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I'm heading back now. I hope I didn't miss any good songs on the jukebox. Cheyenne would never forgive me.

Sunny Smiles is a resident of Goodsprings, serving as a dedicated town guard as well as a small-time gecko hunter in the Mojave Wasteland in Fallout: New Vegas.

Background[]

A talented trapper and survivalist, Sunny Smiles moved to Goodsprings sometime before 2281, where her skills primarily came in handy hunting and culling the geckos inhabiting the hills around the town, allowing the townsfolk to subsist on their meat while selling the hides for caps with the general store owner, Chet. Her talent with a rifle is also very useful to the people living in the sleepy settlement, helping keep it clear of radscorpions and coyotes which always seem to find a way to get into the town trying to get at the namesake water source. Her job is no small problem, either: the wildlife tends to get agitated whenever humans come near and attack them, injuring or even killing the townsfolk, especially anything that comes from the lands north of Goodsprings.[1]

Aside from her hunting, Sunny also defends the town from threats when the need arises, especially taking a more proactive approach when she knows trouble is brewing, such as the case with Joe Cobb and his group of Powder Gangers.[2]

Being content with the small prospects of living in Goodsprings, Sunny keeps herself uninvolved in the greater politics of the Mojave Wasteland and cares little for the New California Republic or Caesar's Legion. Her opinion of the NCR's expansionism is that they tend to be "pushy," but they have made the roads safer, even if it was done entirely for the benefit of their own settlers as opposed to the locals.[3] Living on the far side of the desert from the Colorado River, Sunny has never had direct contact with Caesar's Legion, but she has heard reports that the Legion practices slavery and brutally kill many others, although she believes these may be stories made up by the NCR's leaders to justify their occupation of the Mojave.[4]

Interactions with the player character[]

Interactions overview[]

Interactions
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.

Quests[]

Other interactions[]

  • If Cheyenne dies to the geckos during Back in the Saddle, Sunny's dialogue will change slightly to show her remorse.[5] This does not have any real impact on the completion of the quest. It is also possible for her to die when fighting the geckos, failing the quest.
  • If asked about any work to be done, she will offer information on the safe within the schoolhouse, giving some bobby pins and a copy of Locksmith's Reader to help open it.[7]

Effects of player's actions[]

  • Sunny has unique dialogue if one kills Joe Cobb before the battle with the Powder Gangers during Ghost Town Gunfight.[8]
  • If the Goodsprings schoolhouse safe was looted before talking to Sunny, telling her about it will still result in her giving the bobby pins and Locksmith's Reader.[9]

Inventory[]

Apparel Weapon Other items
Leather armor Varmint rifle

Notes[]

  • Sunny is slightly shorter than the average non-player character, being 95% of the standard height.
  • Trying to pickpocket Sunny during Back in the Saddle will result in lowered Reputation with Goodsprings.
  • Her body will never despawn if killed, either independently or during Run Goodsprings Run.

Notable quotes[]

Appearances[]

Sunny Smiles appears only in Fallout: New Vegas.

Behind the scenes[]

Sunny Smiles' name and hobby of hunting geckos in a small desert town is likely a reference to Smiley, a gecko trapper and skinner residing in Klamath in Fallout 2.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 There is a game glitch that might cause Sunny Smiles to walk up to you and start a conversation. She gets stuck in an infinite loop and some seconds after the end of each conversation, she will try to talk to you again.[verified]
  • PCPC Xbox 360Xbox 360 Sunny will not mind if the player character shoots her/Cheyenne when they are supposed to shoot Sarsaparilla bottles. On Xbox, however, she will turn hostile after a few shots.[verified]

References[]

  1. The Courier: "What do you do around here?"
    Sunny Smiles: "I hunt geckos, mostly. The meat's pretty good and I can always find a buyer for the hides. I also help keep the town clear of radscorpions and coyotes. Not many people live in Goodsprings, so wildlife is always creeping in."
    (Sunny Smiles' dialogue)
  2. The Courier: "I'm going to help Ringo take on the powder gangers. I might need your help."
    Sunny Smiles: "Say no more. I'm in."
    The Courier: "Just like that?"
    Sunny Smiles: "Just like that. I have a feeling that I'm going to end up fighting those guys one way or another, so I might as well get it over with. Joe Cobb talks about leaving us alone if we hand over Ringo, but I know his type. He and his friends will come after the town eventually."
    (Sunny Smiles' dialogue)
  3. The Courier: "NCR?"
    Sunny Smiles: "The New California Republic. Bunch of settlers and soldiers coming in from the West, fixing on making Nevada their own. They can be right pushy, but the roads are safer 'cause of them, so I tend to let it go. Not that I got a choice."
    The Courier: "What does the NCR keep you safe from?"
    Sunny Smiles: "Well, the wildlife for one thing. Rowdy locals for another. They're protecting their own. Just happens to help us. They've been holding off this other group from the East, too."
    (Sunny Smiles' dialogue)
  4. The Courier: "What do you know about the other group?"
    Sunny Smiles: "Got a funny name. Call themselves Caesar's Legion. Never seen 'em in these parts, so I couldn't tell you much. I hear rumors, that's about it. Supposedly they keep slaves and they got some real nasty ways of killing folks. But maybe that's just something folks in the NCR cooked up to make themselves seem more useful here. Less uninvited."
    (Sunny Smiles' dialogue)
  5. Sunny Smiles: "Confound it, Cheyenne, why'd you have to go running in like that? You were supposed to stay. I'm sorry, you shouldn't have to see me like this. I'm not not gonna be very good company right now."
    (Sunny Smiles' dialogue)
  6. Sunny Smiles: "Ah, hell's bells. There's not a day passes by I don't tell people not to come here by themselves. Some people, your word just isn't good enough for them. Then this happens. Well, it's part of life out here. Best to accept it. But you did what you promised, staying out here with me. Here's my end of the deal."
    (Sunny Smiles' dialogue)
  7. The Courier: "I'm a little short on caps. I don't suppose there's any work available?"
    Sunny Smiles: "Not in Goodsprings, no. But if you're up for a little scavenging, there's always the schoolhouse. Most of what's in there is junk, but there's this old safe that even Easy Pete wasn't able to crack with dynamite. If you want to take a shot at it, take these."
    (Sunny Smiles' dialogue)
  8. Sunny Smiles: "I don't think Joe Cobb knew what hit him. I'm hoping you took him down for a good reason and not... for fun."
    (Sunny Smiles' dialogue)
  9. The Courier: "Actually, I already cracked that safe."
    Sunny Smiles: "Oh. Well, go ahead and keep the stuff I gave you, anyway. It'll be more useful to you than me."
    (Sunny Smiles' dialogue)
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