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|articles4 =[[Stimpak (Fallout: New Vegas)|Stimpak]]<br />[[Super stimpak (Fallout: New Vegas)|Super stimpak]]<br />[[Auto-inject stimpak]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}<br />[[Auto-inject super stimpak]]{{Icon|FNVLR|link=Lonesome Road (add-on)}} |
|articles4 =[[Stimpak (Fallout: New Vegas)|Stimpak]]<br />[[Super stimpak (Fallout: New Vegas)|Super stimpak]]<br />[[Auto-inject stimpak]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}<br />[[Auto-inject super stimpak]]{{Icon|FNVLR|link=Lonesome Road (add-on)}} |
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|game5 =FO4 |
|game5 =FO4 |
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− | |articles5 =[[Stimpak (Fallout 4)|Stimpak]] |
+ | |articles5 =[[Stimpak (Fallout 4)|Stimpak]]<br />[[Curie's healthpak]] |
|game6 =FO76 |
|game6 =FO76 |
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+ | |articles6 =[[Stimpak (Fallout 76)|Stimpak]]<br />[[Stimpak: diluted]]<br />[[Stimpak: super]]<br />[[Stimpak diffuser]] {{icon|FO76WA}}<br />[[Expired stimpak]] {{icon|FO76NW}}<br />[[Stimpak (Nuclear Winter)|Stimpak]] {{icon|FO76NW}}<br />[[Stimpak extra]] {{icon|FO76NW}} |
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− | |articles6 =[[Stimpak (Fallout 76)|Stimpak]] |
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+ | |game8 =FOT |
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+ | |articles8 =[[Stimpak (Fallout Tactics)|Stimpak]]<br />[[Super stimpak (Fallout)|Super stimpak]]<br />[[Ultra stimpak]] |
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+ | |game9 =FOBOS |
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+ | |articles9 =[[Stimpak (Fallout: Brotherhood of Steel)|Stimpak]]<br />[[Super stimpak (Fallout: Brotherhood of Steel)|Super stimpak]] |
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+ | |game10 =FOS |
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+ | |articles10 =[[Stimpak (Fallout Shelter)|Stimpak]] |
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+ | |game11 =FBG |
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+ | |articles11 =[[Stimpak (Fallout: The Board Game)|Stimpak]] |
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+ | |game12 =VB |
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+ | |articles12 =[[Stimpak (Fallout)|Stimpak]]<br />[[Super stimpak (Fallout)|Super stimpak]] |
}}{{Games|FO1|FO2|FO3|FO3OA|FNV|FNVLR|FO4|FO76|FOT|FOBOS|FOS|FBG|VB|FOBOS2}} |
}}{{Games|FO1|FO2|FO3|FO3OA|FNV|FNVLR|FO4|FO76|FOT|FOBOS|FOS|FBG|VB|FOBOS2}} |
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− | + | A '''stimpak''', short for '''stimulation delivery package''', is a type of hand-held medication used for boosting the body's own regenerative properties.<ref name="VDS1"></ref> |
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+ | |||
+ | ==Background== |
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+ | <section begin="Stimpak"/>A wonder of [[Great War|pre-War]] science, stimpaks are typically [[Empty syringe|syringes]] filled with a mixture of healing agents and stimulants, allowing the user to boost their own body's natural regenerative functions.<ref name="FO1Stimpak">[[Fallout Official Survival Guide]] p.124: ''"'''Stimpak:''' The stimpak is an autoinjector loaded with a variety of healing medications and stimulants. Injecting yourself or another character will increase your natural healing ability and give you an immediate Hit Point boost."''</ref> In most cases, it leads to an almost instantaneous regeneration of wounds. The syringe is equipped with a gauge for quickly identifying the state of the contents and can be used either in an intravenous or intramuscular fashion. Although now commonly used for healing bullet holes and stab wounds, stimpaks were employed professionally through [[Auto-Doc]]s (in conjunction with [[Med-X|morphine]] and other painkillers) for postoperative care and recovery.<ref>[[Christine Royce]]: "''Did you know the Stimpak reservoirs ran out within an hour of being in there? I was in there for two weeks, and it kept... repeating the procedure. {{Tooltip|No Med-X, no stims, just... that|{Disgust} }} {{tooltip|sound|{emph} }}, feeling the scalpels... cut. {{tooltip|Now... we're going to see how you like it when someone else is in control|{Cold} }}. {Med-X, stims are healing items, and Christine didn't have any, very painful. Now is going to make player pay.}''"<br />([[NVDLC01Christine.txt]])</ref> Due to their miraculous healing capabilities, stimpaks were ubiquitous across the [[United States]] with [[John Cassidy]] believing millions were produced before the Great War,<ref>[[John Cassidy]]: {340}{}{Ahhhh. Boy, am I glad they made millions of these things before the bomb dropped.}<br /><small>Spoken when a stimpak is used on him.</small><br />([[VCCasidy.msg]]</ref> and are still abundant several centuries after. |
