| This is an overview article, listing content appearing in multiple Fallout media. For information specific to a given game or TV series, consult the table below. |
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Strength is one of the seven primary statistics in the SPECIAL system.
Fallout, Fallout 2 and Fallout Tactics[]

Modifies: Hit Points, Melee Damage and Carry Weight
Fallout 3[]

Modifies: Melee Weapons skill, Carry Weight, Melee Damage
Fallout: New Vegas[]

Modifies: Melee Weapons skill level, Melee Damage, Carry Weight and Effective weapon usage
Fallout 4[]

Modifies: Melee Damage, Carry Weight
Fallout 76[]

Modifies: Melee Damage, Carry Weight
Fallout Shelter[]
Strength affects how efficient a dweller is while working in the power generator and nuclear reactor facilities. It can be increased on different dwellers by assigning them to the weight room.
Fallout: The Roleplaying Game[]

Agility defines a character's Melee Damage as well as the character's max Carry Weight. Strength is also used as the default for skill tests involving Athletics, Melee Weapons and Unarmed Damage.
Strength-based perks[]
Fallout: The Board Game[]
Unlike other games, Strength is not treated as a variable ranging from 1 to 10, but instead as a token that can be obtained at the start or when leveling up. A player character with the Strength token gets free rerolls during certain tests, as well as during fights if equipped with a Strength-based weapon.
The super mutant player character always begins the game with Strength and any player character wearing T-60e power armor is treated as having Strength. During any Strength test or fight, Buffout can be used to gain one free hit.
Strength-based perks[]
Strength-based weapons[]
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