3
Hit Points
175
Damage Threshold
0
Damage Resistance
30%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (4 Damage)
Ability
radiation Radiation resistance 100%
  • Dead None

Nightkin jailer

FNV nightkin.png

This nightkin jailer guards the makeshift jail area of REPCONN test site. The only prisoner is a dead ghoul, a friend of Harland.

NameStatisticsBehaviorAbilitiesItems
Nightkin jailer
000BAC89
Level
1
Experience Points
1
Perception
5
Hit Points
50
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (0 Damage)

Nightkin master

Nightkin master.png

Stronger than a regular nightkin, these mutants have more health and utilize better equipment. Nightkin masters appear at a medium and high level - unlike common super mutants, they do not have a brute variant. These masters usually carry around heavy weapons like light machine guns and miniguns.

NameStatisticsBehaviorAbilitiesItems
Nightkin master
0007EA2C
0007EA28
Level
12
Experience Points
50
Perception
6
Hit Points
360
Damage Threshold
0
Damage Resistance
30%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (6 Damage)

Nightkin sniper

FNV nightkin.png

A unique nightkin found patrolling a radio tower outside Tabitha's station carrying a hunting rifle. Upon death it will user and drop the unique missile launcher, Annabelle.

NameStatisticsBehaviorAbilitiesItems
Nightkin sniper
000E794E
Level
14
Experience Points
50
Perception
5
Hit Points
140 → 180
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Average: Will avoid/flee from threats stronger than itself.Icon required.pngIcon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (0 Damage)

Locations

Notable quotes

Jacobstown

  • "Ugh. Need to tighten up my vices again."
  • "Doctor Henry's pretty smart. For a human."
  • "Saw some humans down the road. Could be Great Khans again."
  • "Stupid Bighorners were making noise all night again!"
  • "I hope it will snow later."
  • "You think Marcus could get us some Miniguns, or Missile Launchers?"
  • "Better watch out. Lily's been babbling about her grandkids again."

Nightkin

  • "Bear make nice with pointy heads? Voice confused." – Oh My Papa
  • "Bear strong like metal men. Bear stronger now." – NCR and BoS
  • "Bull is broken, but bull has many friends." – Caesar killed
  • "Chip goes when broken man calls." – The platinum chip and Mr. House
  • "Chair... empty? Head voices say so." – Benny's death
  • "Hahaha, many rats dead in gutters today." – All Fiends leaders killed
  • "Head voices say new meat will rot in the sun." – Primm has a new sheriff
  • "Head voices say silver chair flies east." – Benny headed for The Fort
  • "Head voices say smart man also metal man. Don't like metal men." – Arcade Gannon
  • "Head voices say they knew flower girls father." – Cass
  • "Book girl has hard decision to make." – Veronica
  • "Hmmm chip slippery, more slippery than the chair thinks." – The platinum chip and Benny
  • "Horns will help the bull. Voices say he knew that would happen." – Great Khans
  • "Mars *eclipsing* bears, wolves come soon." – Caesar's Legion and NCR
  • "One head cut off. Head voices say many will take its place." – Motor-Runner dead
  • "Round heads make nice with bears. Voices confused." – Things That Go Boom
  • "Shiny screens brighter? Why so bright?" – Securitrons in the Securitron vault upgraded
  • "Shiny screens brighter? Don't let them flicker at us." – Strip Securitrons upgraded
  • "Sun sets."
  • "When Mars calls... we run?" – The Courier has the Mark of Caesar

Appearances

Super mutants appear in Fallout: New Vegas.

Bugs

  • Icon pc.png Icon ps3.png Icon xbox360.png Super mutants might not respawn after the quest Crazy, Crazy, Crazy. To avoid this, save in Black Mountain, restart your game then wait for 1–12 hours. This might be because of the map cells needing refreshing. [verified]
  • Icon pc.png There may be only nightkin around Black Mountain while trying to complete Crazy, Crazy, Crazy. [verified]

Gallery

References

  1. Black Mountain terminals; Log 676
  2. Black Mountain terminals; Marcus made me type this
  3. Black Mountain terminals; It's a radio station!
  4. Black Mountain terminals; On the air!
  5. Black Mountain terminals; The elite!
  6. The Courier: "What makes this a "dangerous place?""
    Neil: "You must've heard her radio broadcasts? Though why a human would follow her invitation here is beyond me... unless you didn't listen very closely. The voice on the radio belongs to Tabitha, the "supreme commander" of Black Mountain - or, as she calls it, the "State of Utobitha." She took control of this place almost two years ago. The Super Mutants here do whatever she says - and she says humans are to be killed on sight."
    (Neil's dialogue)
  7. Black Mountain terminals; Alone at last!
  8. Fallout: New Vegas loading screens: "Travelers along the Long 15 have complained to NCR rangers that caravans have been harassed and attacked by fearsome Super Mutants living in the irradiated ruins of Black Mountain."
  9. The Courier: "Do you know anything about that Super mutant walking around town?"
    Klamath Bob: "Oh, heh. Yeah, that's Mean Sonofabitch. I know the name sounds bad, but he likes it. He's one nasty old coot. Far as I can tell, he's one of them original Super Mutants, what came from the Boneyard. Wandered about after that "Master" fellow died. Eventually got caught somewhere around the Hub, back in NCR. Boy, they sure treated him mean down there. Cut him up so bad he can't talk no more. I tried to buy him, just so they'd stop hurting him, but they didn't want any of it."
    (Klamath Bob's dialogue)
  10. Mercenary note
  11. The Courier: "Who are you doing this for?
    Norton: "Won't name names, but some important folks in the NCR are sick of muties attacking their Brahmin herds. They want them gone from NCR territory. Maybe this group had something to do with attacking Brahmin, maybe not. Doesn't matter. We're getting paid to make them go away."
    (Norton's dialogue)
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