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Gametitle-FO4

Sunshine Tidings co-op is a location and settlement in the Commonwealth in 2287.

Background

Sunshine Tidings co-op appears to have been a communal settlement before the War. The Mister Handy, Professor Goodfeels, that was "liberated from its slavery," now floats around shouting old hippie phrases such as "Far Out" and "Groovy."

Layout

The area is a commune with many small cabins with porches built in a circle around one central building. To either side of the small building are furrows with wild tato plants, indicating that this was a working farm. Around the central building circles Professor Goodfeels, a Mister Handy robot that has been "liberated," then reprogrammed by Jack and Johnny, and can be controlled from a terminal inside the building.

On the east side is a mess hall and bathroom stall.

Inside the mess hall are two feral ghouls, a suitcase, a can of iguana bits, an oven mitt, a fire extinguisher and several picnic benches. On its north side is a small enclosure which contains a mattress. Just outside the mess hall is a cooking station.

Inside the central building is a workshop and a chemistry station.

Nearby to the southwest is a "watch tower." It has a chem box to loot, a mattress to rest on and two raiders who will spawn just below the rocks to the south as soon as the player character interacts with the wooden box at the top of the structure. Raiders will respawn after a few in-game days.

Notable loot

Related quests

  • Clearing the Way: The Sole Survivor is tasked to clear the area from hostile creatures and enable the workshop.
  • Taking Point: The Sole Survivor is tasked to build and power a radio beacon to attract new settlers.
  • Mercer Safehouse: Possible location P.A.M. will send the Sole Survivor to set up a safehouse.

Notes

  • Sunshine Tidings is surrounded by dangerous creatures and enemies. Super mutants spawn to the north, deathclaws and radscorpions spawn down the hill, a behemoth spawns nearby and there's a Gunner base on a nearby overpass.
  • The Gunner camp on the overpass to the southeast can only be accessed by an "elevator" type pulley system directly under the overpass. There are two guards here who will attack and they will respawn after a few days.
  • Continuing towards the west across the overpass will lead to a skeleton with several bundles of pre-War money and an Expert locked safe.

Appearances

Sunshine Tidings co-op appears only in Fallout 4.

Behind the scenes

The names of the settlers Jack and Allen may be references to Jack Kerouac and Allen Ginsberg, two famous beat generation writers and friends. Also known as beatniks, the later hippie movement would draw a lot from the writing of the beat generation.

Bugs

PCPC Playstation 4Playstation 4 Xbox OneXbox One After killing the ghouls, their bodies may still be present even after fast traveling. If you move their bodies to a different location, they respawn in their original locations. [verified]

Gallery

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