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The submachine gun is a weapon in Fallout 4.

Background[]

The .45 submachine gun is often used by the Triggermen operating in the Commonwealth. The gun is also utilized by raiders and the Commonwealth Minutemen.

Characteristics[]

The submachine gun's high rate of fire can quickly damage enemies at the cost of having little individual shot damage, going through ammo rapidly, and having sub-par range. It is usually equipped with a 50-round drum magazine which can eventually be replaced by a 100-round drum.

Weapon modifications[]

Receiver
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard receiverStandard.+25% AP costAdhesive x2
Gears x4
Oil x6
Screw x4
Steel x6
001A8AB0
Armor piercing receiverImproved armor penetration and range.Armor piercing+2+0.4+3-40 target DR
+25% AP cost
Gun Nut 1Adhesive x3
Gears x4
Oil x6
Screw x5
Steel x4
001B290E
Hardened receiverBetter damage.Hardened+3+0.7+12-40 target DR
+25% AP cost
Gun Nut 1Adhesive x4
Gears x4
Oil x6
Screw x4
Steel x5
001B290F
Rapid receiverSuperior rate of fire.Rapid+32-2+0.7+15+25% rate of fire
+25% AP cost
Gun Nut 2Adhesive x4
Aluminum x5
Gears x5
Oil x7
Spring x6
001B2911
Hardened piercing receiverBetter damage. Improved armor penetration and range.Hardened piercing+3+2+1.4+24-40 target DR
+40% rate of fire
+35% AP cost
Gun Nut 2Adhesive x4
Aluminum x6
Gears x6
Oil x6
Screw x7
001B2912
Powerful receiverSuperior damage.Powerful+6+2.1+30+25% AP costGun Nut 2Adhesive x5
Aluminum x6
Gears x6
Oil x7
Screw x5
001B2910
Barrel
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard barrelStandard.-10% AP cost
+10% accuracy
-10% recoil
Adhesive x1
Screw x3
Steel x3
00188A61
Short light barrelImproved hip-fire accuracy.-1.7+3-15% AP cost
-3% iron sights transition
+10% sighted accuracy
+25% hipfire accuracy
-10% recoil
Adhesive x2
Aluminum x3
Screw x3
00188A60
Stock
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Short stockStandard.+5% iron sights transition
+7% stability
+40% sighted accuracy
-15% recoil
Adhesive x2
Screw x5
Wood x5
001A8AAF
Full stockBetter recoil.+0.7+6+20% AP cost
+10% iron sights transition
+7% stability
+40% sighted accuracy
-20% recoil
Gun Nut 1Adhesive x4
Screw x5
Steel x6
001916C0
Recoil compensating stockExceptional recoil.Recoil compensated+4+1.8+18+20% AP cost
+10% iron sights transition
+7% stability
+40% sighted accuracy
-30% recoil
Gun Nut 2Adhesive x6
Aluminum x7
Rubber x3
Screw x8
Spring x6
001916C1
Magazine
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Medium magazineStandard.-5% reload time
+5% AP cost
+1% iron sights transition
Adhesive x1
Screw x3
Spring x3
Steel x3
00188A63
Large drumSuperior ammo capacity. Inferior reload speed.Maximum capacity+50+0.4+6+10% AP cost
+3% iron sights transition
Adhesive x2
Screw x4
Spring x5
Steel x5
00188A64
Medium quick eject drumBetter reload speed.Quick+0.4+21-25% reload time
-5% AP cost
+1% iron sights transition
Gun Nut 1Adhesive x2
Oil x3
Screw x3
Spring x6
Steel x3
001B290B
Large quick eject drumSuperior ammo capacity. Improved reload speed.Quick maximum capacity+50+0.7+27-20% reload time
+3% iron sight transition
Gun Nut 2Adhesive x3
Aluminum x5
Oil x5
Screw x4
Spring x8
001B290A
Sights
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard sightsStandard.Adhesive x1
Steel x1
001CA8D9
Glow sightsImproved focus and better sighted accuracy.Glow-sighted+1+5-7.5% AP cost
+10% sighted accuracy
Adhesive x1
Nuclear material x1
Steel x1
001CA8DA
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.5+14-15% AP cost
-10% iron sights transition
1.5x zoom
+15% sighted accuracy
Adhesive x2
Aluminum x2
Glass x1
Nuclear material x1
Screw x1
001CA8D8
Muzzle
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
No muzzle
CompensatorImproved per-shot recoil. Improved recoil control. Reduced range.Compensated-12+4+1.4+30+15% better recoil per shot
+75% better recoil arc
Gun Nut 1Adhesive x3
Steel x2
00188A62
Muzzle brakeExceptional recoil control. Better per-shot recoil. Inferior range.Muzzled-18+6+1.4+45+20% better recoil per shotGun Nut 1Adhesive x4
Steel x2
001B290C
SuppressorSuppresses sound from firing. Exceptional per-shot recoil. Improved recoil-control. Poor range.Suppressed-30+4+1.8+60+25% better recoil per shotGun Nut 2Adhesive x5
Aluminum x3
Plastic x3
Screw x2
001B290D

Variants[]

Locations[]

Notes[]

  • The submachine gun deals the same damage as a similarly modified automatic pipe gun, but with over double the potential ammunition capacity. Rounds are also found commonly, like the .38 rounds the pipe gun is chambered in.
  • In the game files, the submachine gun's model is labeled "Tgun" and is in the combat shotgun's mesh folder.
  • The submachine gun's actual base damage is 13, but the automatic receiver grants a damage penalty of 25%, while the hardened receiver has no penalty, and the powerful receiver has a damage bonus of 25%.
  • Various posters and cutouts visible around the Commonwealth depict the submachine gun with a vertical foregrip, which is not an available attachment for the weapon in-game.

Gallery[]

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