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The steel knuckles are a unique set of unarmed weapons in the Fallout 3 add-on The Pitt.

Background[]

Steel knuckles take the form of four linked metal rings in a shallow convex formation with a bumper attached to the concave face. The rings are slipped over a combatant's fingers with the bumper pressed into the palm of the hand. When a punch is thrown, the knuckles take the majority of the impact impulse, transferring much of the punch's kinetic energy to the target by way of the harder, smaller impacting surface of the metal knuckles. This drastically increases the likelihood of serious tissue disruption and bone damage.

Characteristics[]

The steel knuckles do slightly more damage per hit than its brass or spiked counterparts, but it really shines when used in V.A.T.S. The steel knuckles use only 14 AP per swing, giving it one of the lowest AP costs for any weapon. As such, it's great to use with the Paralyzing Palm perk.

Durability[]

The steel knuckles can successfully strike about 1111 times from full condition before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Brass knuckles 6
9.51.58x16180.766712020
Steel knuckles The Pitt (add-on)9
14.21.58x19141.3111112020
Spiked knuckles 9
14.21.58x19190.966712525
Plunkett's Valid Points 12
18.91.58x212151.633313030
Note: Unarmed damage is doubled in V.A.T.S.

Location[]

Notes[]

  • It can be used as weaker replacements for Plunkett's Valid Points, for those who don't want to get the Lawbringer perk or can't find Junders Plunkett.
  • This weapon cannot be used to repair ordinary brass knuckles, but the brass knuckles can be used to repair the steel knuckles.
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