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+ | |||
+ | Stimpaks can also be used to treat physical conditions, such as a heart condition, but only temporarily.<ref>The [[Lone Wanderer]]: ''"Here, take some Stimpaks. That should get him through."''<br />[[Madison Li]]: ''"Yes, this looks to be enough. He'll need medical attention once we've reached the Citadel, but this will get him there. Thank you. Give me a moment, and we can continue."''<br />([[DoctorLi.txt|Madison Li's dialogue]])</ref> However, the basic stimpak is designed for use on minor wounds, as the soup of healing medication is ineffective at treating major trauma.<ref name="VDS1" /> A stimpak also does not prevent scarring from excessive third-degree burns or additional extensive scarring as it simply boosts natural regenerative functions.<ref>[[Joshua Graham]] can be given stimpaks, but his burn scarring cannot be treated by stimpaks.</ref><ref>Various characters with scarring from the ''Fallout'' series</ref> Expiration is a concern for those who use stimpaks, but other than giving a weaker boost to healing, they function just as an unexpired stimpak.<ref>[[Stimpak, expired]] from ''[[JSawyer]]'', and [[Stimpak (Fallout 76)#Expired stimpak|Expired Stimpak]] from [[Nuclear Winter]]</ref> Chemists with sufficient knowledge can completely subvert expiration however by creating new stimpaks.<ref>The [[Courier]], [[Myron]], the [[Sole Survivor]] and [[Resident (Vault 76)|Vault 76 residents]] are all able to create new stimpaks.</ref><section end="Stimpak"/> |
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+ | |||
+ | <section begin="SuperStimpak"/>To this end, more advanced variants of the stimpak were developed. The super stimpak is the most common variant, containing an additional vial of more drastic healing chems, dramatically increasing the healing effect. However, the healing effect will eventually cause minor trauma to the tissues healed due to the potency of the drug.<ref>[[Vault Dweller's Survival Guide]] p.5-19: ''"The Super Stimpak contains more drastic chems, increasing the healing effect at the cost of eventual damage to the very tissue it heals! A larger cousin to the Stimpak, the Super Stim will heal more damage. It will, however, cause a small amount of hit point loss after a period of time. You should be aware of this function, and prepare for it. But nothing works like a Super Stim when time is short, and danger grave."''</ref> [[File:Gametitle-FOT.png|20px|Gray paragraphs are based on Fallout Tactics and were not confirmed by primary sources]] <span style="color:dimgray">More advanced variants, such as the [[ultra stimpak]], offer even more powerful healing capabilities, at a proportionally higher eventual damage to the tissue.<ref>[[Ultra stimpak]]</ref></span><section end="SuperStimpak"/> |
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+ | |||
⚫ | <section begin="Dispenser"/>[[Health dispenser]]s used during the [[Anchorage Reclamation]], manufactured by [[Lee Rapid Pharmaceuticals]], have an identical delivery method, which hints that stimpaks are also a product of the company developed from previous health dispensers used in the [[Sino-American War]]. The fictional nature of the simulation should also be taken into consideration, however, as it is possible Lee Rapid and their dispensers never existed.<section end="Dispenser"/> |
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⚫ | |||
− | __TOC__ |
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⚫ | |||
==Variants== |
==Variants== |
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− | Stimpaks come in all shapes and colors. |
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===Stimpak=== |
===Stimpak=== |
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− | [[File:FO3 stimpak.png |
+ | [[File:FO3 stimpak.png|right|120px]] |
