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Strictly Business

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==Notes==
 
==Notes==
* Putting on the slave collar will lower the player character's [[Karma (Fallout 3)|Karma]] by 100, regardless of who they put it on (including [[Arkansas]] and other hostile non-player characters not related to this quest).
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* Putting on the slave collar will lower the player's [[Karma (Fallout 3)|Karma]] by 100, regardless of whom they put it on (including [[Arkansas]] and other hostile non-player characters not related to this quest).
* Flak, Red, Susan and Arkansas end up in the slave house once the Lone Wanderer captures them. If one's Science skill is high enough, they can get their collars off. However, they simply wander out and get killed by the slavers. Moreover, Arkansas starts shooting at anyone wearing a slave collar, once one frees him. If one kills all of the slavers and then free the slaves, Susan Lancaster remains in the slave house repeating, "Oh my God! You're killing everyone!" but does not leave the slave house.
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* Flak, Red, Susan, and Arkansas end up in the slave house once the Lone Wanderer captures them. If one's Science skill is high enough, they can get their collars off. However, they simply wander out and get killed by the slavers. Moreover, Arkansas starts shooting at anyone wearing a slave collar, once one frees him. If one kills all of the slavers and then free the slaves, Susan Lancaster remains in the slave house repeating, "Oh my God! You're killing everyone!" but does not leave the slave house.
 
* After the quest is completed, Grouse will give the Lone Wanderer a slave collar, thus starting the [[Strictly Profitable]] quest. He may give them more than one. Slave collars can't be dropped, since they're quest items. However, one can use them on other non-player characters, and get a caps reward from Grouse.
 
* After the quest is completed, Grouse will give the Lone Wanderer a slave collar, thus starting the [[Strictly Profitable]] quest. He may give them more than one. Slave collars can't be dropped, since they're quest items. However, one can use them on other non-player characters, and get a caps reward from Grouse.
 
* Using the console command {{console|RemoveFromFaction 2f561}} on a freed slave will remove them from the faction "FreedSlaveFaction". This can be useful if the Lone Wanderer wants to deal with non-player characters like Flak or Red again after freeing them.
 
* Using the console command {{console|RemoveFromFaction 2f561}} on a freed slave will remove them from the faction "FreedSlaveFaction". This can be useful if the Lone Wanderer wants to deal with non-player characters like Flak or Red again after freeing them.
* During the Big Trouble in Big Town quest, one can enslave Red before completing the quest, then go to the slave pen to free her. She will follow them, saying she "''can't wait to get back to Big Town''", as if one did not enslave her to complete the quest. If one walks outside the front entrance with her in tow, Grouse will open fire on her and will most likely kill her. It's best to fast travel once outside the entrance to Paradise Falls to prevent this. One will get to complete the quest with the normal dialogue, but she will revert to the "thanks for saving me" line afterwards.
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* During the Big Trouble in Big Town quest, one can enslave Red before completing the quest, then go to the slave pen to free her. She will follow them, saying she "''can't wait to get back to Big Town''", as if one did not enslave her to complete the quest. If one walks outside the front entrance with her in tow, Grouse will open fire on her and will most likely kill her. It's best to fast-travel once outside the entrance to Paradise Falls to prevent this. One will get to complete the quest with the normal dialogue, but she will revert to the "thanks for saving me" line afterwards.
 
* If one acquires multiple slave collars, they still have to speak with Grouse after each VIP is enslaved to complete the objective in the quest notes. If the Lone Wanderer enslave multiple targets without speaking to Grouse, they will appear in the slave pens, but one will only receive confirmation and payment for the last one enslaved. The other VIPs won't register and it will not be possible to complete the quest.
 
* If one acquires multiple slave collars, they still have to speak with Grouse after each VIP is enslaved to complete the objective in the quest notes. If the Lone Wanderer enslave multiple targets without speaking to Grouse, they will appear in the slave pens, but one will only receive confirmation and payment for the last one enslaved. The other VIPs won't register and it will not be possible to complete the quest.
 
* After freeing the VIPs, Arkansas can then be found back at the Minefield and will not be hostile to the player. His dialogue when the player tries to interact with him will be "''You saved me from those bastards. I won't forget it.''"
 
* After freeing the VIPs, Arkansas can then be found back at the Minefield and will not be hostile to the player. His dialogue when the player tries to interact with him will be "''You saved me from those bastards. I won't forget it.''"
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* {{Platforms|ps3,xbox360}} If one enslaves Flak, Shrapnel may disappear from [[Rivet City]]. He will return only once in a long while (every few days/weeks). He can be seen wandering the wastes and even in Paradise Falls likely looking for Flak. All dialogue will be normal as if he was still in Rivet City selling goods. Apparently, Shrapnel's wandering after enslaving Flak is caused by an AI script that says the two should sleep near one another. Enslaving Flak thus causes Shrapnel to wander the wasteland trying to get to him. This also works if you enslave Shrapnel. {{Verify|verified}}
 
* {{Platforms|ps3,xbox360}} If one enslaves Flak, Shrapnel may disappear from [[Rivet City]]. He will return only once in a long while (every few days/weeks). He can be seen wandering the wastes and even in Paradise Falls likely looking for Flak. All dialogue will be normal as if he was still in Rivet City selling goods. Apparently, Shrapnel's wandering after enslaving Flak is caused by an AI script that says the two should sleep near one another. Enslaving Flak thus causes Shrapnel to wander the wasteland trying to get to him. This also works if you enslave Shrapnel. {{Verify|verified}}
 
* {{Platforms|xbox360}} Sometimes, everyone in Rivet City will turn hostile when enslaving Flak. If the player character dies in the encounter, Flak will wander the wasteland when the save is re-loaded. All dialogue will be normal as if he was still in Rivet City selling goods. This will usually cause Red's removal from the quest list and all people of Big Town will be found in a pile dead with only the robot roaming around. {{Verify|verified}}
 
* {{Platforms|xbox360}} Sometimes, everyone in Rivet City will turn hostile when enslaving Flak. If the player character dies in the encounter, Flak will wander the wasteland when the save is re-loaded. All dialogue will be normal as if he was still in Rivet City selling goods. This will usually cause Red's removal from the quest list and all people of Big Town will be found in a pile dead with only the robot roaming around. {{Verify|verified}}
* {{Platforms|xbox360}} If Red is enslaved right after they freed her from the prison and fast travel to Paradise Falls, it will complete the task "bring back Red to Big Town" and "enslave Red from Big Town" at the same time, if Strictly Business and Big Trouble in Big Town are both quests in the Pip-Boy. However, after fast traveling back to Big Town, one can see Red on her way to Paradise Falls, one can remove her slave collar and then ask for their reward for bringing her back to Big Town. {{Verify|verified}}
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* {{Platforms|xbox360}} If Red is enslaved right after they freed her from the prison and fast-travel to Paradise Falls, it will complete the task "bring back Red to Big Town" and "enslave Red from Big Town" at the same time, if Strictly Business and Big Trouble in Big Town are both quests in the Pip-Boy. However, after fast-traveling back to Big Town, one can see Red on her way to Paradise Falls, one can remove her slave collar and then ask for their reward for bringing her back to Big Town. {{Verify|verified}}
   
 
{{Navbox quests FO3}}
 
{{Navbox quests FO3}}
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