The steel ingot is a miscellaneous item in the Fallout 3 add-on The Pitt.
Characteristics[]
High grade ingots made of industrial-strength steel that were forged before the Great War in the mills located in Pittsburgh, Pennsylvania.
Following the nuclear apocalypse, in the intervening years before 2277, a large number of them were scattered throughout the grounds of the now-defunct Steelyard that produced them. These ingots became highly sought after by the raiders under Lord Ashur, due to their superior quality compared to the steel produced by the slaves working in the still-active mills.
The raiders regularly force the non-working slaves to enter the steelyard to try and retrieve any ingots they can find, and occasionally the raiders themselves will attempt to find them, however, the heavy infestation of trogs and Wildmen in the steelyard make traversing unprepared, as most slaves do, a death sentence.
Locations[]
Image walkthrough[]
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Following the guide below, it is possible and recommended to gather all 100 ingots during the first trip to the Steelyard as during that time, the ingots are considered quest items and are weightless; turning in the first 10 ingots to Everett will remove the quest item tag and any leftover ingots will instantly gain a weight of 1 lb. per ingot. Starting with the Steelyard, the (X/Y) reference will be used. X shows the number of ingots a given location and Y shows the number of ingots total that should be in inventory after picking up the ingots at that spot. Keep in mind that steel ingots can be collected in any order and can still be given to Everett after completing the add-on's main quest. Note: Picking an Average-locked door is required to gather all 100 ingots. The Lockpick skill can be temporarily boosted by using chems and/or wearing apparel that increases PER and/or Lockpick skills. Steelyard[]There are 79 steel ingots in the Pitt steelyard.
Supply plant[]There are 18 steel ingots in the supply plant. Abandoned area[]There are three steel ingots in the abandoned area.
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Text walkthrough[]
Text walkthrough |
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Following the guide below, it is possible and recommended to gather all 100 ingots during the first trip to the Steelyard as during that time, the ingots are considered quest items and are weightless; turning in the first 10 ingots to Everett will remove the quest item tag and any leftover ingots will instantly gain a weight of 1 lb. per ingot. Starting with the Steelyard, the (X/Y) reference will be used. X shows the number of ingots a given location and Y shows the number of ingots total that should be in inventory after picking up the ingots at that spot. Keep in mind that steel ingots can be collected in any order and can still be given to Everett after completing the add-on's main quest. Note: Picking an Average-locked door is required to gather all 100 ingots. The Lockpick skill can be temporarily boosted by using chems and/or wearing apparel that increases PER and/or Lockpick skills. Steelyard (79)[]
Supply plant (18)[]WARNING: Xbox 360 and PS3 may freeze when entering so save here first!
Abandoned area (3)[]
Note: The first time entering, these ingots will be inaccessible. Returning to the area from the steelyard after collecting at least 10 ingots will reveal a trog that has torn a hole in the fence, allowing access to the mine cart. |
Rewards[]
Notes[]
- When found in the steelyard, ingots do not display their weight and value, cannot be manipulated with the grab mechanic, and will not move due to environmental factors such as nearby explosions. If subsequently dropped they will act as a normal item, as their weight and value will be displayed, they can be manipulated normally with the grab mechanic, and are affected by environmental factors.
- The achievement/trophy for picking up all 100 steel ingots will not unlock until all of them have been given to Everett, who only accepts the ingots in sets of 10.
- A good environmental indicator for the presence of ingots is to look for splashes of black and red paint nearby.
- Failing the "Force Lock" option if used on the door to the room in the supply plant will effectively softlock both the quest and the add-on since there is no associated key to use on it; one must either have the Infiltrator perk or use console commands if this occurs.
Bugs[]
One may fall through the roof when trying to reach the ingots from #23.[verified]
- A quick fix to this is to save, exit to the main menu, and continue.
- Alternatively, go back to the abandoned area, and go back into the Steelyard.
- This can be avoided by saving the game just before the roof section where the fall occurs and go to the dashboard. Reload the game and reload the save and it will be possible to walk past.
- Another way to solve this is to remove Point Lookout from the hard drive and reloading the save. Also, by "firing" or using an auto axe or similar unique weapon (The Mauler or Man Opener) while walking along the rooftop will fix the glitch.
- This glitch can be avoided by walking around in either direction along the narrow rim that is just out from the edge of the large silo to the left upon reaching the top of the stairs. The ground around the four silos is not insta-kill territory, so if one jumps from the rim to the broken fence, or just go around on the roof the back way, there should be no issue.
- This issue still exists on the Xbox Live marketplace if the game and its add-ons were all purchased separately.