{{Gamearticle|FO1|FO2|FO3|FNV|FO4|FO76|FOT|FOBOS|FOS|FBG|VB}} |
{{Gamearticle|FO1|FO2|FO3|FNV|FO4|FO76|FOT|FOBOS|FOS|FBG|VB}} |
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+ | <section begin="StimP" />A stimpak is an autoinjector loaded with a variety of healing medications and stimulants. By injecting the stimpak, one drastically increase one's own recuperative functions and gains lost hit points almost instantly.<ref name="VDS1">[[Vault Dweller's Survival Guide]] p.5-19: ''"A stimpak (short for Stimulation Delivery Package) contains many healing chems. A soup of healing medication, if you will. By injecting the Stimpak, you drastically increase your own recuperative functions and restore lost hit points almost instantly."''</ref><ref name="FO1Stimpak">[[Fallout Official Survival Guide]] p.124: ''"'''Stimpak:''' The stimpak is an autoinjector loaded with a variety of healing medications and stimulants. Injecting yourself or another character will increase your natural healing ability and give you an immediate Hit Point boost."''</ref><section end="StimP" /> |
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− | The regular version of the drug. It heals only minor wounds and, in some games, broken limbs. Normal stimpaks have no negative side effects. |
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⚫ | |||
===Super stimpak=== |
===Super stimpak=== |
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[[File:Chem SuperStim.png|right]] |
[[File:Chem SuperStim.png|right]] |
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− | {{Gamearticle|FO1|FO2|FNV|FOT|FOBOS|VB |
+ | {{Gamearticle|FO1|FO2|FNV|FO76|FOT|FOBOS|VB|link=Super stimpak|link7=Super stimpak (Fallout)}} |
+ | <section begin="SuperStimP" />The advanced version of the stimpak boasts stronger healing drugs, delivered both via the syringe and a tributary ampule, both connected to a leather strap allowing to securely affix the contraption to the injection area. The analogue gauge displaying information is on top of the ampule. The powerful nature of the drugs used means that the delayed shock deals a minor amount of damage to the user after some time.<ref name="FO1SuperStim">[[Fallout Official Survival Guide]] p.124: ''"'''Super Stimpak:''' Same as the basic stimpak, but with more and stronger drugs. It boosts your character's Hit Points immediately. Too much is bad for you, however. Each injection causes a Hit Point loss after a short period of time, reflecting damage to the character's tissues and to his or her system."''</ref> It is a fairly rare item in the wasteland, usually only manufactured by high tech settlements like [[Vault City]].<section end="SuperStimP" /> |
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− | An advanced version, while it heals more severe wounds, it also has unpleasant side effects. The super version comes in a hypodermic, but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to a limb, an indication of a prolonged release infusion of the drug perhaps for increased absorption. The super stimpak is much less common in the wasteland than the standard stimpak. |
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+ | {{clear}} |
||
===Auto-inject (super) stimpak=== |
===Auto-inject (super) stimpak=== |
||
[[File:Auto-inject stimpak.png|right|60px]][[File:Auto-inject super stimpak.png|right|60px]] |
[[File:Auto-inject stimpak.png|right|60px]][[File:Auto-inject super stimpak.png|right|60px]] |
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− | |||
{{Gamearticle|FNVLR|link1=Auto-inject stimpak}} |
{{Gamearticle|FNVLR|link1=Auto-inject stimpak}} |
||
The auto-inject (super) stimpak is a modified stimpak which monitors vital signs, allowing for timely emergency treatment. It is used automatically from the player character's inventory when their hit points drop below 50% (25% [[auto-inject super stimpak]]) of current maximum level. |
The auto-inject (super) stimpak is a modified stimpak which monitors vital signs, allowing for timely emergency treatment. It is used automatically from the player character's inventory when their hit points drop below 50% (25% [[auto-inject super stimpak]]) of current maximum level. |
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+ | {{clear}} |
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+ | |||
+ | ===Stimpak diffuser=== |
