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|tag skills =[[First Aid]]: 45<br />[[Speech]]: 75<br /> [[Barter]]: 75
 
|tag skills =[[First Aid]]: 45<br />[[Speech]]: 75<br /> [[Barter]]: 75
 
|derived =[[Hit Points]]: 35<br />[[Experience Points]]: 30<br />[[Armor Class]]: 5<br />[[Action Points]]: 7<br />[[Carry Weight]]: 125<br />[[Melee Damage]]: 1<br />[[Sequence]]: 12<br />[[Healing Rate]]: 1
 
|derived =[[Hit Points]]: 35<br />[[Experience Points]]: 30<br />[[Armor Class]]: 5<br />[[Action Points]]: 7<br />[[Carry Weight]]: 125<br />[[Melee Damage]]: 1<br />[[Sequence]]: 12<br />[[Healing Rate]]: 1
|proto ={{proto|456}} (bureaucrat 1)
+
|proto ={{proto|455}} (bureaucrat 1)
 
|dialogue =[[VCSTEVE.MSG]]
 
|dialogue =[[VCSTEVE.MSG]]
 
}}{{Games|FO2}}
 
}}{{Games|FO2}}

Revision as of 15:19, March 31, 2014

 
Gametitle-FO2
Gametitle-FO2
Uh... you weren't supposed to ask that. There's no answer for that in here.

Steve is the sub-greeting chief of Vault City in 2241.

Background

His role is to greet newcomers to the city. He is quite inexperienced and is a subordinate of Melinda, the chief greeting officer.

Interactions with the player character

Interactions overview

FriendlyFoe
This character is a temporary companion.
FriendlyFoe
This character is a permanent companion.
LivingAnatomy
This character is a doctor.
Barter
This character is a merchant. Sells: -
Hand Loader
This character can modify weapons.

-

GoodNatured
This character starts quests.

-

Perk empathy synthesizer
This character is involved in quests.

-

OpticsEnhancer
This character has a talking head.

Inventory

Apparel Weapon Other items
Vault jumpsuit - $5

Appearances

Steve appears only in Fallout 2.

Vault City Emblem
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