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+ | [[File:HalluciGen gas grenade.png|right|70px]] |
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+ | {{Gamearticle|FO76WA|link1=Stimpak diffuser}} |
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+ | The stimpak diffuser releases a healing gas into the air which heals both the player character and their nearby teammates. |
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+ | {{clear}} |
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+ | |||
+ | ===Expired stimpak=== |
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+ | [[File:FO3 stimpak.png|right|120px]] |
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+ | {{Gamearticle|FNV|FO76NW|link1=Stimpak, expired|link2=Expired stimpak}} |
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+ | A stimpak that has not been stored in proper conditions and is thus not as effective centuries after it was manufactured. |
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{{clear}} |
{{clear}} |
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{{Gamearticle|FOT|link1=Ultra stimpak}} |
{{Gamearticle|FOT|link1=Ultra stimpak}} |
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{{FOT}} |
{{FOT}} |
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+ | <span style="color:dimgray">The ultra stimpak is an advanced version of super stimpak and a highly powerful healing chem, providing immediate healing of major wounds and boosting the body's regenerative functions over time. Due to the very powerful nature of the chemicals used, ultra stimpaks will cause damage after a period of time. |
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− | Even more advanced than a super stimpak, the ultra stimpak not only immediately heals both minor and major wounds, it also induces a strong continual regenerative effect in patients for an extended period of time after initial application. Ultra stims are, understandably, rare finds. |
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+ | |||
+ | <span style="color:dimgray">The ultra stimpak is made up of two regular stimpaks, with one stimpak connected to a wrist belt for immediate injection, and one connected to a breathing mask, allowing for the healing drug to be administrated as gas. |
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{{FOT|end}} |
{{FOT|end}} |
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+ | {{clear}} |
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===Health dispenser=== |
===Health dispenser=== |
||
− | [[File:Health_Dispenser.png|right| |
+ | [[File:Health_Dispenser.png|right|100px]] |
{{Gamearticle|FO3OA|link1=Health dispenser}} |
{{Gamearticle|FO3OA|link1=Health dispenser}} |
||
− | Health dispensers are stationary health stations found in the [[Anchorage Reclamation simulation]] |
+ | Health dispensers are stationary health stations found in the [[Anchorage Reclamation simulation]]. Although immobile, they are reusable and more powerful than regular stimpaks, as they restore health to full no matter how low it is. |
+ | {{clear}} |
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+ | |||
+ | ===Super Duper stimpak=== |
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+ | {{Gamearticle|PV13|link1=Super Duper stimpak}} |
||
+ | [[File:PV13.png|20px|Gray paragraphs are based on Project V13 and are not confirmed by primary sources]] <span style="color:dimgray">An even more superior version of super stimpak. |
||
+ | {{clear}} |
||
+ | |||
+ | ===Homemade stimpak=== |
||
+ | [[File:FO3 stimpak.png|right|120px]] |
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+ | {{Gamearticle|FNV|link1=Stimpak, homemade}} |
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+ | {{JSawyer}} |
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+ | <span style="color:dimgray">A homemade version of the stimpak made after the Great War. Such stimpaks reduce the user's perception temporarily, similarly to the more primitive [[healing powder]]. |
||
+ | {{JSawyer|end}} |
||
+ | {{clear}} |
||
==Behind the scenes== |
==Behind the scenes== |
||
− | Stimpacks |
+ | Equipment known as "Stimpacks" are also used by Terran infantry in the [[Wikipedia:StarCraft|StarCraft]] universe. This was published the year after the original Fallout was. However, rather than healing, they increase the speed of the recipient, at the cost of causing damage to their physiology. "Stimpacks" are also an item that appears in the early titles of the ''Doom'' series; like in the Fallout setting, they are described as healing stimulants, and similarly, restore lost health. |
+ | |||
+ | ==References== |
||
+ | {{References}} |
||
[[Category:Consumables]] |
[[Category:Consumables]] |
Revision as of 04:07, 21 June 2020
This is an overview article, listing content appearing in multiple games. |
A stimpak, short for stimulation delivery package, is a type of hand-held medication used for boosting the body's own regenerative properties.[1]
Background
A wonder of pre-War science, stimpaks are typically syringes filled with a mixture of healing agents and stimulants, allowing the user to boost their own body's natural regenerative functions.[2] In most cases, it leads to an almost instantaneous regeneration of wounds. The syringe is equipped with a gauge for quickly identifying the state of the contents and can be used either in an intravenous or intramuscular fashion. Although now commonly used for healing bullet holes and stab wounds, stimpaks were employed professionally through Auto-Docs (in conjunction with morphine and other painkillers) for postoperative care and recovery.[3] Due to their miraculous healing capabilities, stimpaks were ubiquitous across the United States with John Cassidy believing millions were produced before the Great War,[4] and are still abundant several centuries after.
Stimpaks can also be used to treat physical conditions, such as a heart condition, but only temporarily.[5] However, the basic stimpak is designed for use on minor wounds, as the soup of healing medication is ineffective at treating major trauma.[1] A stimpak also does not prevent scarring from excessive third-degree burns or additional extensive scarring as it simply boosts natural regenerative functions.[6][7] Expiration is a concern for those who use stimpaks, but other than giving a weaker boost to healing, they function just as an unexpired stimpak.[8] Chemists with sufficient knowledge can completely subvert expiration however by creating new stimpaks.[9]
To this end, more advanced variants of the stimpak were developed. The super stimpak is the most common variant, containing an additional vial of more drastic healing chems, dramatically increasing the healing effect. However, the healing effect will eventually cause minor trauma to the tissues healed due to the potency of the drug.[10] More advanced variants, such as the ultra stimpak, offer even more powerful healing capabilities, at a proportionally higher eventual damage to the tissue.[11]
Health dispensers used during the Anchorage Reclamation, manufactured by Lee Rapid Pharmaceuticals, have an identical delivery method, which hints that stimpaks are also a product of the company developed from previous health dispensers used in the Sino-American War. The fictional nature of the simulation should also be taken into consideration, however, as it is possible Lee Rapid and their dispensers never existed.
Variants
Stimpak
A stimpak is an autoinjector loaded with a variety of healing medications and stimulants. By injecting the stimpak, one drastically increase one's own recuperative functions and gains lost hit points almost instantly.[1][2]
Super stimpak
The advanced version of the stimpak boasts stronger healing drugs, delivered both via the syringe and a tributary ampule, both connected to a leather strap allowing to securely affix the contraption to the injection area. The analogue gauge displaying information is on top of the ampule. The powerful nature of the drugs used means that the delayed shock deals a minor amount of damage to the user after some time.[12] It is a fairly rare item in the wasteland, usually only manufactured by high tech settlements like Vault City.
Auto-inject (super) stimpak
The auto-inject (super) stimpak is a modified stimpak which monitors vital signs, allowing for timely emergency treatment. It is used automatically from the player character's inventory when their hit points drop below 50% (25% auto-inject super stimpak) of current maximum level.
Stimpak diffuser
The stimpak diffuser releases a healing gas into the air which heals both the player character and their nearby teammates.
Expired stimpak
A stimpak that has not been stored in proper conditions and is thus not as effective centuries after it was manufactured.
Ultra stimpak
The following is based on information from Fallout Tactics. |
The ultra stimpak is an advanced version of super stimpak and a highly powerful healing chem, providing immediate healing of major wounds and boosting the body's regenerative functions over time. Due to the very powerful nature of the chemicals used, ultra stimpaks will cause damage after a period of time.
The ultra stimpak is made up of two regular stimpaks, with one stimpak connected to a wrist belt for immediate injection, and one connected to a breathing mask, allowing for the healing drug to be administrated as gas.
End of information based on information from Fallout Tactics |
Health dispenser
Health dispensers are stationary health stations found in the Anchorage Reclamation simulation. Although immobile, they are reusable and more powerful than regular stimpaks, as they restore health to full no matter how low it is.
Super Duper stimpak
An even more superior version of super stimpak.
Homemade stimpak
Template:JSawyer A homemade version of the stimpak made after the Great War. Such stimpaks reduce the user's perception temporarily, similarly to the more primitive healing powder. Template:JSawyer
Behind the scenes
Equipment known as "Stimpacks" are also used by Terran infantry in the StarCraft universe. This was published the year after the original Fallout was. However, rather than healing, they increase the speed of the recipient, at the cost of causing damage to their physiology. "Stimpacks" are also an item that appears in the early titles of the Doom series; like in the Fallout setting, they are described as healing stimulants, and similarly, restore lost health.
References
- ↑ 1.0 1.1 1.2 Vault Dweller's Survival Guide p.5-19: "A stimpak (short for Stimulation Delivery Package) contains many healing chems. A soup of healing medication, if you will. By injecting the Stimpak, you drastically increase your own recuperative functions and restore lost hit points almost instantly."
- ↑ 2.0 2.1 Fallout Official Survival Guide p.124: "Stimpak: The stimpak is an autoinjector loaded with a variety of healing medications and stimulants. Injecting yourself or another character will increase your natural healing ability and give you an immediate Hit Point boost."
- ↑ Christine Royce: "Did you know the Stimpak reservoirs ran out within an hour of being in there? I was in there for two weeks, and it kept... repeating the procedure. No Med-X, no stims, just... that sound, feeling the scalpels... cut. Now... we're going to see how you like it when someone else is in control. {Med-X, stims are healing items, and Christine didn't have any, very painful. Now is going to make player pay.}"
(NVDLC01Christine.txt) - ↑ John Cassidy: {340}{}{Ahhhh. Boy, am I glad they made millions of these things before the bomb dropped.}
Spoken when a stimpak is used on him.
(VCCasidy.msg - ↑ The Lone Wanderer: "Here, take some Stimpaks. That should get him through."
Madison Li: "Yes, this looks to be enough. He'll need medical attention once we've reached the Citadel, but this will get him there. Thank you. Give me a moment, and we can continue."
(Madison Li's dialogue) - ↑ Joshua Graham can be given stimpaks, but his burn scarring cannot be treated by stimpaks.
- ↑ Various characters with scarring from the Fallout series
- ↑ Stimpak, expired from JSawyer, and Expired Stimpak from Nuclear Winter
- ↑ The Courier, Myron, the Sole Survivor and Vault 76 residents are all able to create new stimpaks.
- ↑ Vault Dweller's Survival Guide p.5-19: "The Super Stimpak contains more drastic chems, increasing the healing effect at the cost of eventual damage to the very tissue it heals! A larger cousin to the Stimpak, the Super Stim will heal more damage. It will, however, cause a small amount of hit point loss after a period of time. You should be aware of this function, and prepare for it. But nothing works like a Super Stim when time is short, and danger grave."
- ↑ Ultra stimpak
- ↑ Fallout Official Survival Guide p.124: "Super Stimpak: Same as the basic stimpak, but with more and stronger drugs. It boosts your character's Hit Points immediately. Too much is bad for you, however. Each injection causes a Hit Point loss after a short period of time, reflecting damage to the character's tissues and to his or her system."